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Viper200

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Everything posted by Viper200

  1. Viper200

    Christmas

    Merry Christmas everyone!!!
  2. Hi everone. I've been working on this addon for a few weeks now, and finally got it to a point where i could release it. You can download the file from here: RAI Model 300 This addon requires atleast version 1.75 of Operation Flashpoint and JAM2. you can get JAM2 here: JAM2 Here are some screens of the addon: If you have any suggestions, comments, or problems then post them here or send me an email at [email protected]
  3. Viper200

    3D real time satallite map

    The chances of finding one is small? i found two of them landing. over to the right of Boston
  4. Viper200

    Liberation 1941-1945: Barbarossa

    Great mod, I love the amazing detail. However, i was wondering if anyone else is having a problem trying to play the game online. Everytime i start up the server, so that me and a friend can play, and pick or make a mission to play, the game freezes up. I also had this problem of freezing when i tried to start one of the single player missions. But, if I go into the mission editor and place a few units to just fool around with, the game works fine.
  5. Viper200

    The multiplayer face gallery

  6. Viper200

    BF2 Criticism and Thoughts

    The best things about the BF series are a) running over people with a jeep b) blockading your team's bridges with a tank, and c) jumping in the air and spinning your mouse as fast as you can Seriously, that's the most fun I've ever had with these games.
  7. Viper200

    Guild Wars

    It's both. It has an absolutely great roleplaying mode, and a just as good player vs player mode. The role playing mode has explorable areas where you and some friends can go out and just kill things and explore the massive landscapes of guildwars. There are also cooperative missions where you and a group of people work together to complete it and advance further into the game. The role playing mode also has some PvP arenas. I got this game a few weeks ago, and i love it. The PvP mode is good also, you can create a character that starts off at lvl 20 and then just use it for only PvP. I don't play PvP as much as i do roleplayiong, but it is also really fun. and hooahman, I am the leader of a guild called Deaths List. If you would like to join it then just tell me what your in game name is and i will send you an invite to join.
  8. Viper200

    Borrowing a Server?

    Hey, some friends and I plan on playing some OFP this weekend. Unfortunately, we do not possess a server to play on, and were wondering if someone would be kind enough to grant us admin sometime during the weekend. If someone would not mind doing so, then add me to xfire: dsrtsneak and we'll discuss from there. Thanks in advance.
  9. Viper200

    Gran Turismo 4

    The photo mode in GT4 is a nice feature. here are a few shots of some of the photos I have made: This is the Subaru Impreza that I won, it's a good car for just about anything and here is some toyota triathlon car that i won, it looks strange, but its a good car. The one thing about it though is that you cant race it in any races and here is one of my Silverado concept pick-up
  10. Viper200

    Playing Movies Disturbance :-(

    You have to right click on your desktop, then goto properties, then under the screensavers tab, click on power, then change turn off moniter to never, or however long you want it to wait before turning it off.
  11. Viper200

    Official Stupid Quiz Thread

    And also, the OS Quiz
  12. Viper200

    OFP-MANIAC-MAP-Locator

    Latitude and Longitude Theres a good website to find latitude and longitude. Ok der bastler: Zoomed out Zoomed in on Virginia:
  13. Viper200

    OFP-MANIAC-MAP-Locator

    I live in Tazewell County, Virginia, US. Latitude: 37:5.15 N Longitude: 81:45.33 W
  14. Viper200

    How about a forum night?

    Looked like fun. Wish I could have played, but I have started going back to school recently and that is taking up most of my time. Now I only have time to do things on the weekend. I tried to join today for a game or two, but FDF kept freezing up on me, I made it in once, but then i had to go and do some things. So, hopefully I will have time to play on Sunday if there is a game.
  15. Viper200

    Gun Flashlights

    Yes, because in Master_Chief's post he said under the good stuff And also if you watched the video, just before he starts running towards the barrels, you can see that he turned it on. Edit: and by the way, Nice job Master_Chief!
  16. Viper200

    Where Are You From

    I am 14 years old, and I live in Virginia, USA. I start my first day of high school in just two more days.
  17. Viper200

    BIG GAME HUNTING!

    Are you going to release the multiplayer version of Big Game Hunting? Or do you keep forgetting? You said you would try to last weekend, but you never did. Just wondering because a friend of mine was asking about when it is going to be released.
  18. Viper200

    BIS Forums Top 100 Games - Finished!

    1. Operation Flashpoint 2. Le Mans 24 Hours 3. Knights Of The Old Republic 4. Morrowind 5. Half-Life 6. Grand Theft Auto: Vice City 7. Dungeon Siege 8. Ghost Recon 9. Midnight Club 2 10. Battlefield 1942
  19. Viper200

    BIG GAME HUNTING!

    Wish you good luck BumRush. MilitiaSniper: any news on the multiplayer version of big game hunting?
  20. Viper200

    Dune buggy addon

    Hi, I'm working on my first vehicle addon for OFP, a dune buggy. It comes in three color schemes, Woodland, Desert, and Winter, all unarmed. Also there will be an armed version of each. Here are a few screenshots: Desert unarmed and armed, Winter armed and unarmed, and Woodland armed and unarmed, The textures are not final, i hope to change them to more better looking ones as i learn more in photoshop.
  21. Viper200

    Dune buggy addon

    Oh, I guess i didnt pay any attention to that... what i was talking about was the parts that touch the ground. The old ones were completely flat, the new ones are a little bit more rounded. I guess i should have been more specific about it.
  22. Viper200

    Dune buggy addon

    Ok, Finally i figured out the config after about 3 days of working on it. Like I said, i was going to work on the winter camo a little bit. So, here is the upadated winter camo: Also, as you can see in the above screenshot, i have updated the wheels and the headlights. Wheels: new textures and they are also now round. The old ones were flat. Headlights: a new texture, a new placement, and a new shape. My next parts to work on are going to be the seat and the steering wheel.
  23. Viper200

    Dune buggy addon

    Those Volkswagen buggies look good, I might try to make one after i finish my current buggies. I'm currently having a problem with the config file for my buggies, I dont understand how configs work very well. The problem is that the buggies do not show up in the editor anywheres. So, could someone maybe help me to understand more what I am doing wrong with it and point me in the right direction? Here is my config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgModels { class default {}; class Vehicle: default {}; class Car: Vehicle {}; class Jeep: Car {}; class DuneBuggyDesert50Cal: Jeep {}; class DuneBuggyDesert: Jeep {}; class DuneBuggyWinter50Cal: Jeep {}; class DuneBuggyWinter: Jeep {}; class DuneBuggyWoodLand50Cal: Jeep {}; class DuneBuggyWoodLand: Jeep {}; }; class CfgAmmo { class Default{}; class BulletSingle: Default{}; class Bullet7_6: BulletSingle{}; class 50_cal: Bullet7_6 { hit=13; indirectHit=5; indirectHitRange=1.500000; tracerColor[]={1,0.3,0,1}; }; class CfgPatches { class DuneBuggyDesert50Cal { units[] = {Dune Buggy (Desert, 50Cal)}; weapons[] = {50_Cal}; requiredVersion = 1.75; }; class DuneBuggyDesert { units[] = {Dune Buggy (Desert)}; weapons[] = {}; requiredVersion = 1.75; }; class DuneBuggyWinter50Cal { units[] = {Dune Buggy (Winter, 50Cal)}; weapons[] = {50_Cal}; requiredVersion = 1.75; }; class DuneBuggyWinter { units[] = {Dune Buggy (Winter)}; weapons[] = {}; requiredVersion = 1.75; }; class DuneBuggyWoodLand50Cal { units[] = {Dune Buggy (WoodLand, 50Cal)}; weapons[] = {50_Cal}; requiredVersion = 1.75; }; class DuneBuggyWoodLand { units[] = {Dune Buggy (WoodLand)}; weapons[] = {}; requiredVersion = 1.75; }; }; class CfgWeapons { class Default{}; class MGun: Default{}; class MachineGun7_6: MGun{}; class MachineGun12_7: MachineGun7_6{}; class Browning: MachineGun12_7{}; class 50_cal: Browning { ammo=50_cal; displayName=".50_Cal"; displayNameMagazine=".50_Cal"; shortNameMagazine=".50_Cal"; count=100; autoReload = true; initSpeed=500; reloadTime=0.1300000; dispersion=0.01; ffCount=30; recoil="empty"; autoFire=1; aiRateOfFire=0.050000; aiRateOfFireDistance=1000; soundContinuous=1; maxLeadSpeed=1000; magazineReloadTime=5.5; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class LandVehicle: Land {}; class Car: LandVehicle {}; class Jeep: Car {}; class DuneBuggyDesert50Cal: Jeep { side=1; crew="SoldierWB"; displayName= "Dune Buggy (Desert, .50 Cal)"; model="\lee_dunebuggy\dunebuggydesert50cal.p3d"; maxSpeed=205; fuelCapacity=40; armor=35; armorStructural=2.5; armorBody=1.4; armorFuel=1; armorLights=0.2; armorWheels=1; transportSoldier = 1; terrainCoef=0.1; wheelCircumference=4.5; gunnerOpticsModel = ""; nightVision = true; irScanRange = 2000; driverAction = ManActDriver2; gunnerAction = ManActGunner; soundEngine[]={"\lee_dunebuggy\DUNEBUG.wav",db-10,1.4}; unitInfoType=UnitInfoAirplane; weapons[]={"50_Cal" }; magazines[]={"50_Cal", "50_Cal", "50_Cal", "50_Cal"}; class IndicatorSpeed { selection = "ukaz_rychlo"; axis = "osa_rychlo"; angle = -300; min = 0; max = 150 / 3.6; }; class IndicatorRPM { selection = "ukaz_rpm"; axis = "osa_rpm"; angle = -300; min = 0; max = 1; }; class Turret { gunAxis = "OsaHlaven"; turretAxis = "OsaVeze"; gunBeg = "usti hlavne"; gunEnd = "konec hlavne"; soundServo[]={}; minElev=-5; maxElev=+5; minTurn=-30; maxTurn=+20; body = "otocVez"; gun = "otocHlaven"; }; class DuneBuggyDesert: Jeep { displayName= "Dune Buggy (Desert)"; model="\lee_dunebuggy\dunebuggydesert.p3d"; weapons[]={}; magazines[]={}; }; class DuneBuggyWinter50Cal: Jeep { side=1; crew="SoldierWB"; displayName= "Dune Buggy (Winter, .50 Cal)"; model="\lee_dunebuggy\dunebuggywinter50cal.p3d"; maxSpeed=205; fuelCapacity=40; armor=35; armorStructural=2.5; armorBody=1.4; armorFuel=1; armorLights=0.2; armorWheels=1; transportSoldier = 1; terrainCoef=0.1; wheelCircumference=4.5; gunnerOpticsModel = ""; nightVision = true; irScanRange = 2000; driverAction = ManActDriver; gunnerAction = ManActGunner; soundEngine[]={"\lee_dunebuggy\DUNEBUG.wav",db-10,1.4}; unitInfoType=UnitInfoAirplane; weapons[]={"50_Cal" }; magazines[]={"50_Cal", "50_Cal", "50_Cal", "50_Cal"}; class IndicatorSpeed { selection = "ukaz_rychlo"; axis = "osa_rychlo"; angle = -300; min = 0; max = 150 / 3.6; }; class IndicatorRPM { selection = "ukaz_rpm"; axis = "osa_rpm"; angle = -300; min = 0; max = 1; }; class Turret { gunAxis = "OsaHlaven"; turretAxis = "OsaVeze"; gunBeg = "usti hlavne"; gunEnd = "konec hlavne"; soundServo[]={}; minElev=-5; maxElev=+5; minTurn=-30; maxTurn=+20; body = "otocVez"; gun = "otocHlaven"; }; class DuneBuggyWinter: Jeep { displayName= "Dune Buggy (Winter)"; model="\lee_dunebuggy\dunebuggywinter.p3d"; weapons[]={}; magazines[]={}; }; class DuneBuggyWoodLand50Cal: Jeep { side=1; crew="SoldierWB"; displayName= "Dune Buggy (WoodLand, .50 Cal)"; model="\lee_dunebuggy\dunebuggydesert50cal.p3d"; maxSpeed=205; fuelCapacity=40; armor=35; armorStructural=2.5; armorBody=1.4; armorFuel=1; armorLights=0.2; armorWheels=1; transportSoldier = 1; terrainCoef=0.1; wheelCircumference=4.5; gunnerOpticsModel = ""; nightVision = true; irScanRange = 2000; driverAction = ManActDriver; gunnerAction = ManActGunner; soundEngine[]={"\lee_dunebuggy\DUNEBUG.wav",db-10,1.4}; unitInfoType=UnitInfoAirplane; weapons[]={"50_Cal" }; magazines[]={"50_Cal", "50_Cal", "50_Cal", "50_Cal"}; class Turret { gunAxis = "OsaHlaven"; turretAxis = "OsaVeze"; gunBeg = "usti hlavne"; gunEnd = "konec hlavne"; soundServo[]={}; minElev=-5; maxElev=+5; minTurn=-30; maxTurn=+20; body = "otocVez"; gun = "otocHlaven"; }; class DuneBuggyWoodLand: Jeep { displayName= "Dune Buggy (WoodLand)"; model="\lee_dunebuggy\dunebuggywoodland.p3d"; weapons[]={}; magazines[]={}; }; }; Thanks
  24. Viper200

    3Dsmax Plugins

    Yes, this would be useful, also maybe do the same with GMAX for the people who cant afford to buy 3dsmax. I'm not completely sure, but can't you already make models in 3dsmax for OFP, then import the 3ds file into oxygen and save it as .p3d?
  25. Viper200

    Dune buggy addon

    Ok, thanks oyman, I will try that later. to CanadianTerror: Thanks for the link, pretty usefull for ideas on different patterns. and yes, it is more urban than winter, i still need to work on the camo patterns.
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