Visceral_Syn
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Everything posted by Visceral_Syn
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What OS are you running it on is what i would i ask. Before the Linux Beta was released i was running the deddy on a Win2k3, 3.06ghz Northwood P4, 768mb of pc1066 rdram, 10k rpm IBM SCSI hd. Now on the same machine, just the OS is Suse 10. With the Win2k3 OS trimmed down, idling has 15 running processes, and ArmA was set to a higher priority, also created a power user account for game serving, switched from the explorer shell to the command prompt shell, to help further. Heavy scripted mishes were netting 30~40fps, and less scripted ones 42~47fps. Video has absolutely no effect on dedicated server performance, the program is NOT rendering anything, i even have Direct X disabled. ...Syn...
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if the server is uplinking to the gamespy master you cannot get in them any way. They must disable uplink. ...Syn...
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Disable uplink to gamespy master and people can remote in. In the Server.cfg change this: reportingIP="armedass.master.gamespy.com"; to this: reportingIP="0.0.0.0"; //"armedass.master.gamespy.com"; ...Syn...
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How the hell do I select ASSIGNED TEAMS?
Visceral_Syn replied to BF2_Trooper's topic in ARMA - GENERAL
Or, SHIFT + *TEAM* "F-key" Leader. If F2 is the Blue Team Leader, press SHIFT+F2. ...Syn... -
Even the magical Multiplayer aspect of PC Gaming is not saving it. the Kittens with balls of yarn crowd, i mean consolers, BUY games in droves. Its the teens gettin their sheeple parents to buy them games, the over 18 crowd refusing to use any part of their brain. Console stuff is all fluff and no substance. But they BUY it, meanwhile on average a PC-Gamer steals his crap, and wonders why gamin has gone to crap, why even console crap is even compared to PC-Gamin? Because GameDev's go where the money is. You make a product and people steal it, you don't make money to make another. Now if you make a product and everyone and their grandma BUYS it, then you makin moolah hand over fist, which can prolly fund 2 or 3 sequels, a prequel or even toss in a movie deal. This crap today, make a movie, then toss in a console game on the side, 'maybe' a pc title. Can't you see, PC Gaming's oldest habit, of stealin the content has shot itself in the foot, hell leg, hell...it's euthanized itself.
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And thats exactly why PC Gaming is in the state its in now. I won't communicate with a thief. i certainly won't call that person 'friend'. Why is gaming goin to the console, because 'tards like the above mentioned and their 'enabler-friends'. EVERY Game-Dev deserves to be paid for the piece of art we use for gaming. ANYONE who wastes air on an exscuse for this kind of behavior ought to be Euthanized!
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i guess you need a super computer to run this game
Visceral_Syn replied to mpkev's topic in ARMA - TROUBLESHOOTING
That would mean my 2 Seagate Cheetah's SCSI 15,000rpm 36gb hd's in Software RAID ( wish i had hw-scsi RAID controller ) should be screaming. and they aren't. ..Syn.. the only time they even think about thrashing is when a mission first loads up, i do a lil 360 turn, the HD's spinnup, then i don't hear them anymore. Only other time i even get that kind of hd-thrash is when i opened a gi-normous texture package with Unreal Editor. -
Is the game borked or is my computer too little.
Visceral_Syn replied to Enigma's topic in ARMA - TROUBLESHOOTING
i'd go with 1280*1024 being to much for his vid card. i'm running: Pentium-d 830 3.0ghz Asus P5ND2-SLI Deluxe nforce4 MSI 6800 GT PCI-X 2Gb DDR2-667 (mixd, 2*512 GEiL DDR2-667/2*512 Crucial Ballistix DDR2-800) Creative Audigy 2ZS Platty and at 1024*768, i'm getting on average 34fps, in a firefight its dropped as low at 18fps. All settings on normal, Post Processing on low, AF at Very High and FSAA on low, Shadows on Low, and viewrange at 1250 ( or close to it ) ...Syn... -
i'm not sure if this will work, but you might try adding: hostname = "blah-blah, whateveryouwant here" to the arma.cfg file in Users directory in Documents and Settings. Its possible it may work, i've not tried it. Just a wild hairy shot in the dark. ...Syn...
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I've got Saitek's X52's as well. the default pimpkie is bound to open the action menu, while "C" moves to next option in the list down, pimpkie again to execute choice. If thats too much, might wanna read the saitek software about bindings. i pretty much go with the flow, after my ordeal binding x52's fer LOMAC, i just not doing that ever again. EVER! ...Syn...
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Hate to sound sarcastic, but let friendlies go first, they can't shoot you if you are behind them, or so they say. ...syn... situational awareness is sucha good thing...
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Bad News: Shackers, in droves are having serious issues with the Multiplayer Interface. I took a gander at the comment thread over at Shacknews, and while alot of former Battlefielders who were interesting in Arma. Instant turn off by the mess of the MP-Interface. That and the lack of actual ping value's makes it nearly impossible to determine whats good or not until the server is joined, *IF* they can join a server. To make matters worse, do they get the same retail server list ? Is the demo capable of joining a retail server? ...Syn... shacknews has the demo availible for download as well... i can almost smell it, a boat-load of n00bs to put virtual lead in...
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Are all Singleplayer missions available in COOP?
Visceral_Syn replied to BF2_Trooper's topic in ARMA - MULTIPLAYER
The server will transfer a mission file to a client that doesn't have it, or if the filename is spelled differently, it assumes client doesn't have it either. Custom skins are transferred, and those can be adjusted by the server as to how big the files can be. As for Addons, community made addons must be installed previous to a mission, if the mission-maker used those addons. Most community made missions are availible for download at various websites, and when mission makers use addons, typically they use a readme file to list the addons. Civilians in missions would again fall under if the mission-maker wanted to add them. And also yes, you can explore the entire island, unless a mission-maker puts in a boundary on a mission. ..Syn.. -
Are all Singleplayer missions available in COOP?
Visceral_Syn replied to BF2_Trooper's topic in ARMA - MULTIPLAYER
I'm not sure even i follow each of those two replies, but let me toss in my $0.02 on the subject: If you are wanting to play with a few buddies, 2 or 3. a home pc with modest power can be configured as a dedicated server. Me and my bud's *the three amigo's, we call ourselves* have been gaming this way for years. We spent the entire summer of 02 playing Operation Flashpoint like that. As for missions and what nots. There is only one map, its quite stale and lifeless by itself. Community mission makers make missions using the editor and a few other tools. And yes Coop missions are teams of humans with AI, or without versus teams of AI. The game itself comes with a few mp missions, i do believe 3 Co-Op's, DM, CTF and i think a CTI *Capture the Island*. One poster did reply that possibly either the single player game is playable MP-Coop once its beaten or someone is going to try and make it MP-Coop. There is also JIP *Join in Progress* feature added. Which if the mission you are playing has playerable AI in it, then a newly joining player can jump right in. If you disable the ai at the mission start, this doesn't happen. Also if the mission maker of the mission you are playing used one of the respawn features where you would respawn in Team AI, then you effectively have no respawn. And fortunately, no this game is nothing like the Rainbow 6 series. ...Syn... -
How to play CZ/GER version completely in English
Visceral_Syn replied to sickboy's topic in ARMA - GENERAL
Sickboy, you just ROCK! Great patch BIS, performance in the german version is up ALOT !!!! ...Syn... -
As a U.S. Army Infantryman in the 1990's, i got to train with mixed units. I was in Hohenfels, Germany with M1-A2 Abrams, and was a qualified M2-A2 BFV Operator. I was in close, and not so close vicinity of both vehicles as well as mock-up BMPs ( m113's ). Unfortunately as loud as they are in game, isn't close. Even with obstructions by tree's, hills, and valleys and what nots. All of those vehilcles are VERY loud. Even the Deuce and half, and 5-Ton Army Trucks are quite loud. This doesn't include firings of the main, or side guns. I will not ever go downrange in a live-fire excercise with BFV's 25mm without earplugs ever, EVER again. I will add, the droning noise isn't loud enuff, but its quite annoying. ..Syn.. P.S. Qualified operator means i purposely flunked drivers test so i wouldn't be stuck driving the deathtrap, i mean BFV. I ended up being a Dismount m-249 S.A.W. Gunner.
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Is Armed Assault Using DirectX or OpenGL?
Visceral_Syn replied to WhiskeyBullets's topic in ARMA - GENERAL
If it was ran on OpenGL it certainly wouldn't run this bad. Only microstink can make an api this bad. And note, Unreal Tournament 2k4 also runs on D3D with OpenAL, the OpenGL renderer typically runs it a tad faster too. ...Syn... -
Being a former qualified M2-A2 BFV Operator, the TC in that vehicle has an Optic's Suite. And from what i'm to understand the Optics Suite in the BFV is comparable to the one in the M1-A2 Abrams MBT. i'd personally like to see the TC have an Optic's Suite, not just the standard zoomable dirty lense, from Operation Flashpoint, thats most likely to be implemented. ...Syn...
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Thats how my 6800-GT's displays Very-High AF as well. Drives me nuts. But when they put in customized settings instead of actual AF values like what we are used to in Vid-Card driver settings. It's quite possible it is merely 2x or 4x, it sure is ugly too. ...Syn...
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i've got a coupla slight advantages to my "Optimized Rig", being that i have multiple computers. I specifically use the one i listed the specs for in gaming. There is no Firewall sw on it, because that rig is behind 2 routers, the anti-virus sw is installed but not left on, it doesn't even boot up when the OS boots up. i run the AV, once a week then turn it off. I do use Diskeeper 9, besides the fact that Diskeeper Lite is the default defragmentation program built into Win2k/XP/2k3/MCE. The full product defrags multiple drives at the same time. The biggest boost to performance i'd say is determining which windows services are needed and which are not. I've got the game rig at a point where when its completed boot, it idles with 15 running processes eating 120mb of ram. I wish that like in Linux, if you feel you have enuff ram, you can disable or not use a swapfile, but alas in winders-world this doesn't happen. If you turn off the swapfile, winders creates one behind yer back and calls it a system file. And or randomly, whenever some application thinks it needs one, the OS will turn it right back on. So anyone with Winders2k/xp/2k3/MCE with their swapfile disabled, sorry for the bad news, its still on. Another personal pet peeve of mine, Winders XP is perpetually doing something on the hard disk. With scsi disks that are semi loud, right next to 6000rpm HSF on cpu, that got annoying, not sure if it did anything to performance but to disable that constant HD-chatter went in registry: HKLM\system\currentcontrolset\control\filesystem and added DWORD:NtfsDisableLastAccessUpdate, then modified it with decimal: 1. This one ranked right up there with the Winders Indexing service, that fortunately SP2 turns off, in annoyance for me. Otherwise, daily defrag to the beast at boot, keeps it trim, proper and maintained. Oh yeh, i run a thorough scandisk with Diskeeper 9 once a month. Now my laptop, that i use to surf random *websites* with, its loaded to the gills with stuff for protection. ...Syn... ps also about the high resolution you game at, opinion here: i game at 1280*1024@75hz on a "19 Samsung CRT. At any resolution higher than that, refresh rates are typically locked at 60hz, and is a headache waiting to happen. As well as, i don't like tear frame, one gets with v-sync off. So i have absolutely no use for gaming at any higher resolution than that.
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Anti-Aliasing and Anisotropic Filtering do a tad more than up visual quality at lower resolutions. Jagged lines can be seen at any resolution, the features eat more resources at higher resolutions because higher res's use more video memory. you can always tell yourself you can't see the jagged lines. Anisotropic filtering *DOES* make textures up close and a certain distance away look crisper, or more clear. And yes it requires more juice from the video card. Shadow Detail is going to hound us for a while yet, til more powerful components come out or dev's come up with a more efficient way to render them. Post Proccessing is a complete utter waste, that we should have an *option* to disable fully or not. NOT coded into the game. We all know about terrain detail, this again falls under developers and efficient rendering techniques. all the other settings do have an effect on Frames-Per-Second, however minute they may be. Video card settings, via control panel settings are a whole different beast altogether. Since most nVidia card users do not or have not bothered to read the readme that comes with reference drivers, most manufacturers modify nVidia Ref. drivers. Newer titles with FSAA, AF, and V-Sync settings in the games settings menu's are the ones to be adjusting. In situations like that the driver should be set to Application. Games that do not list these within em, do not manipulate those settings, and the driver profile can affect them. When Driver settings are active and in game setting are active, you are effectively trying to make 2 different settings work. And usually FPS suffer. Another nicety is nVidia's reference drivers don't truly turn on Triple Buffering, i have found a nice little applet called Dx-Tweak *you can google it* that does turn the Direct3D Triple Buffer on. With V-Sync on and Triple Buffering activated, there is a slight to significant Framerate-boost. I have found most games i use it perform better. It even helped the infamously bad performer Lock On Modern Air Combat with its addon. Improved performance for the bug riddled NeverWinter NightsË›. Even GTRË› and Half-LifeË›. I'm not using slouch of a rig: Intel Pentium-D 830 3.0ghz MSI Starforce 6800-GT Crucial Ballistix 2gb DDR2-667 Asus P5ND2-SLI Deluxe nForce 4 Creative Labs Audigy 2ZS PLATINUM Adaptec 29160 Scsi Controller Seagate Cheetah 15k RPM ( 18gb / 2*36GB ) Winders XP Pro SP2 Yes a fresh winders install is semi-pristine for a gaming rig, BUT, Winders rarely installs itself correctly. So a trim, proper, tweaked and maintained, Winders install is almost better than a fresh install. Just my $0.02 on the OP's post. ps. nVidia doesn't make video cards, they sell reference designs to manufacturers. Manufacturers can and do change the specs of those designs and typically warranty those devices. Changing those specs typically null and voids your warranty, basically think before you go *overclock* or *unlock sum pipes* ...Syn...
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Not just only ping information refreshed every x-amount of seconds. REALTIME ! As well as, with current mission playing or waiting state. Prolly asking for too much, but when the Linux deddy is released, list whether a server is Winders*yuck*, or Linux. Prolly asking for too much there... ...Syn...
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I rolled back from beta BIOS Asus released this year to the Final for my mobo dated 2005. Then re-installed the same audigy driver, now no more snap-cackle, pop. Weird. ...Syn... note: i'm running 93.81 Beta nVidia drivers Intel Pentium-D 830 3.0Ghz Asus P5ND2-SLI Deluxe NF-4 2Gb Crucial Ballistix DDR2-667 MSI Starforce 6800-GT 256Mb-GDDR3 PCI-E Adaptec 29160 SCSI Controller 3 Seagate Cheetah's 15k-rpms SB Audigy 2ZS PLATINUM Enermax 550w Winders XP Pro SP2
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I've got more bad news, I've got an Audigy 2 ZS Platinum, and ever since i updated to Driver Version 5.12.4.1196 and tossed in Logitech z5500 Digital/Analog 5.1 500w speakers. I gets nothing but the classic Creative "Snap, Crackle and Pop". I went to the Creative Forums to see if there is some sort of fix, since getting a older driver from creative is next to impossible. And their forums is loaded with "snap, crackle, and pop" topics. There is mentions, the Audigy 2 and the PCI latency settings in BIOS. ya might wanna check it out. ...Syn... Intel Pentium-D 830 3.0Ghz Asus P5ND2-SLI Deluxe NF-4 2Gb Crucial Ballistix DDR2-667 MSI Starforce 6800-GT 256Mb-GDDR3 PCI-E Adaptec 29160 SCSI Controller 3 Seagate Cheetah's 15k-rpms SB Audigy 2ZS PLATINUM Enermax 550w Winders XP Pro SP2
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this is lan setting?? That doesn't make the server private, i have mine set and before i could work kinks out, internet players were joining the server. When i peep out on my Cable pipe, i see it listed. Server is on a DSL line. ...Syn... If you are wanting no internet access at all, and behind a router, don't forward 2302. If you are not, setting reportingIP="0.0.0.0"; prevents the server from listing, on the master server.