Thank you for your replies.
XSparky, although the screenshot doesn't show it, the unwrap is within the blue box. It rendered correctly and I was able to paint it and apply it in max. And I did select export coordinates. I played with the settings some in both 3ds and obj formats...just taking shots in the dark lol.
Von Rundstedt, that's a good suggestion. But since some of the unwraps have been moved in o2, I'd can't use the orginal texture. Is there a way to bake the texture map in o2? If so then my problem would be solved....I'd just paint a new texture to match the altered UV layout.
Blackjack, I'm not sure I understand what you're saying. Could you elaborate on making sure the uv is between 0 and 1? BTW, I tried obj with various settings and kept getting this error:
Again, thanks for your help.