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USMC Sniper

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Everything posted by USMC Sniper

  1. USMC Sniper

    New Ocean Island

    Uh I'm the original creator of this island...anyways, I can't download the pack so I'm wondering, were the gangs and characters included? I remember making crips and bloods and some russian mafia and other mafia types; however I don't know if they were included. Also, there were more buildings, for example small store fronts and an enterable warehouse which was rather detailed. I deleted all of the stuff I had so I can't send it in, but I'm sure it was in the original file that wacky iraqi had. I've completely lost interest in ofp so I won't be doing anything else for it; and I apologize for the crappy state of the original beta release, at the time I was working on a lot more buildings to fill up the empty space. It's also certainly impressive that people are still adding stuff to the original city.
  2. USMC Sniper

    New island in progress

    Well I haven't been playing OFP for a long time now, but recently I felt like making a city island for some reason. It's gonna be kind of like vice city (no surrounding areas, just the city), and with crowded downtown areas and stuff. I've already done some of it, like textures and the shape of the island, plus the port, some buildings, and the roads. So far what I've done is the most I can do without any newly made addons, since the setting is either going to be Florida or a New York style place (still to decide). I've used all of Agent Smith's building addons but for variety a lot of new ones will have to be made. Â It's the 12.8 X 12.8 size, which is pretty small, but enough. Basically what you guys can do is give me some ideas for new buildings, locations, etc. I'd post some screens but I don't have a host. Â List of buildings and objects to be included: -Restaurants -Grocery store plaza -Police station -lots of new apartments and skyscrapers -New airport buildings (terminal, multi-story carpark) -phone booths, mailboxes, bus stops, and other small city objects -New hospital -New gas station -some kind of sports stadium -gun store -convenience store -bank I'd appreciate any suggestions and additions to the list, and also I would be extremely grateful to any help to the project.
  3. USMC Sniper

    Window transparency

    I was wondering, does anyone know a way to make proper windows, through semi transparency, on buildings? Everytime I make something with say 10 transparency in Adobe Photoshop 7, then make it as a texture in a building, if I look through it everything disappears except the actual model its part of. Right now the only way this does not happen is if the models transparency is either 0 or 100%, and there is no way to make a realistic looking window like this. Any insight on this would be really appreciated.
  4. USMC Sniper

    Free Textures

    Sorry if this topic is a bit old, but are there any free texture sites with textures for buildings, such as skyscraper glass panels and stuff like that?
  5. USMC Sniper

    New island in progress

    I wasn't able to do anything since i was on vacation for a week, but i've finished modelling the interior of the swat truck and i did other things for it, such as all of the geometry lods, memory, hitpoints, etc. So it's completely ingame now. Â After the swat truck I might start on some SWAT officers, or I might make some more buildings for the island. You guys also kinda have to understand that I'm working totally alone on this, I try to do as much as a I can but you know.
  6. USMC Sniper

    Medieval addons

    I just recently checked out medieval: total war (damn great game), and I thought it would be a cool idea to make some medieval addons for OFP. Obviously battles could not be as large scale, and cavalry would be impossible, but something like a siege would be the coolest thing ever in OFP. Heres what I was thinking: -Swordsmen and spearmen could be done in the way the axe and baton were done in FDF, the only problem would be getting AI to attack with them. Since a way to block attacks would not be possible, maybe the weapon swing animation could be applyed to a walking or running movement, so dodging could be done? -Archers would probably have to have the bow as a secondary (RPG/LAW type) weapon, so that the arrow can dissappear after firing, and also because it looks damn cool to see a volley of arrows in the air. This would work out perfectly because then the archers could have some kind of small sword as a backup weapon. Crossbows could also be done in a similar fashion. -Siege weapons could also be done. A catapult just has the rotating motion, which I'm sure can be done as an eventhandler for fired. I guess it could have a gunner and a commander as well. It could be done like the unmovable static AT4's are, since in those you can see the missile moving, and a slower moving boulder or whatever can be done that way. Ballista (those large crossbow type weapons), can just be done the same way. -Another idea I had was for those ladders that attacking armies would put up along the castles walls and climb to the top. Since there are already ladders in ofp, I think there can be some way of scripting this and making some AI soldiers climb to the top. Also, some kind of battering ram may be done, but I'm really unsure of how that might work If anyone actually takes upon making anything like this, I can easily make models and textures for the soldiers and weapons. If I knew scripting better I would seriously do this all by myself, but I've never actually tried scripting so I have no clue how some of this stuff can be done.
  7. USMC Sniper

    BIS Forums Top 100 Games - Finished!

    1. OFP: Resistance (Coldwar was cool but was pretty unfinished and buggy, Resistance was a HUGE improvement) 2. Half-Life (Best mods + I've been playing it for the longest) 3. Medieval: Total War (Best strategy game ever) 4. Deus Ex (Best story ever) 5. Dungeon Siege (the RPG I've played the most, great fun) 6. GTA: Vice City 7. IL2: Sturmovik 8. Mafia 9. Splinter Cell 10. Americas Army
  8. USMC Sniper

    Medieval addons

    I was thinking for an island that Nogova could be converted into medieval times. That would would be something IMO. All of the castle ruins would be restored, and most cities would be gone, and maybe petrovice and lipany could be more major villages, with some of the other small towns converted into villages. Animations would also be a bit of a problem, since new reload and stance animations would have to be made, especially for the bows. Even tho such a project would be quite difficult a battle could be pretty fun even if just two units were made for each side, say a swordsman and an archer.
  9. Never mind problem solved.
  10. USMC Sniper

    Muzzle flash problem

    I recently replaced all of my weapons muzzle flashes with the ones from Earl and Suchey's marine pack, after unbinarizing 2 of the weapons and copying and pasting the muzzle flash onto my own weapons. I have a problem though, ingame. The muzzle flash seems to inherit shading from the position of the sun, meaning whenever it faces away from the sun it becomes bluer and when its facing the sun its nice and bright. In the model it's defined as "shining" so I'm thinking that the sun shouldnt have a shading effect on it. Does anyone know how to fix this.
  11. USMC Sniper

    Inside an addon

    This is because the player's Geometry LOD is interfering with the bunkers Geo lod, and normally if there was space to push the player away it would do so, but because the ground is there the ofp engine is trying to push u away from both Geo lods and it can't. The only suggestion I have is to make it taller and make a roadway Lod if you haven't done that.
  12. USMC Sniper

    New island in progress

    No I'm going to implement an elevator system for it. I'm just gonna model 2 elevators, and when u get in one it asks you for your floor, then it just setposses you into the elevator at the top.
  13. USMC Sniper

    New island in progress

    Not much of an update but I've done a bit of a SWAT truck: So far the exterior is somewhat done and theres a couple textures. The blurriness on the textures is just the buldozer mipmapping thing so the actual textures look a lot better. I'm thinking about releasing this and some SWAT officers separate from the island...but that won't be for a while because this is my first car model ever so it might take a bit longer. Btw if anyone can find me a pic of the drivers area of these kind of trucks it would be GREATLY appreciated.
  14. USMC Sniper

    Spetznaz MVD

    Looks like the weapons were taken from the old RHS imports back when I was around (when it was still called RSS), I can see that they look just about identical. They were originally imported from Firearms mod for half life and then edited to look like an AK74M.
  15. USMC Sniper

    Window transparency

    Hmm I did the move top thing and still characters dont show up when i look at them through the glass. Any other suggestions on what could be done? Or is this just an engine limitation that does not allow things to be shown through semi transparent glass?
  16. USMC Sniper

    ODOL Explorer v2.0

    Another bug I noticed is that all faces are split into their own parts. Try this by converting a simple cube and selecting a corner, and you'll notice that only the faces connected to that point will be selected. This is really annoying because the model must be optimized and there is a much larger amount of points.
  17. USMC Sniper

    Window transparency

    That's why! I had a double sided face textured with a semi transparent texture. Thanks a lot mikkofin! Actually I tested it out, right now I only have a one sided face (so one alpha channel only being looked through), yet still any object inside disappears. Strangely though if I fire a gun the empty cartridges can still be seen through the window.
  18. USMC Sniper

    Cold war songs

    What about Megadeth stuff, theres stuff about the Polaris ICBM (i think), plus the name Megadeth is derived from "mega-death", which means 1 million deaths, used as a unit in reference to nuclear warfare. Check out the albums (if you like thrash metal or speed metal) Peace Sells...But Whos Buying (1986): Or Rust in Peace (from 1990 but still has cold war related themes in some songs): Yes I do have to pimp good heavy metal everywhere I go.
  19. USMC Sniper

    New island in progress

    No it's not dead at all, I'm working on skyscrapers now, I have a really tall one (150 meters) with a luxury penthouse. Progress has been a bit slow but I was on vacation for a week so I couldnt work on it. Since I'm working on this alone right now I can't get stuff done that fast, but I'm still trying to get stuff done. Here are the pics: Skyline Still have to make a lobby for the tallest skyscraper. Edit: forgot to mention theres a carpark as well, you can see it in front of the skyscrapers. Penthouse Even though it doesnt look like it the top part of the skyscraper (it's divided into 3 parts) is just 600 polys, not including the proxies of the plants. Interior of Penthouse View from Rooftop Nighttime roof view I've edited the BAS lamp settings to be yellow. I'm also planning some kind of elevator for the skyscraper with the penthouse so that the top can be accessed from the bottom. And BTW, if I ever do decide to stop working on this project I'll upload the buildings and island and characters or pass on the project to someone else. Â
  20. USMC Sniper

    Predator Addon

    Damn forgot to reply to this thread. I can import stuff, the only hard thing about character models is actually defining the part of the body and memory stuff. -For a self destruct thing, I guess it could just work in a way where a script acitivates a small nuke about 10-15 seconds after the predator dies. -For sounds, I ripped many effects from the movie, including that wierd sound when it shows the predators viewpoint, the plasma fire, some of its screams, etc. -What would be hard to do would be the melee attacks...they'd have to be high damage and really fast, so you'd have to make new animations and make it work like the axe and baton from FDF mod. -It's possible making different sized models, look at the Halo mod, it has the grunts and other creatures, and also that singapore armed forces mod that had children.
  21. USMC Sniper

    Predator Addon

    For transparency I'm sure you can change the textures to a transparent one through a script. Make sure to give it high armor (like 60), maybe a canhidebodies = true, and give it really low (high) camoflage, like 0.01 or something that low. If you give it anymuch higher than that (I already tested this), than troops will fire right at you if you fire at them, even if your a 100 meters away. Another cool feature you could do is make a model of the little aiming laser the predator had, with the 3 dots, in the form of a long face coming out of the predators head, to simulate the laser and to give players in possible MP games a slight advantage to finding the predator. I doubt the ripple effect can be done though, but you can give transparent texture roughly 4-8 transparency in Photoshop, to make it a bit "seeable". PS: if you need any help with it just PM me, I wanted to make a predator addon but I suck at modelling characters, and I'd be glad to help out with this.
  22. USMC Sniper

    Building with 2 ladders

    Yeah I did that, I have a different question tho. It's in my second post.
  23. USMC Sniper

    Building with 2 ladders

    Nevermind, got the problem solved. Forgot about the search function. However, I have another question. How would I include a script that changes the setpos of a player on a command from the action menu thing? I want the script to be included within the addon like an animated door would be, and not one where you have to make a trigger and everything. I'm kinda a noob at scripting but I know I could make an eventhandler make the player be setpossed 140 meters into the air or something. This is for an elevator btw. Edit: also, how could I make a 5 second fade to black thing to simulate the time it would take for the elevator to get to the top? The way I'm doing it is having to elevator models and once you get in one, it fades out for 5 seconds, setposses you to a second elevator at the top, and fades in. I want to make the elevator work from the top as well.
  24. USMC Sniper

    Opf engine based photography 3 -no pics > 100kb

    Police surround the known location of a car theft ring, after reports of automatic gunfire A police sniper aims his Remington 700 rifle at the criminals from a vantage point on an adjacent factory The criminals fire shots at the police officers Several officers are killed from the gunfire of the criminals Addons used: JMG police car, custom island (not released), custom characters (also not released).
  25. USMC Sniper

    2 questions

    I have two questions: 1) can I make a constant sound play when the player is in first person mode, and not make the sound related to the weapons or anything? 2) How would I go about making a laser type thing appearing from a gun when it's fired? Well I'm making a predator addon and I want to make the plasma bolt thing look like it does in the movie, and I also want to have that ambient sound in first person because the predators vision has this wierd ambient sound to it. Thanks in advance. Â Edit: one more thing, can I set what animation the model uses for which stances? I want to use the default unarmed standing for the rifle firing mode. I know it can be done because I remember this shotgun addon that switched you to the at ease standing thing every time you pressed reload so it gave the effect of cocking the shotgun.
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