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Everything posted by TheScar
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[PvP] GunGame --- Fast Paced TDM!
TheScar replied to gossamersolid's topic in ARMA 2 & OA - USER MISSIONS
played this yesterday and had great fun congratz on this one *thumbs up* -
COOP 08 The Hunt For Colonel Aziz, Nagara, Takistan
TheScar replied to icebone's topic in ARMA 2 & OA - USER MISSIONS
just played the mission ... So,for my taste a nicely setup mission,just lacks a bit of randomness/patrols/enemy reactions In other words - its a cakewalk! none of the less,1 thumb up P.S. where s the damn Kamov that is promised in the entry pic too? :D -
CO40 - War in Takistan: Operation Iron rains (WIT)
TheScar replied to code34's topic in ARMA 2 & OA - USER MISSIONS
Just played a few minutes on v1.36,some things i noticed: - Obj Text Marker Parameter doesnt seem to work,i got it disabled and still got the text on the map screen - Team Parameter > Open Server/Admin chooses Members well,i dislike this selection for simple reasons - you only can have either a open server,so anyone is a instant team member and there is no possibility to remove a guy starting shit back to Merceneray team,yea i could of use the Admin chooses Members but i dont want to be logged in all the time Therefor i would prefer a Remove from team option for the admin when having OPEN SERVER active - Choosing a mission on this you only have 2 options,either the game decides a mission or a admin does,but i would prefer one more option > Team decides on missions This would be great for servers where a admin isnt available at that time,giving the players the choice of which mission would of been suitable Lettting the game decide the mission is more for the simulation mode pro´ players imho :D Great work as usual,two thumbs up again -
[SP & MP] • Hunting Akbar Hoto! •
TheScar replied to yogdogz's topic in ARMA 2 & OA - USER MISSIONS
guess if you edit each unit with this setting: player="PLAY CDG"; lock="UNLOCKED"; in the editor the AI units wont be spawning with you when ustart the mission,but once more players connect they spawn as the correct units under your ranking Well,im to undrunk to explain it more properly but i guess you get the point I mean,if i want to command 10 soldiers on mission start i´ll play SPmissions Also no need to mention me in credits,i did nothing important :D Cheers -
co26_Wings Of Steel (like) mission for OA?
TheScar replied to zeep's topic in ARMA 2 & OA - USER MISSIONS
Here,both of these missions come close/similar to Wings of Steel: Airborne Assault v1.68 http://hx3.de/331415-beitrag26.html Combat Air-Assault - U.S.Army http://www.armaholic.com/page.php?id=12208 Both worth a try :D -
just played this one and while the concept is good i got to dislike the "french language only" thing I guess we needed to: - find crash site - secure crash site - extract while this reads simple it turned out to be a bit more complicated as we thougt ... It took us nearly 45min to locate the crash site cause we thougt it should be anywhere near the marker,which turned out it wasnt - it was nearly 2000m off the marker In these days you should believe something like a radar track or a pilot radio would of make it easier spotting/locating crashsites but no,like said - 45min and 5 deaths later we found it So how do you secure a crashsite? We held by it for like 10min and nothing changed,or it did but i didnt realized it did cause my french is miserable as it gets Disconnected of the server then,this was a quick turn off at least for me Please make your mission notes/markers in english so people that dont understand french (is it even french?) get a clue on what to do and how Liked the respawning insurgents,continuesly harrasing us at AO Nice small mission (when released in english) *thumbs up* :D
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[SP & MP] • Hunting Akbar Hoto! •
TheScar replied to yogdogz's topic in ARMA 2 & OA - USER MISSIONS
hey, just played the MPversion of it and what i srsly dislike is having no MG´s nor AT available at ammo crates Maybe you intended to keep it like that,but it rly makes me furious having no surpressive fire (by AI or Player) when attacking a stronghold - must of been some kind of mental thing :D Also i would of like to have (when playing as first on a server) the possibilty of not having all my Team (AI) spawn with me,i know you can disable AI in the lobby - but it may have a work out on JIP players too Is the MPversion updated to 1.1 too? Loved the atmosphere *thumb up* -
CO40 - War in Takistan: Operation Iron rains (WIT)
TheScar replied to code34's topic in ARMA 2 & OA - USER MISSIONS
did it,i was just surprised OA doesnt feature AA defense Still,the base AI defense should get at least a Avenger,cause i played yesterday and just idle´ed in base before starting a mission and got 2 SU´s raping base while the AI defense only shoot with MG´s at em,which turned out to be kind of useless :rolleyes: Thank you for your efforts -
CO40 - War in Takistan: Operation Iron rains (WIT)
TheScar replied to code34's topic in ARMA 2 & OA - USER MISSIONS
olla,just some minor issues i found while playing again: - Mission "Destroy enemy commando chopper" First,its mentioned as "Destroy enemy commando group" when viewing Operation Goal.Also i get several messages telling me how many enemies are left,which isnt rly necessary to know for such a kind of mission,more suited for occupy airfields,areas,w/e Then after destroying the chopper i get a "blame" because its a civilian version of the MH6 used,which then leads for a negative scoring Still,even the chopper was down the mission didnt complete - i got a steadily message telling me "Still 2 enemies" ... so i gone over there and killed 2 tanks,2 pilots running around and a few Taki Army guys and after another 10minutes of searching i found 2 Taki Army guys holding inside AO around the border - ok,killed em and got 1min later the "Mission complete" Strange,eh? - Enemy Air Patrols Nice feature,making flying not that easy as before but i would like to have a more decent AA base defence,currently a Mi is circeling my base and the poor AI AA defenses (MGs) doesnt pack it to bring her down quickly Imho either enemy air shouldnt be allowed to pass base,either by scripting it different or setting up a advanced AI AA defense @ base (Avenger lol) And oh yea,no STINGER´s in base ammo crate :eek: - Base alarm siren´s Look like its still a issue,once they gone off they seem not to stop anymore - even the active threat was eleminated Are they rly necessary if they dont work properly? - Map locations with complete mission objective info When viewing the map i not only see the red circle around AO,i also get the complete mission texted as marker too - its a bit annoying when viewing map to have the red text all over to the end of the map Parameter? - Teamspeak info ackillaz While its understandable to let people know your TSinfo,i would appreciate a version without YOUR TSinfo ... Or tell me where to edit it out :D Cheers -
CO40 - War in Takistan: Operation Iron rains (WIT)
TheScar replied to code34's topic in ARMA 2 & OA - USER MISSIONS
@ possible game session Seems like the bigger amount of you people play this one with ACE? Then count me off the list,as im not using ACE and propably wont in the near future - it take weeks to get used to all the game changes :eek: -
CO40 - War in Takistan: Operation Iron rains (WIT)
TheScar replied to code34's topic in ARMA 2 & OA - USER MISSIONS
update to the latest version 1.34,should of have most stuff fixed u mentioned On a side note,i mentioned the sirens too a few post before (1.30/1.32?) Didnt run into that issue on 1.34 :) -
CO40 - War in Takistan: Operation Iron rains (WIT)
TheScar replied to code34's topic in ARMA 2 & OA - USER MISSIONS
well,ôm available Friday/Saturday´s around 21.oo CET+1 for a session ... just need to agree on a server to play on Guess we can get more players from the BIforums too haha :D -
CO40 - War in Takistan: Operation Iron rains (WIT)
TheScar replied to code34's topic in ARMA 2 & OA - USER MISSIONS
well,we havnt tested it under max players,we played with max of 8 people in the highest number and i did not notice any "large" performance issues while playing JIP seems to work as usual,at least i heard no complainments about anything untill yet Imo it runs noticeably better than the previous versions (1.20´s) I still cant believe that this mission is so rarely played,it offers so much variation and can really put teamwork in the first place - then again,i barely see >10 servers running it and only 3-4 of em with actual players :eek: Still,again *2 thumbs up* -
CO40 - War in Takistan: Operation Iron rains (WIT)
TheScar replied to code34's topic in ARMA 2 & OA - USER MISSIONS
so i take it its ok to "modify" it to our standards? I just changed one of the BH´s to a MH6 in the editor,i guess i dont need to edit any of the mission files to have it working correctly eh? Means the respawn does apply to those units too without adapting any scripts,or? -
CO40 - War in Takistan: Operation Iron rains (WIT)
TheScar replied to code34's topic in ARMA 2 & OA - USER MISSIONS
... guess i forgot this has gone professionell a time ago and it haz its own place @ DevHeaven :rolleyes: stupid me -
CO40 - War in Takistan: Operation Iron rains (WIT)
TheScar replied to code34's topic in ARMA 2 & OA - USER MISSIONS
f*** the changelog - hand out the download! :eek: :D -
co14 Righteous Basterds [CO/IED detection]
TheScar replied to VanhA-ICON's topic in ARMA 2 & OA - USER MISSIONS
after playing it a few times with different people/different opinions i need to sum it up to the fact that the intro is nice when u see it once but when u need to restart the mission a few times (assuming there´s not a single person here that made it on he first try :D ) because everyone is literally FUBARed it can get annoying to see the whole drive again Skip Intro Option nxt time? Cheers -
CO40 - War in Takistan: Operation Iron rains (WIT)
TheScar replied to code34's topic in ARMA 2 & OA - USER MISSIONS
well,not to stop you from developing/improving it even more,here´s a few things to go: - fuel barrels well,i know there are barrels of gasoline @ base,but honestly none i ever meet carried em around ... as example,we had a mission once solved and wanted to EVAC - our first chopper got shot so one of us respawned base and took a BH to get us ... as enemy reinforcements where still around,the EVAC BH got shot too,but managed to land and was fixed by engineer 3-4min later but as we wanted to fly away we noticed it was out of fuel So,we tried looking for camps or similar locations to get a gasoline barrel but didnt found one,even at the nearby fuel station Great 4000m walk as you rarely see any usable vehicles that can transport more than 2 men So,my suggestion > place some fuel barrels @ some locations in Taki or add some more usable civil cars randomly on the map - base siren triggers Our base got attacked around mission5,resulting in activating the siren trigger and AI defending the base (fine so far) but the siren sound never stopped and we played up to mission 10,still its pretty annoying hearing a endless siren @ base > is there a trigger for activating siren but none to end it again? - "unused" vehicles remove script while this one is rly usefull sometimes when a vehicles is lost/abandoned its rly annoying on the other hand when u park your Stryker MC/BH at base and go afk for lets say more than 30min ... once u come back you ll find yourself dead/waiting for revive because the 10m away parked vehicle got despawned,meaning its blowing up in your base and killing you sitting near to it in the process :D And if you run out of ideas,how about adding random patrols around Takistan patroling - its simply not believable to fly from mission location to mission location in a hostile area without meeting any sort of enemy contact at all Good job,i did mention that alot of times before but now fix me these last issues and im a happy kid forever again -
co14 Righteous Basterds [CO/IED detection]
TheScar replied to VanhA-ICON's topic in ARMA 2 & OA - USER MISSIONS
i played this mission 3 times yesterday with 5 people,all on Teamspeak and different advances ... we never came pass the Ambush site You could literally hear the depression rise up once the first got shot/wounded because there s some obvious trained insurgents at work haha Well,guess we all agreed on that the first task isnt ... uhm ... lets say ... motivating - and as we didnt even reached the IED locations by any means we agreed that is a hard and challenging mission we enjoyed playing I couldnt stand that so i took a solo effort this morning to complete the mission and i gotta say Proper Planning Prevents Piss Poor Performance hehe Took some casulties around the IED location due to a undiscovered stationary MG and a proper explosion in my face due to a civ triggerman blowing his IED while i was searching for SatPh to disarm Started with 12 men,brought 7 home again,5 KiA - not good,but decent :D 2 thumbs up,once again a great mission! -
co14 Righteous Basterds [CO/IED detection]
TheScar replied to VanhA-ICON's topic in ARMA 2 & OA - USER MISSIONS
interesting :cool: gonna give it a try this afternoon -
CO40 - War in Takistan: Operation Iron rains (WIT)
TheScar replied to code34's topic in ARMA 2 & OA - USER MISSIONS
We need frikkin sharks with lazorbeams attached to their head and a pool area to relax after a hard mission too! no,srsly - what really makes me wonder anytime i play it is the way the judgement of the mission works and how it is related to points and fame ... i know,death = -1 score,etc. but let me give u a example: I played just for giggles with arty only,means i didnt left base at any time and only used the R3F arty script to solve my missions. M1 > 6 KIA,no own deaths,no civs killed = 7 points - very good fame M2 > 4 KIA,no own deaths,no civs killed = 5 points - very good fame M3 > 11 KIA,no own deaths,no civs killed = 10 points - very good fame M4 > 1 KIA,no own deaths,no civs killed = 5 points - very good fame M5 > 15 KIA,no own deaths,no civs killed = 10 points - good fame M6 > 8 KIA,no own deaths,no civs killed = 8 points - good fame M7 > 15 KIA,no own deaths,no civs killed = 5 points - bad fame how is it related that i get bad fame even i didnt killed any civ and only worked on main objectives,no extra kills for lulz,etc. while i did the same thing 6 mission before and always had a very good fame ... I cant make any sense in that ... also,if i check on operation Goal i mostly get more kils noted than i killed (and i m talking confirmed kills,means i was in the AO and took em out alone,still i get more enemys killed noted than i killed myself - how is that making sense? On a side note,the arty is OP by any means,you rly dont even need to leave the base when u got some training time with the arty script done :rolleyes: And oh yea,i need a possibility to "remove teammembers" cause as i noticed in some pub games you cant judge peoples skills/dedication on mission start,if you see someone is bringing the scores down by doing ...//insert any Domination retard action here// ... you need a option to remove him from your team again (admin choice only) Well,some quick thougts while sipping the sunday morning coffee :D Cheers -
Revive > Limited Respawns while the limited respawns are fun,its imho better to have a revive option,as it makes coop worthy ... Also,especially on CombatMaze you can run a pretty long distance without seeing any enemy at all - they seem all to stack up on the North Side of the maze,while South Side is mostly empty @Terrorist Deletion you mentioned,run into this quite a few times ... now we just lock the server once we started the mission and then its no biggie anymore @Celery Bandages didnt appeared to me the last times i played it,except yesterday nearly around end when i climbed on the oil rig the option came up the first time ... while for the rest of the guys it seemed to work since the start Anyway,thumbs up
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CO40 - War in Takistan: Operation Iron rains (WIT)
TheScar replied to code34's topic in ARMA 2 & OA - USER MISSIONS
well,good to know but still isnt usefull at all if the nukes start hitting your base on the first missions (and by chance that happens pretty often for me) besides the point i dislike editing it to get over this,i would appreciate a parameter to set it ON/OFF the whole point of propability is useless in my opinion,because in a real conflict (yadda yadda) you would propably know about their nuke abilities and it would be a prior target in missions to get rid of it/eleminate the chance of getting their nukes up Also,there is no point in firing your badass weapon on the first engagements To sum it up,script NB to start earliest from w10 on,then with a chance to get base hit or get rid of it once and for all -
just wanted to leave a comment on this two (now three) missions,discovered em over @ ArmAholic and had good fun fighting in it Feruz Abad is a bit dull due to the sniping power and lack of AI to get up to your positions CombatMaze is ace,i admit i luv labyrinths to fight in - but depending on AI numbers the first 100m are mostly without enemys and they all bunch up on the end area Still,great fun to be had *thumb up*
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CO40 - War in Takistan: Operation Iron rains (WIT)
TheScar replied to code34's topic in ARMA 2 & OA - USER MISSIONS
ok,just had a run on WiT:Unleashed today too and i need to complain about a thing both WiT´s seem to share: Nuclear Bombing I dont mind bringing in the idea of Nuclear Bombs and the radiation zones they cause for the rest of the game,but what imho is rly a showstopper is NB´s on homebase ... I played WiT (1.26+1.28 version) and faced NB´s starting on Mission 2 and hit base at around Mission 4/5,i just stopped playing WiT:Unleashed a few minutes ago because a NB hit the base on the start of Mission 2 - not rly a good thing to keep you combat rdy lol This raises some serious questions,you got A10s,AH64s,M1s and all the other neat stuff but your HQ lacks some sort of rocket protection? Counter Measures to at least get back to a combat rdy status after a NB hit your base? Takistanis that fire the big ones just at the start for having a laugh? Srsly,take that into consideration pls,as i dont see the big win in this,except it happens on the last 3-4 missions,which would be at least understandable from the tactical side of view Anyway,still great mission(s)(both of em) Thumbs up