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Vicente_cgn

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About Vicente_cgn

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  1. Vicente_cgn

    What "updates" can i use if i just want to play?

    Thank you for your help! I'll try this! :-) Ciao, -Vic-
  2. Hi there! I've read a little bit in the mod-forum and would like to know what "update" I need to make OFP better and more realistic. I've read about ecp and wargames but what I would like to know: Do they work with the original missions and campaigns made by BIS? Do they work with user-missions already done? I'm not into editing so I just want to play the game with all these new effects (rotor wash, better looking explosions, better sounds, what do I know ...;-) ) without having to change any configs or scripts or whatever. Thx for help, -Vic-
  3. Vicente_cgn

    I'm a little bit irritated ...

    @Norsu and Skulleye Thanks for your tips - I'll try those! :-) Bye, -Vic-
  4. Vicente_cgn

    I'm a little bit irritated ...

    Wow - there's really a lot of stuff concerning all these user made Addons and Modifications! Now I see where some of these tags come from and have to admit that my initial question sounds a little bit stupid. I 've just found OFPNews and it looks like I should reinstall OFP (after finishing H&D2) and start playing a whole new game. Also I had a look at the new screenshot thread and there are a lot of pretty pictures in there where it's really difficult to believe that this is just the old OFP with usermods! Now all I'm looking for are good singleplayer missions (or even campaigns) with all those new islands, vehicles and modifications. Can someone give me a hint what's worth looking at and easy to install? Thanks, -Vic-
  5. Vicente_cgn

    I'm a little bit irritated ...

    Hey! You know what irritates me?! What does CGN stand for?! Hihi ... CGN stands for Cologne, a City in Germany close to where I live! It's used at the airport ... Bye, -Vic-
  6. Vicente_cgn

    I'm a little bit irritated ...

    Wow - so many fast answers, great! :-) Thank you all alot! So, placebo, what about a sticky OFP-Lexicon? I would try to contribute too - as far as my little knowledge goes. Bye, -Vic-
  7. Vicente_cgn

    I'm a little bit irritated ...

    Thanks Sven - you'll get a pm soon! :-) I was away from OFP for about 1 year but even longer I haven't read the forum here. Coma seems to be the right expression ... I'm a "Falcon 4" fan and I feel like these people who just discover all the user-made mods like SuperPak, FreeFalcon, BMS, ... So please excuse me - I have to write a pm now! ;-) Bye, -Vic-
  8. Vicente_cgn

    I'm a little bit irritated ...

    Hi there! I was one of the first who bought the original OFP, bought and played both official expansions, SP only. But after a pause I'm feeling like an total newbie when looking at this Mod-Forum. I've tried reading the thread about "ECP" (Enhanced configuration project) but it was really difficult to understand. Synonyms like GMR, BAS, DR, wss, CWC, COC, AEC, DTA, INQ, WRT, OPFOR, DKM/VIT, AEC, ... I've never before used user-made addons and mods and I'm feeling really dumb. Some may be user-names, others shortcuts ... but I'm afraid I would have to invest hours into the searchfunction to understand all this. Not even Avon Ladys great OFP-FAQ could help me there. If I'm not the only one with this problem, perhaps a sticky list with often used keywords, some explanations and perhaps links would be a great idea? Also a list of the most common mods would be nice. Again with explanations and links. Especially Mods that not only contain new vehicles, weapons or maps but that add functionality to the original OFP - like ECP or COC. If such a lists doesn't already exists and I'm not the only one who misses them it would be great if some "insiders" could discuss this idea. Thank you, -Vic- P.S. sorry for the bad english!
  9. Hi there! I was one of the first who bought the original OFP, bought and played both official expansions, SP only. But after a pause I'm feeling like an total newbie when looking at this Mod-Forum. I've tried reading the thread about "ECP" (Enhanced configuration project) but it was really difficult to understand. Synonyms like GMR, BAS, DR, wss, CWC, COC, AEC, DTA, INQ, WRT, OPFOR, DKM/VIT, AEC, ... I've never before used user-made addons and mods and I'm feeling really dumb. Some may be user-names, others shortcuts ... but I'm afraid I would have to invest hours into the searchfunction to understand all this. Not even Avon Ladys great OFP-FAQ could help me there. If I'm not the only one with this problem, perhaps a sticky list with often used keywords, some explanations and perhaps links would be a great idea? Also a list of the most common mods would be nice. Again with explanations and links. Especially Mods that not only contain new vehicles, weapons or maps but that add functionality to the original OFP - like ECP or COC. If such a lists doesn't already exists and I'm not the only one who misses them it would be great if some "insiders" could discuss this idea. Thank you, -Vic- P.S. sorry for the bad english!
  10. Vicente_cgn

    Resistance: trap

    Hi there! Big thanks to both of you, I'll try what you suggested. Bye, -Vic-
  11. Vicente_cgn

    Resistance: trap

    Hi there! I have big problems with the mission "Trap" in Resistance. I kill the two tanks coming up the road with satchels - no prob. But then I have to attack the city and I don't know how to get this done and survive. At the place that's marked with "Tanks & Resupplies" on the map I have only a lousy T55 and that's it. So, if I get to close to the city some guys with RPG's end my life. If I try to attack on foot the sheer mass of enemies finish me and my guys off really fast. To make frustration perfect, there are these three tanks coming in from north after a while. If I call for help via the radio both tank-groups get killed rather fast. So - has anyone a good tip how to attack and survive? Thanks a lot, -Vic-
  12. Vicente_cgn

    Divideable teams/squads

    That's a great idea and coupled with a even better AI just what I often missed. For example, the mission in OFP Resistance where you have to destroy all helicopters at an airport I wished to split up my team in two or three, tell their leaders to move to different locations of the airport, hide themselves, watch and wait for my signal to attack. The signal I have to tell him - it could be a radio call if all leaders have an radio, or a flare or if the distance isn't to great, a handsign or something ... And when everyone is in place I would assign them targets or - better - a target area and then all hell would break loose when I give the command: "Go! Go! Go!" :-) It would even be a nice idea to set priorities for the AI: Destroy the helicopters in your area, no matter what happens! The AI-Commander would now assign single targets to his men like they do it already in OFP ... The biggest problem is IMHO to code the AI and to make the handling as intuitive as possible while you have to be able to give all important commands. The AI must be very good because they have to find themselves a way from A to B without being discovered (if I tell them so), they have to hide while they have to keep an eye on the target ... and so on. Bye, -Vic-
  13. Vicente_cgn

    Peeking over rocks, through windows etc.

    No, that's not what I mean. You've never played Vietcong, right? Of course you have your limits while lying down. You could only peek over objects that aren't too high for your current position. The problem with going prone you can see in the actual OFP. The windows are just a little bit too high if you want to stay in cover while aiming out of them. This problem you wouldn't have with the technique I described. To make the prone-position usefull, every object you want to peek over while in prone-position has to have the same heigth, doesn't matter if it's a rock, a tree or a window. That's not really realistic, right? So, a flexible peek-over function depending on the position you're in would be nice ... Bye, -Vic-
  14. Hi there! I have a suggestion: I really liked the "peeking"-function in Vietcong. If you were behind a rock or a fallen tree for example when you pressed the right mousebutton, you went up just so far that you could aim your weapon over this object. This way it didn't really matter how high the object was and it worked while prone or lying down. This would be especially great if BIS get rid of the clipping-problem in houses and so on. There you could use this function to hide behind windows etc.! Bye, -Vic- P.S. Sorry for the bad english but I hope you get what I mean
  15. Vicente_cgn

    Breaking flashpoint news

    Hey, I'm the first to post an answer to this "groundbreaking" news! That is really great news, thank you telling us what we wanted to hear for such a long time! Now all the speculations about the theatre can go on ... I just hope, BI will not only focus on MP because OFP was one of the best singleplayer-games ever! Sure - today a lot of people demand on a good MP part but for some of us SP is still very important! Again, thank you very much! -Vic-
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