V.P.
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Everything posted by V.P.
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WOW! sounds very nice TB!
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Cool update TB. I do however agree that the shakyness is waaay too high!
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So whats the progress on the patch?
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sounds awesome!
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Wow, great feedback TB. looking forward to the patch.
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Congrats with the mod, what a cool achievement! im having alot of fun with this. The only things to mention imo; - I agree with the others that the "heavy-breathing" should be reduced. - The fatigue should be reduced as well, after a very short run, the weapons sight flows around like crazy, previous FFUR values where way better. - The dust kicked up is not synchronized with actual bullet impact. I know its a persistent SLX bug, and it should be removed totally from the mod imo. thats pretty much all I could find. Congrats once again! : )
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Awesome work solus. looking forward to the ARMA SLX release as well.
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Oh btw TB, I wanted to know weather the big smoke effects (from explosions) from FFUR 2007 will in the FFUR/SLX mashup? im lovin them, they add so much to battles, and would hate to see them gone!
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Yearh, could we have some new screens of the new features?
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"" Implementation of a friendly cpu blood Fx. -Ability to add silencers to M4s and remove them. -Probable incorporation of a realistic and new human body dismemberment. -ECM/Flares Fx for helicopters. "" sounds very cool! its so nice to see that you continue to add features to this mod!
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Believe me, it isn't that easy to use, First, being not the leader in this mission, you have to survive in order to get close to your leader's squad and use his radio, before having to wait another minute before the bombers strike the enemy's position, a minute which might be fatal for you, moreover, you have to be at least at 200 meters from the bombing position to avoid being hit because it's about MK-82 bombs, not JDAMs (if you see what I mean, heh). Regards, TB um... I second that. Good job TB + team.
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Simply amazing work solus! You continue to impress! Looking forward to the ARMA-SLX!
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I agree on what you state TB, but I do like the surrendering-feature. Its highly realistic. Will the SLX-wind be included in your mod-mashup? And will the buildings be replaced? (hope not) thx for the update.
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Sounds awesome! Will this combination include the wind-effects of SLX? (I do however hope that the vegetation and houses of the islands will not be replaced with SLX "versions")
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Thanks for the patch! This has to be the best mod for OFP! Ive spotted a bug for when you toss a grenade at an emty T90 or BMP3 they get thrown 30 meters away!
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TB, any chance that you could make the AI more aggressive with grenade launchers, and hand grenades? The AI in SLX used it alot, and that made them very fearsome. Just a though, because I rarely see the AI use grenade launchers and hand grenades in FFUR 2007. Another thing I noticed is that the Hind does not attack infantry, when set to "search and destroy". The sound from the tractor can be heard from kilometers away.
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Awesome mod! Congrats too all who contributed. I like all the new features, including the new smoke effects when grenades go off and so on. Thanks for all the bug fixes, and AI tweaks, it rocks. The only thing I can put my finger on is the AK/PKM sound, but thats already been adressed. Good Job. Looking forward to the patch.
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How is the patch shaping up TB? its been quite silent.
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Sounds awesome!
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try rebooting your machine, it helped me. (and remember to upgrade SLX to 1.06)
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Some bugs that ive found with SLX 1.06: - when ordering my squad to "follow me", I often get a "all folow all" or "all follow 4". - when telling my squad to "all, danger", they sometimes go into a "all, form line" or "all, disengage". its really weird. - when playing with SLX/FFUR 2.5 the wind-trajectory effects are gone, is this because I use it with FFUR? - when tanks get secondary eksplosions (even small civilian cars), they kill/hurt in a 30-50 m radius! - when shooting, the dirt thrown up from the ground is 2-3 meters from actual impact. - the AI often go into buildning even tho' there arent any threat, and the are set to "safe". Leaving missions unbalanced/unplayable. - the AI has unrealistic shooting skills, and can pick someone off at 300m with ak74 with ease (I already mentioned this bug previously) This is all I can remember, I hope you can use some of this feedback Solus.
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I have to agree, im getting "sniped" by regular infantry with ak74 from loong distances. Its almost like playing FFUR 2.0 again. In FFUR 2.5 its very well balanced with the AI accuracy, perhaps you should look into this Solus. (im playing SLX/FFUR config btw) still diggin the mod tho ; )
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Solus I prevously reported that I had some random crashes to desktop, well after installing the varius patches all is going nice and smoothly, thanks : ) Good to see the great support btw.
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Solus I was wondering. Seeing the overwhelming positive response from the community here regarding your mod, what is your plan? Will you improve it? Tweak it? Do you work on something new? I have the feeling im not the only one wanting to know : )