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wiper

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Everything posted by wiper

  1. Hi Nkato, can you explain what exactly is not working ? Does the text language stay unchanged ? Do you get error messages ? Which mod have you installed ? There are currently 4 different ones uploaded. Edit: added some more detailed installation instructions for all of my language mods in the opening post. Maybe this is of help. Does adding the mod name at the END of your modlist in the link target do the trick ?
  2. lol. burdening the lever twice ? :p yea, as for the createvehiclelocal your right. Its even what you do NOT want: quoting the wiki it says "Vehicle is not transferred through network in MP games" for it. I just guessed it might help as I had problems with GameLogics using ceatevehicle without "local". Tested CreateVehicle and it seems to work well, but not for men types anymore as it looks (in OF and A1 it spawned literally "empty" soldier units, lol). Dunno what type of vehicles you pass through in _vcl. Maybe thats is the problem you face ? Dont notice any noticable "anomaly" in the code too... EDIT: the waituntil's I posted mere should make sense at mission start, but thats probably not the case here, is it ? one thing that comes to mind is that freshly spawned vehicles need about 20 seconds to initialize and cant be used/entered within that timespan, still in Arma2 adding equipment to the cargo might be affected too by that initialization phase ?!
  3. for the respawns should do the trick. does it ? equipment adds often are very timing sensitive to my experince try increasing the delay before firing the equip commands or soemthing like maybe that helps - now, did you stop drinking ? ;)
  4. works well. alternatively but I never tested/used that one
  5. wiper

    patch

    Patch1.03 forum search is your friend. Found it just scrolling 3 pages ahead anyway ;)
  6. hi flake, yes, i know this issue and I too think its a bug. Interestingly the jerkyness instantly stops also if the view is turned away and back quickly...:(
  7. wiper

    VopSound 2.1

    well, I modded Vopsound 2.0 to my taste. Maybe you like it too ? This is what i did: - removed all Vop vehicle edits (as they where too much muted for me, and I prefer the default wav's anyway) - toned the Vop gun and explosion sounds down to default volume level (as they where much too load for me) - let the Vop crackles snap sounds untouched Will ask Vo.2 for permission to post a linky here, and add keyfiles if he does. What'd you say ?
  8. why not checking the distance to the carrier (khe sanh), as it seems to move itself ? _Dist=_unit distance _carrier; //<loop start> if(_unit distance _carrier != _Dist)then{ _unit_has_moved = true; }else{ _unit_has_moved = false; }; _Dist=_unit distance _carrier; sleep _time; //<loop end>
  9. good news, thanks for the info ! ---------- Post added at 02:19 PM ---------- Previous post was at 02:18 PM ---------- yep they do, thanks !
  10. De rien ! :-) lol yes. Maybe a nice addition to confusement if you tell him he may not use more than triple presses ?! :D Still fine with the G5 here, but don't really get what logi messes around with the drivers each time ... My second G5 I purchased some weeks ago has now a second thumb button, great... But with the latest setpoint drivers I cant define any keys for both of them anymore. "Simply" adding my old G5 as a second mouse device, and they are assignable again :o BTW, I'm actually planning to buy a 505 DVD version too, but besides nice game descriptions I can't find any purchase button/function at all at their site .. do you guys have an idea where a european mainlander can order it ? :j: thanks!
  11. lol, yea it is. However, as I try to go, and hence provide, generally a "de-localizing" way (i.e. prefer/would like to see english as a general language platform), I dont post the link in the OP. So please get it here for now: signed german to french version Greetings to your son, BoneBoys ! ;)
  12. wiper

    VopSound 2.1

    no, rain is pretty audible in vanilla ! well, then I'm sure I can wait downloading the mod, as it might be fixed pretty easy :-)
  13. uploaded. Grab it from the opening post. Hope it does the trick ;)
  14. Oh ic, thanks KJT ! So that means using the 505 language files for "un-localizing" into english is only sufficient for the german version, i.e. hungarian still displays hungarian text, i suppose ?
  15. The pupose of this thread and mod is to deal with non english versions of Arma v1.02 so that they display english text content instead of the localized ones. I don't see how the 505 pbo's could contibute to this, unless they contain english text within non english Tags, which I pretty much am in doubt of. However, I'd be glad to hear about different solutions that indeed exist to solve this problem. Keep us informed if you are lucky, guys.
  16. Thanks ! :) From your sig I see you're an X-Plane fan also, lol. Those scenery screenies look awesome, congrats !!
  17. Thanks for the hint ! Contacting moderator...
  18. sorry, misleading terms on my side, im afraid. with "untouched" I meant untouched since my second last upload which you were referring to I guessed. ---------- Post added at 04:14 PM ---------- Previous post was at 04:05 PM ---------- I'm sure this is due to the Pbo packer in use.
  19. Thanks for your kind words, vengeance :) Yes i always used original v1.02 pbos. Current upload just contains added signed (*.wiper.bisign) signations, the pbos kept untouched. The Archive should contain a @english though, I always named it like this. But feel free to rename it at your own descretion, of course. Will remove the old link for the unsigned ones shortly.
  20. A feature that i wished to have since OFP: A game menu entry (formations|more ?) which enables to widen and tighten the formations, i.e. the separations between the AI team members, ideally in 5 steps (very tight, tight, normal, loose, very loose - whereas 'tight' pretty much should reflect our current situation in Arma2 i'd suggest). Very often in situations they are too close resulting in a single grenade wiping out almost a whole squad. Isn't it time to have such a prominent feature for this marvellous game ? What do you think, guys ?
  21. If they have switched verifySignatures=1 in their config file they just need to copy the included key file into their key folder, if I unterstand that correctly. ---------- Post added at 08:02 PM ---------- Previous post was at 07:43 PM ---------- i think i know how you feel, balu0 have uploaded a hungarian-> english verson for you hungarian guys, check opening post please ;)
  22. I just uploaded the archive a third and hopefully last time. This one should be a really clean one that essentially swaps all German with English tags - without ANY oversights ;) Please redownload and overwrite your old one. Thanks. ---------- Post added at 02:58 PM ---------- Previous post was at 01:07 PM ---------- Replaced the actual link now pointing to a signed version of the pbo's. Old link still active to avoid confusements and/or as backup in case something goes wrong with the signatures. Please report in case of issues. I'm running out of time and resources testing MP environment too, so every hint/suggestion or constructive criticism is much appreciated. :) Thanks.
  23. Does anyone else notice that and / or know how to solve it ? In v1.01 after the player died in SingleplayerMode it was possible to select any other playable unit. This was per default (no description.ext). Not anymore in 1.02 as it seems. Fiddled around a bit with respawn settings but to no avail. Is it a bug or do I miss something with settings or configs that are new in v1.02 ? Thanks
  24. wiper

    Patch 1.02 Satisfaction Survey

    Thank you for the patch and for that survey too, Suma ! Voted for the second point, as there still are some issues I hope they will be solved in the near future. Although I posted them in the Buglist thread I'm glad to take the opportunity to post here the most obvious ones I notice, or still notice in 1.02. my biggest concerns: driving group AI in convoy mode in safe mode on roads still somewhat messy (difficulty setting 'Veteran') script errors still not displayed in the hint window FindCover returns nothing (Nullobject) various stonewall 3d objects at DevilsCastle have wrong collision/firing cylinder shape, cant shoot near of them despite clear LOS ! example screenies ) chopper AI still often too aggressive(?) pitching down resulting in a crash in nearby slopes ahead. others: new waterbodies (lakes, ponds): IsSurfaceWater=false; SurfaceType returns type of the ground below. x FadeSound y seems broken, only 0 or 1 for y seem to be a valid state -> no fading effect at all (since 1.01) car horns not audible on different machines in MP mode no more SP respawns possible ? player cant TeamSwitch to another playable unit after death in SP mode - introduced in 1.02 ( bug or feature ??) chat input line partially overlap with message outputs - introduced in 1.02 suggestion: option for widening and loosening AI formations - a must have feature for the currently brilliant state of the game, isnt it ? ('very tight', 'tight', 'normal', 'loose' and 'very loose' comes to mind, whereas 'tight' seems to reflect the current situation i'd say.)
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