Woulff
Member-
Content Count
28 -
Joined
-
Last visited
-
Medals
Everything posted by Woulff
-
I can't seem to get this to work. Â What am I missing? I'm using a trigger to exec PilotsGetin.sqf <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> if (_nObject = nearestObject [Player, "Helicopter"]) then { Pilot1 assignAsCargo _nObject; Pilot2 assignAsCargo _nObject; [_Pilot1] orderGetIn true; _Pos = position PilotLounge; Pilot1 move _Pos; } esle { if (_nObject = nearestObject [Player, "car"]) then { Pilot1 assignAsCargo _nObject; Pilot2 assignAsCargo _nObject; [_Pilot1] orderGetIn true; _Pos = position PilotLounge; Pilot1 move _Pos; } esle { if (_nObject = nearestObject [Player, "Tank"]) then { Pilot1 assignAsCargo _nObject; Pilot2 assignAsCargo _nObject; [_Pilot1] orderGetIn true; _Pos = position PilotLounge; Pilot1 move _Pos; } } };
-
Thank you! Here is the correct code: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _hObject = nearestObject  [Pilot1, "Helicopter"]; _cObject = nearestObject  [Pilot1, "car"]; if (nearestObject = "Helicopter") then    {    Pilot1 assignAsCargo _hObject;    Pilot2 assignAsCargo _hObject;    [Pilot1] orderGetIn true;    _Pos = position PilotLounge;    Pilot1 move _Pos;    }    else         {         if (nearestObject = "car") then             {              Pilot1 assignAsCargo _cObject;              Pilot2 assignAsCargo _cObject;              [Pilot1] orderGetIn true;              _Pos = position PilotLounge;              Pilot1 move _Pos;              }         }; As you can see I had the beginning statements wrong. That is why it was showing: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> '|#|};' Error Missing{ I agree with about doing the research and troubleshooting before posting.  I jumped the gun.
-
OMG! Thanks. I fixed the typo and still get same results.
-
This is what appears in the editor when previewing: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> '|#|};' Error Missing{
-
I was thinking about getting this device. Has anyone had any luck with the TrackIR and Flashpoint? Thank you
-
I'm all for it. I remember adding to the requests for TIR support in OFP1985. I hope it is added to OF2. Talk about an immersive experience.
-
Is it possible to build tunnels? Â I searched the forum but could not find anything. Â If it is possible I would like to see an island with trains and tunnels. Â A broken arrow mission would be nice. Oops. This probably should be under Addons & Mods: Discussion.
-
Boy do I feel like a total idiot. I searched the wrong forum. Sorry for the waste.
-
Anyone try to create Bluethunder yet?
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ((RM)NightHawk3162 @ 26 April 2003,09:37)</td></tr><tr><td id="QUOTE">BTW wolf ..It's J.A.F.O Â ....LAPD Astro div slang for the flight officers ....look up ..look down ..look left ..look right<span id='postcolor'> Oops. Just Another F@#*ing Observer.
-
Yes. You know "Follow my leader" or "(click)Catch you latter" or J.O.F.A.
-
Maybe when the sourcecode is released someone could add support?
-
I wonder if anybody is working on this? I would like to be able to look around and still have mouse control and shoot or fly with a virtual cockpit.
-
When I was a crew chief on UH60’s, we would practice roll-on landings. While not necessary in Flashpoint it would be a nice feature. Especially when coming in for repairs or an emergency landing.
-
Great job! Correct me if I’m wrong but doesn’t the pilot sit in the back and the gunner sit in front?
-
Here is a link to NaturalPoints forum topic Track IR in Flashpoint?. This obviously needs to be a joint operation between Bohemia Interactive and NaturalPoint.
-
Dubble0zero Make sure you bind a key to activate the TrackIR. Maybe that will help. -News- SimHQ has posted an interview with the president of NaturalPoint. You can read about it here.
-
You are correct. DLL support would allow head movement separate from mouse movement. Anyone form Codemasters or BI looking into this? This would be a great feature.
-
Rah 66 comanche heli under construction.
Woulff replied to brsseb's topic in ADDONS & MODS: DISCUSSION
Great work! Don't forget the new verticle wings on the horizontal stabalizer. For great pictures of the Comanche go to this web site. It is Sykorsky's official Comanche site. I had started on a model in Max but don't have the time to finish it. Your model looks great! -
I've had time to test the TrackIR. It works great with Flight Simulator 2002. FS2002 has DLL support and Natural Point provided the DLL. I'm VERY impressed. Virtual cockpit is the most amazing thing with the TrackIR. I read in Naturalpoints forum that they want to get DLL support for Flashpoint but may not be able to. If DLL support was available you could use your mouse normaly and look around with your head! In other words the TrackIR would be a seperate input device like in FS2002. How cool is that. The only problem I've had is the cockpit in Flashpoint. Once I start the engine I can only look up and down. I then need to use the hat to look. Strange. If you use FS2002 these babies are worth the money. If DLL support becomes available for OFP then I'll be a happy camper.
-
Thanks for all the input. I have a TrackIR on order and it should arive this week. I'll post my findings after some testing.
-
Sorry. TrackIR is made by NaturalPoint It is a device that allows you to use your head as a mouse. That sounds funny. Anyway, it looks cool and I've seen good reviews for flight sims like IL2.
-
It seems it would be great for looking around when flying.
-
I would like to see TruForm in the next build. I've seen TruForm in action and it makes character models look great! According to ATI, TruForm is easy to add. Go for it!
-
I've seen truform in action! It looks great! I do agree with the higher texture detail.