Jump to content

Woulff

Member
  • Content Count

    28
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Woulff

  • Rank
    Private First Class
  1. Thank you! Here is the correct code: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _hObject = nearestObject  [Pilot1, "Helicopter"]; _cObject = nearestObject  [Pilot1, "car"]; if (nearestObject = "Helicopter") then    {    Pilot1 assignAsCargo _hObject;    Pilot2 assignAsCargo _hObject;    [Pilot1] orderGetIn true;    _Pos = position PilotLounge;    Pilot1 move _Pos;    }    else         {         if (nearestObject = "car") then             {              Pilot1 assignAsCargo _cObject;              Pilot2 assignAsCargo _cObject;              [Pilot1] orderGetIn true;              _Pos = position PilotLounge;              Pilot1 move _Pos;              }         }; As you can see I had the beginning statements wrong. That is why it was showing: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> '|#|};' Error Missing{ I agree with about doing the research and troubleshooting before posting.  I jumped the gun.
  2. OMG! Thanks. I fixed the typo and still get same results.
  3. This is what appears in the editor when previewing: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> '|#|};' Error Missing{
  4. I can't seem to get this to work. Â What am I missing? I'm using a trigger to exec PilotsGetin.sqf <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> if (_nObject = nearestObject [Player, "Helicopter"]) then { Pilot1 assignAsCargo _nObject; Pilot2 assignAsCargo _nObject; [_Pilot1] orderGetIn true; _Pos = position PilotLounge; Pilot1 move _Pos; } esle { if (_nObject = nearestObject [Player, "car"]) then { Pilot1 assignAsCargo _nObject; Pilot2 assignAsCargo _nObject; [_Pilot1] orderGetIn true; _Pos = position PilotLounge; Pilot1 move _Pos; } esle { if (_nObject = nearestObject [Player, "Tank"]) then { Pilot1 assignAsCargo _nObject; Pilot2 assignAsCargo _nObject; [_Pilot1] orderGetIn true; _Pos = position PilotLounge; Pilot1 move _Pos; } } };
  5. Woulff

    Track IR support for OFP2

    I'm all for it. I remember adding to the requests for TIR support in OFP1985. I hope it is added to OF2. Talk about an immersive experience.
  6. Woulff

    Tunnels

    Boy do I feel like a total idiot. I searched the wrong forum. Sorry for the waste.
  7. Is it possible to build tunnels? Â I searched the forum but could not find anything. Â If it is possible I would like to see an island with trains and tunnels. Â A broken arrow mission would be nice. Oops. This probably should be under Addons & Mods: Discussion.
  8. Woulff

    Bluethunder?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ((RM)NightHawk3162 @ 26 April 2003,09:37)</td></tr><tr><td id="QUOTE">BTW wolf ..It's J.A.F.O Â ....LAPD Astro div slang for the flight officers ....look up ..look down ..look left ..look right<span id='postcolor'> Oops. Just Another F@#*ing Observer.
  9. Woulff

    Bluethunder?

    Yes. You know "Follow my leader" or "(click)Catch you latter" or J.O.F.A.
  10. Woulff

    Bluethunder?

    Anyone try to create Bluethunder yet?
  11. Woulff

    Trackir

    Maybe when the sourcecode is released someone could add support?
  12. Woulff

    Trackir

    I wonder if anybody is working on this? I would like to be able to look around and still have mouse control and shoot or fly with a virtual cockpit.
  13. Woulff

    Helicopter landing gear

    When I was a crew chief on UH60’s, we would practice roll-on landings. While not necessary in Flashpoint it would be a nice feature. Especially when coming in for repairs or an emergency landing.
  14. Woulff

    Rah-66 comanche released

    Great job! Correct me if I’m wrong but doesn’t the pilot sit in the back and the gunner sit in front?
  15. Woulff

    Trackir

    Here is a link to NaturalPoints forum topic Track IR in Flashpoint?. This obviously needs to be a joint operation between Bohemia Interactive and NaturalPoint.
×