Woulff
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Thank you! Here is the correct code: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _hObject = nearestObject  [Pilot1, "Helicopter"]; _cObject = nearestObject  [Pilot1, "car"]; if (nearestObject = "Helicopter") then    {    Pilot1 assignAsCargo _hObject;    Pilot2 assignAsCargo _hObject;    [Pilot1] orderGetIn true;    _Pos = position PilotLounge;    Pilot1 move _Pos;    }    else         {         if (nearestObject = "car") then             {              Pilot1 assignAsCargo _cObject;              Pilot2 assignAsCargo _cObject;              [Pilot1] orderGetIn true;              _Pos = position PilotLounge;              Pilot1 move _Pos;              }         }; As you can see I had the beginning statements wrong. That is why it was showing: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> '|#|};' Error Missing{ I agree with about doing the research and troubleshooting before posting.  I jumped the gun.
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OMG! Thanks. I fixed the typo and still get same results.
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This is what appears in the editor when previewing: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> '|#|};' Error Missing{
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I can't seem to get this to work. Â What am I missing? I'm using a trigger to exec PilotsGetin.sqf <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> if (_nObject = nearestObject [Player, "Helicopter"]) then { Pilot1 assignAsCargo _nObject; Pilot2 assignAsCargo _nObject; [_Pilot1] orderGetIn true; _Pos = position PilotLounge; Pilot1 move _Pos; } esle { if (_nObject = nearestObject [Player, "car"]) then { Pilot1 assignAsCargo _nObject; Pilot2 assignAsCargo _nObject; [_Pilot1] orderGetIn true; _Pos = position PilotLounge; Pilot1 move _Pos; } esle { if (_nObject = nearestObject [Player, "Tank"]) then { Pilot1 assignAsCargo _nObject; Pilot2 assignAsCargo _nObject; [_Pilot1] orderGetIn true; _Pos = position PilotLounge; Pilot1 move _Pos; } } };
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I'm all for it. I remember adding to the requests for TIR support in OFP1985. I hope it is added to OF2. Talk about an immersive experience.
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Boy do I feel like a total idiot. I searched the wrong forum. Sorry for the waste.
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Is it possible to build tunnels? Â I searched the forum but could not find anything. Â If it is possible I would like to see an island with trains and tunnels. Â A broken arrow mission would be nice. Oops. This probably should be under Addons & Mods: Discussion.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ((RM)NightHawk3162 @ 26 April 2003,09:37)</td></tr><tr><td id="QUOTE">BTW wolf ..It's J.A.F.O Â ....LAPD Astro div slang for the flight officers ....look up ..look down ..look left ..look right<span id='postcolor'> Oops. Just Another F@#*ing Observer.
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Yes. You know "Follow my leader" or "(click)Catch you latter" or J.O.F.A.
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Anyone try to create Bluethunder yet?
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Maybe when the sourcecode is released someone could add support?
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I wonder if anybody is working on this? I would like to be able to look around and still have mouse control and shoot or fly with a virtual cockpit.
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When I was a crew chief on UH60’s, we would practice roll-on landings. While not necessary in Flashpoint it would be a nice feature. Especially when coming in for repairs or an emergency landing.
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Great job! Correct me if I’m wrong but doesn’t the pilot sit in the back and the gunner sit in front?
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Here is a link to NaturalPoints forum topic Track IR in Flashpoint?. This obviously needs to be a joint operation between Bohemia Interactive and NaturalPoint.