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Everything posted by Variable
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the server is up and running. the TS server is still down. will be fixed asap.
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We are pleased to announce that Trinity Island was added to the server. Put the 5 pbo's in one of your mod folders or create for them a mod folder of their own. Please make sure to install it for the next time you join a coop night. See you on the server!
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23:00 is very late. Monday at 20:00 CET? What do you others think? I can.
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Since you are on a completely different time zone, maybe it's better if you suggest a time? BTW, I'm good with friday.
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I'm up for it and I know Beowulf will be glad to play that Kind of game mode too.
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The only serious thing about a 50 vs 50 pvp game with no respawn is how boring it would be. Think about it - at the start of a 3 hour capture & hold game you sit as a passenger in a helicopter and the chopper gets shot down. Game over. Did you have fun? I didn't think so. Near the end there are only a couple of guys hiding from each other and I doubt they would be having much fun either. It's better not to demand so much realism in the game mechanics because otherwise you wouldn't have a game. You already have realism in how the combat itself works, everything else is secondary if it stands in the way of having a good time for everyone. Please Celery, do not feel offenced by what I am going to say, but you cannot understand an old man like me. I am 40 years old and what an adult is looking for is not a game but simulation and realism: on the battlefield, when you die, you do not respawn. You are in age to assault, to kill lot of enemies, but for an old man like me, even a reco mission for hours without any kill, only observing, progressing stealth through opfor position... is a great and funny time. Think how you play with respawn 30 secondes on... And now, think how you should practise if no respawn and like you said: "game over" if you die.... Do you know what I mean ? You will understand me when you will be 20 years more. ;-) I hear you man! However, I don't think it's an age issue, but a character one. I liked that game style you talk about even at my early twenties.
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Server is up and running!
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I think I will Staos. Beowulf wil probably be coming as well.
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Codex try putting the problematic addons in finmod\addons folder, see if that helps. Add me to your MSN, it's on my profile.
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Do you use mod folders? Did you remember to put the pbo's in the addons folder within the mod folder? Did you edit the target line of your shortcut? What addons are said to be missing?
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Hi Destructive, good to hear from you! Yes, we are still playing, actually we are playing right now (only I am dead). Looking forward to playing with you again.
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Who's up for a game tonight?
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Zwobot! Why don't you use sputnik's replacement pack?
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Zwobot's new mission. Check out the cool NVG's model Right after Danoffski crashed the chopper with his squad. Check the text messages below (hehehehe...)
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(By the way guys, six6six is Mjolnir in game...) This sounds interesting. 1. Any chance we see a youtube demostration movie? 2. Does this affect the AI's and the players weapons all together? 3. What will be the the installation process? 4. Was this ever tested on dedicated Linux servers?
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Bringing back the dead as a work around solution!? Some way to counter batlefield fatalities.. Give me a break, if a player got killed but shouldn't have (like an AI shooting from inside a building wall or behind a bush) just fix the AI accuracy and its line of sight problems. Reviving is just simply the wrong way to do it. Apart from that, I play a lot of MP and 99% of the times when I get killed, I deserve it. Reviving a player against "injustice deaths" is a wild overshoot.
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Exactly! Well almost, I think the main reason the campaign turned out bad was that it was rushed. But that doesn't matter now. And didn't Maruk just say that we should stop using the word "revive"? Nobody said it would be some magical ability to bring back the dead. If it's an improved medical system then it could really enhance gameplay. Dragging wounded, bleeding, being incapacitated when shot... Some of you are talking about it as if it means that dead people will come back to life. Of course it would be crap if that was the case! Some arguments about teamswitch are bullshit IMO. It doesn't make missions crap. It's badly done missions that are crap, nothing more. It's up to the mission designer on how it is implemented. Look at "Blood, Sweat and Tears" (official BIS mission) as an example of a mission that made use of teamswitch, but was still pretty good The fact that "Blood sweat and Tears" used more than one character does not count it as a teamswitch mission since you couldn't just hectically switch between them whenever you wanted. The switch between characters happened at several crossroads, and that was cool. But this is not what we are takling about.
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For the love of god, and for the 10th time i say that here: I don't mind a revive feature to MP games. I do mind a campaign with implemented revives since this will be unrealistic (and as we explained many times back in this topic- even the option to do so will affect the campaign design and make it worse, like Teamswitch has done to the missions it was implemented in in ArmA 1). So please everybody, stop saying "what do you care you won't have to use it if you don't want to in custom made missions" since the argument is against SP only.
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What small details would you like to see?
Variable replied to smellyjelly's topic in ARMA 2 & OA - GENERAL
But isn't ArmA about serious gaming? how gaming can be serious? Â Â ofp was a good compromise between a simulation and a funny game. Arma is boring: slow voices, robotic voices, gameplay not really good, the soldiers movements are slowlier. the ability to jump over an obstacle is non-existent. if a "serious game" must be annoying, well BIS is on the good way. What the hell are you talking about now?? Your attempt to explain only bewildered me even more than your first bizarre statement... -
What small details would you like to see?
Variable replied to smellyjelly's topic in ARMA 2 & OA - GENERAL
What on earth could you be talking about... -
Kernriver, your words are all carved in stone. I consider my self mainly an MP player (check the links below in my profile) but I still remember the fantastic feeling I had when I played CWC and Resistance campaigns. About suppression, I completely agre. this is exactly the feature I posted as "the most important feature arma 2 needs to have" in one of the posts about it.
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Yes, you are right, after reading Maruk clarification reply I think that it might be even a good addition that will add to immersion if implemented correctly. The reason I keep on debating it here is it because it become a "principle inside community matter". I would like to think BIS looks after not only economic success but also want to please its community, that is still comprised of many "uber serious players", as CarlGustaffa definition.
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Then BIS must not position its upcoming game as "The most realistic war simulation ever". And if it does, it needs to live up to its promise. Yes. Part of the reason I pay good cash for is the SP experience. And I think I'm not expressing a minority opinion here. Then I am sorry for you since you would never feel the magnificent rush of completing successfuly a one hour and 30 minutes co-op mission after suffering casualties and being scared shitless for your life. Of course it's not fun being dead, but there is no challenge if it's not an option. Where is the fun in that?
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Got your comment about the quotation marks, ill ommit them. My point was that I don't expect players who enjoy revives (or any other unrealistic features) to sympathize with those who call for realistic gameplay (I now refer only to SP). I have nothing against those who enjoy these features but I do believe that as long as BIS will try to please them, they will create worse game. I don't remember me slandring BIS but I do pleaded them, along with those who share my perspective, to change their approach inorder to create a more realistic war simulation.