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Everything posted by TOTAL22
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Dynamic-AI-Creator (DAC) V3.0 released
TOTAL22 replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, Siola and all. I'm new to this thread and I would like to ask some stupid questions if any of you guys don't mind. Simply said, I'm just curious about "What the hek is DAC?". Yes, I've read the first post and read all the feature list that was there but I still can't get an idea of what exactly this addon will do in a mission. I know a little about what UPSMON does and its functions. So if any of you guys would recommend using DAC, what is great about DAC compared to/over UPSMON? In other word, whats the difference, exactly? Another question which is a little related to the first question, is whats the difference between the addon version and script-only version(which is said to be released soon)? I'm predicting addon version will offer additional features that are not available in the script-only version, but what are those features? What I want to decide here is that if those addons are worth the effort for me to ask all my clan members to install it to their ArmA2. Lastly I would like to explain the reason I'm asking these questions is that those feature list on the first post are all Greek to me. I don't make missions, I don't know anything about scripts, so you might think "Why are you interested in DAC if you are not going to use it?", but I have to decide which addons should be used for my communities server. Therefore, you might want to rewrite those feature lists so dumbasses like me might get an idea about what it does. :) hmm.. maybe not. I'm just dumb :o -
How do you suppose to pronouce it anyway? ACRE - eiker?
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I too think the current normal talking mode travels too far. Some distance between normal and whisper should be used as a new normal talking mode. Then, I don't think a whisper mode will be much needed. And yes, I want some realistic speech distances. :) I don't like the toggle type button to switch between whisper/normal/yell, so I'm just thinking of a way to make them push-to-yell/push-to-whisper but also I would like to use as less buttons on my keyboard as possible. I'm just thinking of a way to fulfill those requirements. What I'm suggesting/proposing here is shorten the voice travel distance of normal talking mode and make a single push-to-yell key. I personally think this is a balanced solution.
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We too are using each of the talking modes when using original A2T. So it is needed at least by me. But I always didn't like the toggle feature. You forget that you are on a whisper mode and try to talk to someone 10meters away. How about a 'press-to-shout' key? On the other hand, I don't think the whisper mode is being used very much.
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So, if in the future the ACE team includes your radio objects in the ACE2 pack then all will be well. Right?
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Mando Missile ArmA for ArmA 2
TOTAL22 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Mandoble. The UH1Ys Laser marker is currently unlockable by the MMAs systems. Could you/will you add the "transmit laser target" action to the UH1Ys Observer for the next version of MMA? Thanks TOTAL22 -
We too are having the same problem when we have a coop session of about 30 people. The problem is already known, and I've heard that the next version will have none of these problems anymore.
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Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
TOTAL22 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Maybe this is not the place to ask, but a quick question. Is DevHeaven down? I can't access it and it says, Just wanting to check if I'm not the only one experiencing this? -
Mando Missile ArmA for ArmA 2
TOTAL22 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I too. :( -
User Add-On Guide for more Realism and Immersion (ACE2-based)
TOTAL22 replied to the.d's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hey people. Could anyone volunteer to put up a central addonsync server where we can download this compilation package and maybe updated regularly when some of the mods in the package are updated. I would so much like to see a addonsync server where I can download this compilation from, because it is quite a pain in my butt to ask everyone comming to my server to download every single addons from different servers and put them together for them selfs. I could have built the addonsync server with this feature myself, but as I have already too much in my hands and have low bandwidth, I thought if theres anyone with open hands and high bandwidth, they might do a better job then me. :p After all, its just a suggestion and if anyone thinks I'm talking rubbish, plz ignore me ;) I just like the idea of putting the best of the best mods out there and compiling them for to be used as one package. I think The.D is doing a supperb job! -
how come? Any understandable explanations for a person who doesn't understand any programming?
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Hi just a quick question. Are there any plans to make this system work on multiplayer, so multiple people could enjoy the mission on the spot? Is this possible?
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A.C.E. Advanced Combat Environment - Public Beta *2*!
TOTAL22 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
well, the F35 is there because ACE team can't remove anything from vanilla ArmA2. Ain't I right? Just don't use the F35 if you are seeking realism. Same goes for Ka52s as well. -
Mando Missile ArmA for ArmA 2
TOTAL22 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
OK. Does that mean I have to give up about using the EASA module in combination with MMA? -
Mando Missile ArmA for ArmA 2
TOTAL22 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I've loaded the AV8B Harrier with Mk82s with EASA module and I've loaded Maverics(AGM65s) and AIM-9s. I could use the cannon, but I couldn't use either of the missiles via MMA. -
Mando Missile ArmA for ArmA 2
TOTAL22 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the answer Mandoble! That cleared all the mugginess in my mind. I would just like to say again, it is totally alright for me to write the extra mod line in the shortcut. And my question was not quite about if MMA was going to be included in the ACE mod. I was just curious that if MMA was supposed to be compatible with ACE2 then you might/might not have needed some cooperation between ACE development team and you. Therefore, I was also curious if that cooperation was planned/ongoing. I should have described that in more detail in the first place, sorry about that. But now, I know that the one whos making the MMA compatible with ACE2 is Cyborg, I should have asked that question about compatibility to him instead. Now, that my first question is answered, please excuse me to ask another question. Possibly, this one could be answered by Cyborg, if he sees this. I know that if I change the weapon load-out on an AV8B with the ACE EASA module, I will not be able to select the newly loaded weapons with mando missile system. Could this possibly be fixed? I think this is the only compatibility issue I find at the moment, which is very good! And lastly, I almost forgot to say thank you very much for the great work you guys have done. -
Mando Missile ArmA for ArmA 2
TOTAL22 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I ought to wait for Mandobles answer but it seems that the mod is not going to be included in ACE2 package. And I'm totally fine with that. But if it is so, then I would like to see things like ACE2s EASA module to be compatible with MMA and other compatibility issues to be fixed. Can I expect/hope this will be done in the future? -
Mando Missile ArmA for ArmA 2
TOTAL22 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello Mandoble. I've been redirected from the ACE2 beta2 thread to ask you if you were going to let ACE2 team implement your work into their mod? Its quite silly to see from my eye where ACE2 is trying to build their own helicopter FCS and flare/chaff system when there is a very good and realistic Mando Missile mod is there. I would like to hear your opinions and comments on this topic. -
A.C.E. Advanced Combat Environment - Public Beta *2*!
TOTAL22 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Any future plans on incorporating Mando Missile ArmA into ACE2 once its finished the beta stage(ACE2 and MMA)? By that, I mean When the MMA is out of its beta stage, is there any plans to include the MMA package in the future ACE2 beta/milestone releases? -
AddonSync2009 (downloader, launcher)
TOTAL22 replied to Yoma's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ah, I never thought about looking in there. Thanks, Ill have a look. -
AddonSync2009 (downloader, launcher)
TOTAL22 replied to Yoma's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, I appreciate your work Yoma. Great work I need a little help on setting up a Addon Sync 2009 server for my server. Are there any plans to make a manual on how to set up a addon sync server anytime soon? It would be very handy. Thanks in advance. -
Dedicated server no longer showing in game list after update to 1.05
TOTAL22 replied to tromac's topic in ARMA 2 & OA - MULTIPLAYER
Any updates on work arounds? How come most servers are still showing up in the list but not ours :( -
A.C.E. Advanced Combat Environment - Public Beta!
TOTAL22 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi I've got a little question again, why did you guys remove the action icons like the 'pointing hand' and 'Auto-hover' action icons. Where there some intentions? If then, what is it? I would like the Auto-hover icon back at least. Because it indicates me whether I have the Auto-hover on/off without looking into the action menu. -
A.C.E. Advanced Combat Environment - Public Beta!
TOTAL22 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ive heard something about a helicopter pilot using side view camera, but I coudn't find any documents on it. Is it not implemented yet? or am I having a daydream...? -
A.C.E. Advanced Combat Environment - Public Beta!
TOTAL22 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I thought it was Shift+V. no?