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Variable

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Everything posted by Variable

  1. Variable

    OMAC Mission Pack 1

    That's the problem apparently, we don't have that installed. Would it be ok to ask for a vanilla version? Adding an addon to the CiA addon list is bureaucratic mess hehe :) and we are reluctant to add an addon just for a single mission...
  2. Variable

    OMAC Mission Pack 1

    Just tried the new version of Fight to the Sea on a CiA Windows dedicated server, it didn't load at all. Can you take a look OMAC?
  3. Variable

    ACR Coop Missions Pack

    I was reffering Unwanted visit, I suppose you reffered to Red Rover. Unwanted Visit doesn't have any MAAWS.
  4. Variable

    OMAC Mission Pack 1

    Or have the objective check just the personnel and not the vehicles. That's the best design wise in my opinion.
  5. Variable

    [CAMP] Lions of Kandahar

    I've started the campaign last night and I'm amazed by the amount of thought and effort you put into it. Great job! Headup, have you contacted the author to let him know about this great tribute to his novel?
  6. Variable

    [CAMP] Chesty Puller

    Try this app tom3kb: http://forums.bistudio.com/showthread.php?t=125567.
  7. Variable

    [CAMP] Lions of Kandahar

    Thanks Wiki. I got the wrong version somehow... The version of the link in the first post is good. Fixed.
  8. Variable

    [CAMP] Lions of Kandahar

    Hmmm I receive an error message after the first intro "cannot play this campaign it depends on an addon inko_disposable". I installed it (link), but still the same error message. Anyone else getting this?
  9. I've just receive this email from the Iron Front forums:
  10. I also created an account two months ago and I still wait for an admin to activate it. Seems like they don't care anymore.
  11. Variable

    Co-09 Swift Strike

    We didn't have the chance to play it last night. I'll provide feedback as soon as we do.
  12. Variable

    Phantom Mission Packs

    Updated on the CiA coop server. Thanks Phantom!
  13. Variable

    Co-09 Swift Strike

    Thanks Iceman! I gave the mission a quick try on the CiA dedicated server (Windows OS). Very refreshing to play ACR, and especially against PMC mercs! I just played shortly and alone to test but had fun nonetheless I just did a rush attack on the first objective but from what I saw I can say that this looks like the sort of missions we like playing. I look forward to playing it on a coop night :) I'll let you know if we encounter any problems with more players. Thanks!
  14. Variable

    ACR Coop Missions Pack

    Damn! I just love this game... seriously!
  15. Variable

    [CO] [06] [USMC] Sweepers

    Gave the mission a real quick test today on the CiA coop server (windows dedicated). Just 5 minutes of play alone. I liked that both of the teams start in different positions and must follow different paths. Moreover, good job on limiting the ammo, it adds greatly to the atmosphere of the mission and to the challenge! Few suggestions, should you plan a new version: This seems like a good mission! Keep them coming :)
  16. Variable

    [CO] [06] [USMC] Sweepers

    Bardosy, I'm a father myself and my gaming time is also short and priceless. Because we don't find respawnvive missions challenging, or realistic, or fun, we play without it. Our coop sessions, which has been going on for years now (about 6-7 missions a coop night), are full with fun and enjoyment without feeling the need for respawnvive. True, in worst case scenario you might get killed early in a mission and wait until it's over, but valuing your own life is essential for good gameplay, so it's worth it! What I would recommend for you is try and play in "GROUP" respawn type, and leave a couple of open AI slots. In this way those who get killed at the beginning of the mission can take the AI slot and play on. Believe me, it's so gratifying to complete a mission without respawn that it's worth the few times that you have to sit out a mission. Join us for a game and see for yourself! :)
  17. Variable

    [CO] [06] [USMC] Sweepers

    I'm really glad to hear that! I wish more mission makers will not use respawnvive in their missions, or at least make it optional. With a game with so much emphasis on realism, I can't understand why so many missions around use respawnvive.
  18. Variable

    [CO] [06] [USMC] Sweepers

    Feature list looks very impressive. Will be hosted on the Comrades in Arms coop server! Have you tested it on a dedicated server?
  19. Thanks for the advice guys. I can report that the latest version was tested on the CiA coop server (on dedi coop mode) and worked just fine. Thanks Ollem!
  20. Variable

    ACR Coop Missions Pack

    I have the full retail version. I'll check the weapons of the team in unwanted company again. Thanks!
  21. Variable

    ACR Coop Missions Pack

    Thanks tom! I was testing alone and missed to check the backpacks. 2 MAAWS rockets? Is there any launcher around?
  22. Variable

    ACR Coop Missions Pack

    Gave the two missions a quick run-through - looking forward to playing them during coop nights! I like especially the briefings, they are informative but not too long, and build the atmosphere nicely toward the missions. Good job on that! Several comments - mostly cosmetics: Unwanted Visit Red Rover Looking forward to more missions from you, ACR or not! Oh, and still waiting to see you on coop nights ;)
  23. Variable

    ACR Coop Missions Pack

    We can use some ACR coop missions :) Missions are hosted on the CiA coop server. Thanks Outlawz7!
  24. Variable

    [CAMP] Lions of Kandahar

    So let's hope it will be even better hehe...
  25. Thanks Iceman! What's the exact respawnvive mechanism of the missions? Can it be set to zero? If so, are the missions even possible without it?
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