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vipermaul

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Everything posted by vipermaul

  1. vipermaul

    RHS Hind v1.0 for ArmA

    I hope if you make your own flares system that you make an easy way to disable it for use of the increasingly popular Mando Missile System which has an excellent Flare and Reload system. Manual or Automatic options that mission writers can set. It also works with BIS standard missiles shot at the helo. In fact, if you do not want to write a new flare system you could consider asking Mando to duplicate his scripts. He definitely supports helping the community out big time. Could save you some time.
  2. vipermaul

    Merging Textures

    How is this coming along? Any good news or bad news to discuss??
  3. vipermaul

    SQF revive script

    Thank you Norrin! We will test this out in our Theatre of War Tournament.
  4. vipermaul

    CoC Network Services 3.0

    This is great!! Do you have a thread on your forum dedicated to CoC NS 3.0 bug reports like you do with CEX? I believe I have some bugs when I use the examples listed from your documentation for fNSendGlobal. Then again it may be my learning curve.
  5. vipermaul

    Welcome Back Placebo!

    Excellent News!!
  6. vipermaul

    T-90

    Our mini-campaign tournament starts in a few weeks. I hope we can have even a beta of the T-90 sometime before then so our Russians will feel like they can equal the M1A1. I'm not trying to put a rush but just know you have live-fire as close real-world beta test team of ~40 (20vs20) standing by.
  7. vipermaul

    KP CTI Released

    GranQ, I am always watching for your next release. Some time next month I plan on using your scripts in my project only with your permission of course. Also I have to at least look into what MFCTI has to offer. But at this point I love yours the best.
  8. vipermaul

    SQF revive script

    Norrin, I'm exited about using your script in a new TvT MP tournament as all the players love it. So now I am charged with bringing them the love. Forgive me for not having read all the posts in this thread yet. But doing my code review, I cannot find where I can setup both EAST and WEST respawn locations. Right? Or am I missing it? If true, where do you recommend I go to add this functionality? Or can you do it faster than I can? Thanks in advance. And thanks for the credit in your readme files.
  9. vipermaul

    RHS Hind v1.0 for ArmA

    I heard there was a version 2 release that fix a few errors. But it must be a bad day for me. I cannot find it. I would have thought the first post in this thread would have the latest & greatest. Can anyone help?
  10. You're welcome. Many of you should know Mandoble, he is may be mostly known for his upcoming MMA v2.2 (Mando Missile ArmA scripts). Which by the way has one of the coolest dialogs boxes in the game, the MCC dialog box used for launching missiles. Igor Drukov, may be known for his tutorial on Event Handlers he published over on OFPEC Tutorials Section. By the way I am a just a young associate member of the MOD Team lead by BarmyArmy over at Arma Interactive (http://www.arma-tow.com/ ) which is growing week by week. We are doing some cool stuff over there and we are all getting better each month.
  11. vipermaul

    Spectating Script v1.01

    With the help of some friends, I found the fix for patch 1.08 See my post Fix Found for Spectating Script v1.01
  12. vipermaul

    MAS AH-64's look fantastic!

    Yes we need Opposition variety so we can balance a good tvt mission actually even against a good AI Team.
  13. A dot. Excellent! Thanks!
  14. vipermaul

    Bullet cam

    Also try Kronski's Portable Target Range. I forgot to mention that. It has a bulletcam.
  15. I wish it had a readme.txt as this is the first time I have downloaded your work. I've seen screen shots of the NewView and the Healthbar, but can you explain what the alternate crosshair does?
  16. vipermaul

    Bullet cam

    He most likely means, a camera that follows a bullet fired. Like the missilecam in the Spectator Script.
  17. vipermaul

    OpenAL 2.0.3

    I'm looking for more feedback on this good or bad. Can anyone who has tried this care to help out the community and comment? Thanks in advance.
  18. vipermaul

    OpenAL 2.0.3

    I'm looking for more feedback on this good or bad. Can anyone who has tried this care to help out the community and comment? Thanks in advance.
  19. vipermaul

    How do mods work? (New to ARMA)

    For those that are curious how to install an ADDON as a MOD or simply wants to know the difference between the two. Here is a pretty good explanation I recently found. How to install and launch addons OR mods And here is my current TIP about addons. "I never install addons as addons. I always install them as a MOD. This way I can turn them off when I want to install a BIS patch.' I have seen many people have problems installing a BIS patch because of a 3rd-Party Addon. And its hard to remember which addon files you need to remove. You usually end of having to reinstall from scratch just to get the BIS patch to install correctly. I hope what Shadow, JdB and I have said here helps some people understand some things about Addons and MODs -ViperMaul
  20. vipermaul

    Advanced Combat Environment

    Advanced Countermeasures - do you know if you will be implementing your own version or using the Mando MMA v2.2 technologies? Regardles of which please describe more about this cool feature.
  21. vipermaul

    How do mods work? (New to ARMA)

    We really need a new Wikki to explain the differences between Addons and Mods and how you can convert some Addons to Mods including some of the dangers of Addons etc. And I mean the details of how mods are installed in directories, launched, activated, deactivated. Advantages and disadvantages of such. Etc. When I was the newest newbie I searched high and low and I was amazed how hard it was to learn what I just mentioned above. It might be out there already but I don't remember seeing it back then.
  22. How is this coming along? Any new updates?
  23. vipermaul

    Spectating Script v1.01

    Seems like there were some changes in v1.07beta that might require some changes in the Spectator aswell? That would require updating all missions that use the script, which would be messy. Would be much better if the final patch would fix it (It would not make sense to update the script for the beta patch anyway if the final patch would break it again). I dont have time now to check what is causing it though. I'm willing to update all my missions that use this awesome script. I would do just about anything to get this script to have its full feature set working again in 1.08. Kegetys, just tell me one thing. As this is a new Month, and your time constraints may have lessened, what are the chances that you can spend some time identifying the problem or area of the code and letting one of us fix it for you and then give it to you for approval and re-release??
  24. Can you customize these settings for a dedicated server? If yes how?
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