

Viper23rd
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Everything posted by Viper23rd
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Realism and roleplaying unit
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Excellent initiative, I love it. Viper23rd Feel free to add me.
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Railroads would certainly open up a whole new gaming mode, for both modern and old mods. Just imagine a western mod, cowboys robbing trains, or trying to defend trains. That'd be wicked. Yours,
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Have to admit they're doing some daring things, things I never attempted either, hats off to those men and women. *Smiles* Hope to see more of these things! Yours,
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I thought Armed Assault didn't look very bad, at least it's a huge improvement over OFP. Even better water would be nice but if it'd cause performance hits then I'd rather have the current water. Anyone remember DXDLL for OFP? That was pretty awesome, and if you didn't tweak it well the water could be a mirror almost, was pretty cool. Yours,
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Kremator, you mean the crosshairs? That should be in your options menu, at difficulty. Make sure crosshairs are enabled for both regular and veteran mode. As far as I'm aware SLX doesn't force them off, does it? Yours,
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Hifi Sound FX V1.00 Released
Viper23rd replied to Mark XIII (DayZ)'s topic in ARMA - ADDONS & MODS: COMPLETE
I can't wait for the new (or improved/added?) sonic cracks. They sound good now, hope they'll sound even better, or a wider range of sounds, that'd be brilliant. Yours, -
Sounds pretty interesting. Hope it works out. Yours,
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Advanced Combat Environment
Viper23rd replied to Exsosus's topic in ARMA - ADDONS & MODS: DISCUSSION
People who want to play ACE properly and experience the mod in all it's realism and atmosphere are probably the players who have crosshairs and/or 3rd person view disabled by default anyway. If you want to play Evolution with crosshairs and 3rd person on ACE mod, nobody's stopping you, but for those that truly wish to experience the mod will probably have it turned off as it's a much more realistic feel and atmosphere. Also prevents 'corner peeking' so you'll actually have to properly take each corner, for one example. Yours, -
What military equipment and vehicles do you want?
Viper23rd replied to WARFIGHTER989's topic in ARMA 2 & OA - GENERAL
Proper textures, not that rubbish BLUFOR's got standard, stands out like a bloody light in the grass, DPM please. Yours, -
Sir, I think we took a wrong turn. Don't worry Corporal. Ah, hello there chaps, would you happen to know the shortest route to the NATO base? A: WP Insurgents, Barracuda 440, Queen's Gambit on Porto Island.
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Hifi Sound FX V1.00 Released
Viper23rd replied to Mark XIII (DayZ)'s topic in ARMA - ADDONS & MODS: COMPLETE
Ah brilliant! Can't wait for the next version, and also for the footsteps and movement of equipment. Keep in mind it should be hearable but not too loud or it'll get annoying/distracting. Yours, -
Yours sincerely.
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Yours sincerely.
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Yours sincerely.
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I try to keep my Armed Assault running smoothly in all acceptable scenes, as well as my other games, and PP often makes it go below 'acceptable', which for me ruins the gaming experience. Besides, I have textures set to sharp and in high detail (video card settings as well) as I prefer nice crispy textures over blurriness anyway. On the point of blurriness, someone mentioned it earlier, the eye automatically "blurs" things that you aren't focusing on, so to blur objects and/or areas doesn't feel natural and can even disturbing if overdone. Luckily the blurring in ArmA just doesn't cross the line of 'too much'. A game which does have great blurring, in my opinion, is Call of Duty 4. Admittedly, it doesn't look right sometimes, especially when you're looking at something and it's blurry while the grass in front of you isn't, or other objects that shouldn't be blurred but are. Good thing it only happens very often and I think it looks fine. Of course, Call of Duty 4 and Armed Assault are two different games, the blur probably suits CoD4 better, due to the fast action and fast zooming and focusing on targets, rather than Armed Assault which is generally played less fast paced, with more patience. Armed Assault isn't about eye candy anyway, it's about the experience of combat, not about showing the prettiest grass or flowers available for the customer gaming market. BIS did excellent by making post processing optional in Armed Assault. There would be too much performance hits complaints anyway, I guess. Yours truly,
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You have to make a loop that skips the time by a certain amount every x seconds. For example, every 1 minute, the time skips an hour. Now you'll notice this, as the light changes quite noticibly, so you might want to cut it down a bit, like 10 seconds, 10 minutes. Yours,
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I believe there are three beta patches, 1.09, 1.11 and 1.12. 1.09 and 1.12 being the two popular patches, correct me if I'm wrong. Yours,
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Yours sincerely.
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Yours sincerely.
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Blimey, didn't know that. I do play SL but guess my eyes haven't caught that action yet, in the midst of all those high speed chases and firefights, eh. Disregard my last post. Yours,
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Suggestions: #1 Locking a vehicle Problem: Locking your vehicle takes too long. Solution: Adding an action to the action menu containing the ability to lock or unlock your vehicle is something you don't want, not only will it take up too much space when you have multiple vehicles in your possession, but having (too) much actions in your action menu can easily become confusing and disturbing. Perhaps there's a different solution, such as the presence of a button in the dialog to instantly lock or unlock the vehicle you are in range with, and possess a key to. Obviously the player will only have this option if he is in close proximity to the vehicle. If he/she is not, either the button can become 'greyed out' or simply display an error as currently is the case. Yours truly,
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That is pretty amazing, could serve it's purpose very well. Yours,
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Unit name: 21 King Company Unit acronym: [21K] Unit location: Netherlands, Europe Unit website: Coming soon Unit contact: [email protected] Unit status: Active and recruiting Additional information: Realism unit focused on Dutch and British combat tactics, drills and procedures. Into proper roleplaying and recreating realistic combat scenarios. Recruitment link: http://www.flashpoint1985.com/cgi-bin....t=73235
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Gore Limb Dismemberment Mod? WIP?
Viper23rd replied to =Spetsnaz='s topic in ARMA - ADDONS & MODS: DISCUSSION
Agreed with the blokes above, adding a dismemberment system would increase the overall atmosphere and realistic feeling to the game. Perhaps a new model which is modelled from different part and can be taken apart by explosives? Also, we weren't talking about 'cutting off' body parts, there's a difference in cruelty and unlucky victims of an artillery/mortar/grenade shell. Yours,