WKK Gimbal
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Everything posted by WKK Gimbal
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Hi, There's an age-old bug relating to vehicle lights and engines in OFP. M2 machine guns and ships notably have problems with the lights, does not seem to respect the lights ON/OFF settings, when used by AI. An example: Get into a boat with an AI gunner, you as driver. Turn the lights off. Hop out of the boat and *pop*, the silly gunner swithces the light back on! That is very annoying when both he and you are in stealth mode! Also, in a boat or chopper, the "engine off" command has no effect in most cases I have seen. If you are sailing slowly and hears a noise, it's not possible to shut down the engine to be stealthy! Could you please make it so that the engine ON/OFF and Lights ON/OFF are consistant? This way, you can also leave the lights ON, on an empty truck, for example. This would be very nice. I hope you will fix this, thank you :-)
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Im hit! oh my god i've been hit!
WKK Gimbal replied to Impavido's topic in ARMA 2 & OA - SUGGESTIONS
Actually that can easily happen; the bullet's kinetic force causing a system shock in your body, aka heart failure. -
Camo that works against a.i.
WKK Gimbal replied to Uziyahu--IDF's topic in ARMA 2 & OA - SUGGESTIONS
That's a very interesting idea actually.. it would be game history to make a system like this.. "AI with true sight" hehe. Without knowing anything about how something like this could be done, I'd think that it wouldn't require THAT much computing to scan a few pixels, as a ray for line of sight already is fired. It does seem silly to be completely hidden while standing as a black op against a chalk-white building. Maybe we will see this in games soon! -
Small arms muzzle flash reference
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AFAIK, all games that has dynamic displacement mapping have their maps made from even triangular meshes, so that an otherwise plane area can be distorted. The maps in OFP 1 are made from much larger polys, thus there would be no vertexes to "grab onto" and pull down, for distortion. Ofcourse, no one but BIS knows if OFP 2 will have maps constructed from tight trimeshes, though I doubt it, considering the scale of the maps... it would be a resource theft like no other. Maybe something like boolean operations in 3d apps.. who knows, I suppose that's what they did in Red Faction..?
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On-the-spot spies are really bribed traitors, i.e. key people  already working for the enemy and of their nationality, who are paid huge sums or other goodies to sell out on their countrymen and/or employers.. not Clint Eastwood donning a nazi uniform and walking into a nazi infantry camp... he'd be revealed in 20 sec. So these kind of spies would not at all fit into OFP, as they're not airdropped actors, but enemy traitors. EDIT: I'm sure you can dig up some extraordinary story about one man who actually did that, but it would be an exception from the rule and thus not an argument.
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Spies only wears enemy uniforms in crappy movies. Today, spies are made of metal and float in space, while sabotage is done by black ops.. so there.
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Which theatre are you most looking forward to?
WKK Gimbal replied to SpeedyDonkey's topic in ARMA 2 & OA - GENERAL
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (STGN @ 13 May 2003,17:49)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jinef @ 13 May 2003,15:41)</td></tr><tr><td id="QUOTE">Oh and central europe, i have been there on numerous occasions and all i can say is just two words. it's flat!<span id='postcolor'> Thats the reason Denmark has one of the greates number of tanks compared to the number of people there live there. I love Denmark and I am a Dane. STGN<span id='postcolor'> Haha, no... that's only because there's 5 million people in the entire country Like, a country with only 2 people and one tank would have a 50% tanks per citizen ratio -
I think scripted/predesigned campaigns usually have the most immersive atmospheric feel, but at the same time I think there's always this feeling of being forced through an obstacle-course, i.e. a linear, predefined chain of events. On the other hand, totally random missions, generated by the computer often feel "pointless" to fight, because after all, it's just another random battle with no actual purpose. The uniformity also grants less Kodak-moments somehow. I kinda like the mid-way path BIS seems to have struck. The mission objective is storybased and predesigned, yet there's enough of alternative paths within the mission itself, to play it out differently. Some of the official campaign's missions can easily be solved in 10-20 entirely different ways, yet the objective has meaning to the storyline. Sure, your kill ratio will not affect the next mission's starting conditions, but will atleast give you a nice scoresheet to take screenshots of, at the end of the mission
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I really hope you BIS guys will make a more integrated, intuitive and flexible editor for OFP2. The first one is not bad, but it's certainly not intuitive either. Having to use init lines for simple things like adding a grenade to a soldier, not be able to place objects in a 3d view and heavy use of notepad (and ancient script language) to bring things together - these things are quite tiresome and limiting. As an example of a modern editor = If you have not already tried Bioware's Aurora Toolset for Neverwinter Nights, I suggest you look at it (I assume you already try most games out there). It is no coincidence this toolset was one of the main reasons for NWN's high reviews. The ability to "paint" landscape in a 3d view and quickly and precisely place objects, set weather, lighting, paint triggers, etc, is just one thing... you also have easy access to every unit's inventory, abilities and other customisation of units, with a graphical interface. Then there's the script editor, which is the most powerful and userfriendly I have yet to see - using a customized C++ with very easy drag&drop of common commands and debugging during compile. Everything is object-oriented and combined with nodes, and its use of "instances" makes it very very easy to rearrange everything on the fly. The beauty of it all is, it's insanely easy for players to make something simple, very quickly, yet it denies you no access to really dig into the deepest parts of the game's functions if you know your scripting/modding, such as messing with core AI funtionality without even leaving the editor. Regarding painting landscape - I noticed that the forests in OFP1 where made up of large square sections. I imagine most landscape types could be made like this and then added as brushes in the editor, to quickly paint terrain for any type of mission, then use a magnet brush for raising/lowering terrain.. bit like the map editor in Medieval - Total War. Just ramblings, but never the less, I think I got my point through... editor comfortability && power == extended gameplay
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I made a plane-addon and things, once, but I'd not take credits for making the planes BIS did.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (IsthatyouJohnWayne @ 16 May 2003,15:48)</td></tr><tr><td id="QUOTE">(unless aliens invade )<span id='postcolor'> Please ... add aliens to OFP2
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I know women can be real bad-asses if they want to, and they often think far clearer than men, so I don't vote "no" from being sexist - however, I might vote "no" because I think shooting at women would make my little romantic heart weap... it's just not right... not right I say! Maybe BIS should focus to make the male soldiers' AI actually think a single worthy thought during combat, before making bold attempts at implementing women - there is no way the current AI could live up to that of a woman.
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Anyone knows if Keanu Reeves offers his body to all the closet-homosexuals in Hollywood to get in the films? There are few actors who can ruin a movie like he can, I simply can't understand how anyone allows him in. Take for instance the rather brilliant Dracula movie by Francis Ford Coppola. Gary Oldman gives a mindblowing performance, and so does Anthony Hopkins.. then comes Keanu Reeves; a surfer dude trying to play a classic gentleman and failing so bad that I had to pluck toenails out of my heels after watching it. What is wrong? How does it happen that such an utterly talentless actor gets to ruin otherwise good movies?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MadKiwi @ April 08 2003,06:47)</td></tr><tr><td id="QUOTE">Milk causes cancer too? Â Are there any foods (or drinks) left which don't cause cancer?<span id='postcolor'> Yeah.. cigarettes. They recently found out that nicotine and tar is insanely healthy. The horror campaigns where just poor propaganda from evil green-grocer cults. So smoke alot and live forever man
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There's plenty of games with new, groundbreaking gameplay and innovations - I'd say more than there ever was. This discussion is as old as the game industry - people probably used to complain that Donkey Kong didn't have as good gameplay as Tetris and was all flashy show-off. Look at the upcoming Deus Ex 2 - it's AI detection and search programming is absolutely groundbreaking. Same goes for Neverwinter Night's ability to play multiplayer RP with a live DungeonMaster (I need a drug to stop playing this game). What about Mafia? It had little/no support for player modding or expansion, but the gameplay was a blast (as long as it lasted), I've always dreamt of drive-by shootings in a Ford A, yay. Hitman 1 & 2 also shows/showed some great innovations in objectives and solutions. Sure, there's tons of lame no-brainer games, but there always has been - those of the past have just been forgotten. I think we have lots to look forward to.
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The difficulty settings has some great stuff, like disabling 3rd person view, etc. How about a setting that disables Manual Fire for vehicles? It's not realistic to pilot and gun at once, or fire a cannon from the driver's seat. So for missions where you want to play in Vet mode and have everything realistic, this option would be nice. The same goes for auto-hover. It would also keep newbies from stealing choppers for themselves and level the map.
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Aye, merry Xmas to all ye bleedin' tossers! Now get out o' me face and fetch me sum bloody whiskey!
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (IceFire @ Dec. 04 2002,13:00)</td></tr><tr><td id="QUOTE">So are the gun killing damage true to real life?<span id='postcolor'> No
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Longinius @ Dec. 04 2002,09:20)</td></tr><tr><td id="QUOTE">war on terrorism â„¢<span id='postcolor'> Haha, yes. The only marketing scheme that could bring global politics down to such a one-sided and childish level, that even Little Bush can understand some of it.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (brgnorway @ Dec. 04 2002,03:50)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Balschoiw @ Dec. 04 2002,03:41)</td></tr><tr><td id="QUOTE">Basically it makes no difference in the "war on terror" spirit wich country hosts terrorists. Weird idea but now you see what is done to axis of evil countries. I´d like to know Mr Bush´s opinion  Would be a lot of "errr" und "dunno" and "I have to go to Camp David" things I guess. Oh yeah let´s put them into axis of evil now.<span id='postcolor'> I guess the next step by US would be a "beer-embargo" on Denmark  <span id='postcolor'> Funny enough, Russia is a waaaaay bigger market for Carlsberg than the US. The reason Russia wishes to remain friends, is that we secretly threatened them to shut off the beer line to Moscow!
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I want an army of mini-me's.. Perfect Gimbals all over the world, muahahaha! Â Â Â The world would be perfect with only me's in it. There would be no wars, everyone would know they where the best! I'd make female me's too. Imaging a girlfriend who never argues with you!
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This is more common than anyone would like be think. No matter what time of the day I find time to log into Neverwinter Nights online, there's a couple of people who are ALWAYS there, no matter if it's day, night, monday or friday. I'm sure they LIVE there
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Not even the worlds best psychologist could have nailed the difference between the sexes any clearer than that report. I must burn it to CD to make sure I never lose it
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I only saw the first Bond movie starring Pierce Brosnan, since then I've ignored the new films. Brosnan looks like someone's uncle who is a truckdriver but got a heavy makeover for a wedding. My favourite Bond (and by far the best) is.... Timothy Dalton! Yes, I know you hate him, but he rocks! He's both a gentleman and a predator, and got that cunning look in his eyes. Great actor.