Jump to content

Uziyahu--IDF

Member
  • Content Count

    1508
  • Joined

  • Last visited

  • Medals

Posts posted by Uziyahu--IDF


  1. I really don't understand the decision not to include wind simulation.

    There was wind simulation in Delta Force 2(so it shouldn't require a lot of processing power). It made a difference when sniping.

    Wind simulation would also make helicopter flight look A LOT more realistic. How will B.I. simulate attempting to land in rough weather if they don't have wind simulation in TKOH?


  2. One thing I would like to see is a Respawn drop-down menu, rather than having to specify that in the description.ext

    It would be nice if you could do that on a per-unit basis, too, in the Unit window. (Respawn after X damage =OR= X # of seconds after completely destroyed.)

    Wayyyy too much has to be done outside of the Editor. Isn't the purpose of an editor to edit?


  3. To be honest, I still don't know how to control units very well in ArmA 2. I know it is contextual and all that, but I miss the original OFP command controls.

    (Someone made an addon to bring the old command menu into ArmA 2, but it also introduced something to the game that I didn't want to deal with. Can't remember what.)


  4. I was just wondering what kind of controls everyone was using for testing?

    I am the only one using mouse and keyboard?

    If I didn't turn on auto-trim, I was all over the place, like in some helicopter crash videos I'm seen (so that is probably very realistic).

    But I was wondering if was the result of using mouse & keyboard.

    It seems like even the ArmA 2 helos are easier to slow down and hover for combat, now. Any chance the tkoh.exe has changed the flight model for ArmA 2 birdies, too?


  5. Will there be the ability to auto-rotate when the engine fails?

    The potential for a "blade strike" is a MUST-HAVE! I want to see torn materials flying through the air at deadly speeds, possibly killing the pilot even when he survives the impact. I also want to see vibration in the air-frame when only some of the rotors have been shorn off.


  6. I believe I detected a problem. I was playing the user-created mission "Mountain Warriors" and have never had a problem with it, before. I activated the latest animation pack and when I tried to reload the PK machinegun, it would fail to reload and lock me in the prone position. Reproduced this 2 or 3 times. It didn't happen with the AK-74.

    I deactivated the addon and was able to play the mission normally, again. In the mission you play Takistani Mujahideen.


  7. Then we can have heat from large fires distorting the scenery behind it. A small and perhaps not-very-useful feature, but a possible one.

    This made a difference in World at War. There's a mission where you're facing a multi-level bombed-out building and have an option to snipe from behind a burning car. The heat distortion makes it harder to snipe the machinegunners.


  8. Just because it's in some older game doesn't make it realistic.

    It certainly doesn't make it UNREALISTIC! I observed "heat shimmer" in 1975 as a 5 year-old in the South. If a 5 year-old notices it, maybe it is missing?

    When a tank fires you don't see any magical distortion happening IRL like in that trailer.

    I agree. I first noticed that in tac-shooters in BF: Modern Combat. I've been hating it, ever since. I was talking about exhaust from vehicles, the air over fires and hot pavement.

    Do you think we don't have fancy shaders in ArmA because devs are too lazy/don't know how to do that?

    I think I heard that it wasn't done because it would require another render-pass? Does that sound right?

    Yeah, that's exactly one of the effects I was asking for, DMarkwick. (Nice Blade Runner music, too. :D )


  9. Maybe add Repair and Ammo trucks and an ambulance (preferably armored) on Support waypoints on the edge of the map for each side?

    Also, some randomly present ZU-23's randomly placed around the map and maybe 1 or 2 set-pos'ed to the top of the parking lot buildings (it is possible to get to their top floor, right)?


  10. Better as in more human.

    You know what a human soldier does when he comes under fire?

    He "rides on a rail" to the nearest cover, stops there, and animates firing from that cover in some fashion.

    If you're looking for A.I. to play Good Will Hunting on a blackboard before taking cover, maybe YOUR expectations are a bit high.

×