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TheDaddy2003

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About TheDaddy2003

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  1. TheDaddy2003

    Server settings

    server is crashing when we have 30 people on or more. yet 50% cpu is idle with plenty of resources memory etc. i assume it can only be the config files. those of u who run 30+ servers that remain full 24/7 can u please share your server.cfgs and arma.cfg profiles thanks!
  2. TheDaddy2003

    Remote Admin Tool?

    is there one, ArmA is in desperate need of a tool where i can quickly alt tab out of game to ban people.
  3. anyone got a link with the latest .exe server file. along with server.cfg etc and a write up on how to set it up thx. as many varibles as possible also to stop cheaters thx.
  4. TheDaddy2003

    What are the best servers?

    we've just set up a server [EVO] Clan - www.evoclan.net IP:193.200.158.201:4000 any ideas or suggestions on improving it let us know, we are also recruiting and looking for dedicated admins to deal with idiots (membership required for admin).
  5. TheDaddy2003

    How about a New public server ?

    Seeing as [EVO] www.evoclan.net currently host the number 1 ArmA Server. I feel with the repuation the server has we could contribute more to the community. I could host another lag free none EVOLUTION server just tell me if you think its a good idea along with a link suggestion to the maps. Id apprieciate some regular donations as servers cost money and we could maybe agree on admin in return for donations or something. Let me know what you think. id propose co-op only (minimum 30 players) server with varied maps.
  6. TheDaddy2003

    MP Hacks/Scripts advice please

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// Note: you must use """" for one quote and """""""" for two, etc. //dooacsInitScript = "titleText [""""Welcome"""", """"PLAIN""""]; setTerrainGrid 50"; dooacsInitScript = ""; //dooacsDisabledPatches = "[""""LameAddon"""", """"AwesomeAddon""""]"; dooacsDisabledPatches = "[""""XAM_classes"""", """"XAM_Markers""""]"; this is all i have in your cfg file anything else i should add?<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> sreV prefix dooacs config.bin IoG dooacs.sqf VnG: dooacsconfig.sqf nmG raP CfgPatches 7 CfgVehicles DooACS I units weapons requiredVersion =requiredAddons Man CAManBase Land_VASICore Land_Runway_PAPI N Man EventHandlers N init if (isServer and isNil "DooACSInit") then {DooACSInit = true; [] execVM "\dooacs\dooacs.sqf"} N Land_VASICore EventHandlers t init if (isServer and isNil "DooACSInit") then {DooACSInit = true; [] execVM "\dooacs\dooacs.sqf"} private ["_l"]; dooacsInitScript = ""; dooacsDisabledPatches = "[]"; call compile preprocessFile "dooacsconfig.sqf"; _l = "Logic" createVehicle [0, 0]; _l setVehicleInit " [] spawn { private [""_trg""]; _trg = createTrigger [""EmptyDetector"", [0, 0]]; _trg setTriggerStatements [""local player or isServer"", "" [] spawn { while {true} do { dooacsPublicStr = """"""""; waitUntil {dooacsPublicStr != """"""""}; [playerSide, """"Base""""] sideChat dooacsPublicStr; if (isServer) then {localize dooacsPublicStr}; sleep 0.1; }; }; [] spawn { private [""""_myIn"""", """"_badPatch"""", """"_countCfg"""", """"_trg""""]; _myIn = { private [""""_return""""]; _return = false; { if (_x == _this select 0) exitWith {_return = true}; } forEach (_this select 1); _return; }; _badPatch = { private [""""_cfg"""", """"_return""""]; _cfg = configFile / """"CfgPatches""""; _return = false; for [{_i = 0}, {_i < count _cfg}, {_i = _i + 1}] do { if (isClass (_cfg select _i) and [configName (_cfg select _i), " + dooacsDisabledPatches + "] call _myIn) exitWith { [playerSide, """"Base""""] sideChat """"Please disable """" + configName (_cfg select _i) + """" and reconnect to the server. Thanks!""""; _return = true; }; }; _return; }; _countCfg = { private [""""_count"""", """"_i"""", """"_cfg""""]; _count = 0; for [{_i = 0}, {_i < count _this}, {_i = _i + 1}] do { _cfg = _this select _i; if (configName _cfg == """"action"""") then {_count = _count + 1}; if (isClass _cfg) then {_count = _count + (_cfg call _countCfg)}; }; _count; }; if (!isServer and count " + dooacsDisabledPatches + " > 0 and [] call _badPatch) then { sleep 4; _trg = createTrigger [""""EmptyDetector"""", [0, 0]]; _trg setTriggerStatements [""""true"""", """""""", """"""""]; _trg setTriggerType """"END6""""; } else { if (!isServer and ((configFile / """"RscDisplayMPInterrupt"""") call _countCfg != 0 or (configFile / """"RscDisplayOptions"""") call _countCfg != 0 or localize """"STR_ED_DIALOGOPEN"""" != """""""")) then { dooacsPublicStr = format [""""DooACS: %1 caused a flagrant error!"""", name player]; publicVariable """"dooacsPublicStr""""; sleep 1; _trg = createTrigger [""""EmptyDetector"""", [0, 0]]; _trg setTriggerStatements [""""true"""", """""""", """"""""]; _trg setTriggerType """"END6""""; } else { [playerSide, """"Base""""] sideChat """"DooACS: Pass""""; " + dooacsInitScript + " }; }; }; "", """"]; }; "; processInitCommands; dooacsInitScript = "titleText [""""Welcome"""", """"PLAIN""""]; setTerrainGrid 50"; dooacsDisabledPatches = "[""""wms_smcfv2""""]"; K A.+O_x[
  7. TheDaddy2003

    MP Hacks/Scripts advice please

    I have 2 common problems with my server at the moment which are... 1) TeamKillers, people are able to mount the UH (Choppar) without getting any TK Penalty and constantly TK people that respawn in the hanger. 2) this is a quote from a regular vistor to my server "- During my time, the server has been hacked like twice, apparently there's a way in which someone can modify the server dramatically, eg. changing day to pitch-black night and adding mad weapons for everyone, etc. That sucks, but luckily its only happened twice, and if there's some vurnebility in ArmA, I'm not sure what could be done about this. Usually it ends up in the hacker crashing the server, so probably even if you had an admin on and you banned the guy, he could still crash it. Ban them anyways, though, what do you have to loose if they're going to screw your server up anyways, and it's more fun that way. " By The Way, is it possible to ban by UNIQUE user ID, CD Key or only IP? If its possible to enforce all these measures please share. Server CFG <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">checkfiles[]={ // Checks if these files are equal to the servers files. If one or more is not, player will be kicked from server "HWTL\dta\data3d.pbo", "dta\data3d.pbo", "dta\bin.pbo", "dta\core.pbo", "AddOns\A10\config.bin", "AddOns\A10\config.cpp", "AddOns\air3\config.bin", "AddOns\air3\config.cpp", "AddOns\air\config.bin", "AddOns\air\config.cpp", "AddOns\animals\config.bin", "AddOns\animals\config.cpp", "AddOns\Anims\config.bin", "AddOns\Anims\config.cpp", "AddOns\buildings\config.bin", "AddOns\buildings\config.cpp", "AddOns\Ca\config.bin", "AddOns\Ca\config.cpp", "AddOns\characters\config.bin", "AddOns\characters\config.cpp", "AddOns\desert\config.bin", "AddOns\desert\config.cpp", "AddOns\IntroAnims\config.bin", "AddOns\IntroAnims\config.cpp", "AddOns\language\config.bin", "AddOns\language\config.cpp", "AddOns\misc\config.bin", "AddOns\misc\config.cpp", "AddOns\miscUS\config.bin", "AddOns\miscUS\config.cpp", "AddOns\missions\config.bin", "AddOns\missions\config.cpp", "AddOns\plants\config.bin", "AddOns\plants\config.cpp", "AddOns\roads\config.bin", "AddOns\roads\config.cpp", "AddOns\rocks\config.bin", "AddOns\rocks\config.cpp", "AddOns\sara\config.bin", "AddOns\sara\config.cpp", "AddOns\signs\config.bin", "AddOns\signs\config.cpp", "AddOns\sounds\config.bin", "AddOns\sounds\config.cpp", "AddOns\tracked\config.bin", "AddOns\tracked\config.cpp", "AddOns\ui\config.bin", "AddOns\ui\config.cpp", "AddOns\UIFonts\config.bin", "AddOns\UIFonts\config.cpp", "AddOns\voice\config.bin", "AddOns\voice\config.cpp", "AddOns\water\config.bin", "AddOns\water\config.cpp", "AddOns\weapons3\config.bin", "AddOns\weapons3\config.cpp", "AddOns\weapons\config.bin", "AddOns\weapons\config.cpp", "AddOns\wheeled3\config.bin", "AddOns\wheeled3\config.cpp", "AddOns\wheeled\config.bin", "AddOns\wheeled\config.cpp", }; maxPlayers=100; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. maxCustomFileSize=200000; // Maximum amount of Bytes allowed to each player for his custom files like face and music Kickduplicate=1; // Each ArmA version has its onw ID. If kickduplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures=1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on equalModRequired=0; // If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers=1; Â // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold=0.99; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN=1; // If set to 1, Voice over Net will not be available vonCodecQuality=0; // Quality from 1 to 10 persistent=1; // If 1, missions still run on even after the last player disconnected. 3rdPersonView=0; // Probably does not work here, should be set in the .armaprofile file of the server difficulty="regular"; // Probably does not work here, should be set in the .armaprofile file of the server // SCRIPTING ISSUES onUserConnected=""; // self-explaining onUserDisconnected=""; doubleIdDetected="kick"; regularcheck="{}"; onDifferentData="{}"; //onUnsignedData="server globalChat format['Player %1 is using unsigned data.', (_this select 0)];"; // unsigned data detected onUnsignedData="kick (_this select 0)"; onHackedData="kick"; // tampering of the signature detected, see also verifySignatures above thanks in advance.
  8. TheDaddy2003

    DAnti-Cheat System

    dolittle i heard its possible to use your mod to write timed messages? is it possible? Im looking for a script or what ever is required so i can send messages every 60 second for the whole duration of the map, can you help me with this task please? Thanks in advance!
  9. TheDaddy2003

    Remote Admin - Server Messaging.

    yes i want pre-defined messages, i dont care how they are sent so long as the people on the server see them. How can i do this?
  10. TheDaddy2003

    Remote Admin - Server Messaging.

    yeah thats pretty stupid. Any suggestions on a script for messages ever 30/60 seconds ?
  11. TheDaddy2003

    Network settings

    Brit what are your current Settings?
  12. TheDaddy2003

    Config Settings for Evolution

    1) im having serious dysnc errors everytime somebody connects to the server. The server is only Running Arma its a Quad Core 6700, 4GB Ram in a UK Datacenter on a 100Mbit line. Load isn't the issue, its server bandwidth varibles i presume. So what can i edit to optimize the play of Evolution Missions red and blue. Current setting MaxCustomFileSize=350000; MaxSizeNonguaranteed=192; MaxSizeGuaranteed=512; MaxMsgSend=192; MinBandwidth=16384000; MaxBandwidth=32768000; MinErrorToSend=0.008; ive also tried MaxMsgSend=384; //Default: 128 MaxSizeGuaranteed=1024; //Default: 512 MaxSizeNonguaranteed=512; //Default: 256 MinBandwidth=3145728; //Default: 131072, satt til 3 Mbit MaxBandwidth=104857600; // 100 Mbit MinErrorToSend=0.005; //Default: 0.01 MaxCustomFileSize=51200; // up til 50 Kb taken from armedassault.eu any suggestions on running a smooth 30 player or 50 player EVOLUTION Mission please. ----------------------------------------------------- 2) By the way, the best results ive had so far are from running an empty arma.cfg config. so my question is what are the default values if none are set? 3) Server.cfg, is it neccessary for all these addons to be checked if verify signature is on? // // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname=""; // The name of the server that shall be displayed in the public server list password=""; // Password for joining, eg connecting to the server passwordAdmin=""; // Password to become server admin. When Youre in Arma MP and connected to the server, type '#login xyz' reportingIP="armedass.master.gamespy.com"; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers logFile="server_console.log"; // Tells arma-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[]={ "", "", "", }; motdInterval=5; // Time interval (in seconds) between each message // JOINING RULES checkfiles[]={ // Checks if these files are equal to the servers files. If one or more is not, player will be kicked from server "HWTL\dta\data3d.pbo", "dta\data3d.pbo", "dta\bin.pbo", "dta\core.pbo", "AddOns\A10\config.bin", "AddOns\A10\config.cpp", "AddOns\air3\config.bin", "AddOns\air3\config.cpp", "AddOns\air\config.bin", "AddOns\air\config.cpp", "AddOns\animals\config.bin", "AddOns\animals\config.cpp", "AddOns\Anims\config.bin", "AddOns\Anims\config.cpp", "AddOns\buildings\config.bin", "AddOns\buildings\config.cpp", "AddOns\Ca\config.bin", "AddOns\Ca\config.cpp", "AddOns\characters\config.bin", "AddOns\characters\config.cpp", "AddOns\desert\config.bin", "AddOns\desert\config.cpp", "AddOns\IntroAnims\config.bin", "AddOns\IntroAnims\config.cpp", "AddOns\language\config.bin", "AddOns\language\config.cpp", "AddOns\misc\config.bin", "AddOns\misc\config.cpp", "AddOns\miscUS\config.bin", "AddOns\miscUS\config.cpp", "AddOns\missions\config.bin", "AddOns\missions\config.cpp", "AddOns\plants\config.bin", "AddOns\plants\config.cpp", "AddOns\roads\config.bin", "AddOns\roads\config.cpp", "AddOns\rocks\config.bin", "AddOns\rocks\config.cpp", "AddOns\sara\config.bin", "AddOns\sara\config.cpp", "AddOns\signs\config.bin", "AddOns\signs\config.cpp", "AddOns\sounds\config.bin", "AddOns\sounds\config.cpp", "AddOns\tracked\config.bin", "AddOns\tracked\config.cpp", "AddOns\ui\config.bin", "AddOns\ui\config.cpp", "AddOns\UIFonts\config.bin", "AddOns\UIFonts\config.cpp", "AddOns\voice\config.bin", "AddOns\voice\config.cpp", "AddOns\water\config.bin", "AddOns\water\config.cpp", "AddOns\weapons3\config.bin", "AddOns\weapons3\config.cpp", "AddOns\weapons\config.bin", "AddOns\weapons\config.cpp", "AddOns\wheeled3\config.bin", "AddOns\wheeled3\config.cpp", "AddOns\wheeled\config.bin", "AddOns\wheeled\config.cpp", }; maxPlayers=64; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. maxCustomFileSize=200000; // Maximum amount of Bytes allowed to each player for his custom files like face and music Kickduplicate=1; // Each ArmA version has its onw ID. If kickduplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures=1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on equalModRequired=0; // If set to 1, player has to use exactly the same -mod= startup parameter as the server. persistent=1; // VOTING voteMissionPlayers=1; Â // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold=0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN=1; // If set to 1, Voice over Net will not be available vonCodecQuality=0; // Quality from 1 to 10 persistent=1; // If 1, missions still run on even after the last player disconnected. 3rdPersonView=0; // Probably does not work here, should be set in the .armaprofile file of the server difficulty="regular"; // Probably does not work here, should be set in the .armaprofile file of the server // SCRIPTING ISSUES onUserConnected=""; // self-explaining onUserDisconnected=""; doubleIdDetected="kick"; regularcheck="{}"; onDifferentData="{}"; //onUnsignedData="server globalChat format['Player %1 is using unsigned data.', (_this select 0)];"; // unsigned data detected onUnsignedData="kick (_this select 0)"; onHackedData="kick"; // tampering of the signature detected, see also verifySignatures above class Missions // list of missions that will be played in cyclic order { class EvolutionB2 // any mission name here { template = EvolutionB2.Sara; // directory or file name of the mission (without extension pbo) - the mission must be located in directory MPMissions cadetMode = 1; // 0 = difficulty veteran, 1 difficulty cadet }; class EvolutionR2 // any mission name here { template = EvolutionR2.Sara; // directory or file name of the mission (without extension pbo) - the mission must be located in directory MPMissions cadetMode = 1; // 0 = difficulty veteran, 1 difficulty cadet }; };
  13. Hi im mainly after a script or a remote admin tool that will let me send random messages at a set interval. Is this possible in ArmA? and is there any remote admin tool out there!
  14. TheDaddy2003

    Arma battleye support for 1.09beta

    Please dont make this an optional component. 1.09 MUST Force All cients and Servers to run this anti-cheat, otherwise i fear in order to keep server popularity some server admins will choose not to run this!
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