TristanYockell
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Everything posted by TristanYockell
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Army of the Czecho-Slovakia republic 1938-1945
TristanYockell replied to petrtlach's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This addon looks great, more armour is always a good thing. -
Group Link 4 Special FX Edition
TristanYockell replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have seen this as well actually... -
I think the current system is complete Crap to be honest and BIS needs to fix it. The engine is capable of portraying semi realistic Armour Values, hitpoints are a pathetic excuse for vehicle armour. Come on BIS enough with the arcadish damage already, this is a combat simulator after all....:mad:.
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Nice_Boat Tank Damage System
TristanYockell replied to Nice_Boat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I cannot get this script to function properly. The original intent was to have inferior ammunition to have damage amounts slighly less than armour amounts of foes. The you use the Random # to make it so you still have the possibility to get a kill shot with your less powered ammo. Problem is as soon as you give a random number thats even 1 penetration point higher combined with ammo damage value than your foes armour value, it results in penetration 100% of the time. Which makes absolutely no sense.... I'll keep experimenting. -
Group Link 4 Special FX Edition
TristanYockell replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm making some desert combat missions with armour using GL4, I want to know how I can increase the engagement ranges. They don't start firing far away enough. I want to see 1500+m engagement range for tanks. -
Red Hammer Studios addons
TristanYockell replied to NSX's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yeah it does have it all thats forsure. -
Arma 2 Addon request thread
TristanYockell replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm again making a request for an Iraqi T-55 Engima. Thanks. If I had any modeling skills I would attempt it myself, but god help me I don't even know where to start with modeling. -
Red Hammer Studios addons
TristanYockell replied to NSX's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
And we need some T-62's, they are just plain awesome. Not to mention they are still very widely in use around the world. The russians still have them in active service and several thousand in storage as well. -
How I made Armour work with ACE2
TristanYockell replied to Pathy's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I wonder If this would work with P85 vehicles?. Edit nevermind, it doesnt work.......damn it. They always just blow up. -
VILAS addons release thread
TristanYockell replied to vilas's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Welcome back Vilas, I love your work. Your one of the only arma 2 modders who seems to care about making cold war era equipment for us to enjoy. For that I am extremely greatful. I remember you saying months ago in the addons request thread that a Iraqi T55 enigma may be possible to model sometime, is this still a possibility?. Having the iraqi equipment available would be great for gulf war missions. Thanks once again. -
PROPER projects - game tweaks of all sorts
TristanYockell replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Anyone have download links for these tweaks?, can't find them anywhere. Please and thank you. -
Nice_Boat Tank Damage System
TristanYockell replied to Nice_Boat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Do you think you could figure out a way to make this variable damage work?. I want the different ammos to have a set pentration value, but to have a small chance of them having a random added amount of damage added within a certain range of numbers. For example If you fire 100mm AP at a M1, it has a very low chance of doing critical damage, but its not entirely impossible. Because we cannot really model all these different parts, we have to make do with randomization of damage values to simulate the off chance of scoring a good hit. Do you think this is possible?, and I do agree that it needs to be converted to Sqf as right now its very laggy and gets bugged alot. I'd be willing to do all the damage tables and testing. My favorite aspect of arma 2 is vehicle combat. -
Nice_Boat Tank Damage System
TristanYockell replied to Nice_Boat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey everyone, sorry I didnt end up posting my P85 version of nice boats armour script, my computer died on me and I lost everything. Well I'm back at it again, I have about 65% of the P85 vehicles/weapon systems in. Now I have a question. Does anyone know about how exactly the NBRandomizer values effect the damage delt by a certain type of ammo. For example I have the 115mm AP ammo for T-62 as follows: Now My question is, will it by chance tack on 200 penetration points randomly, or will it instead pick a random number between 1 and 200 to add on additionally. See What I'm looking to do here is find a way to Randomly make this variable range of numbers that can be used to add additional penetration to a shot. This will help simulate the possibility of getting a lucky strike on a foe that you normally wouldnt take out. So does anyone know a way to make it so you can give the possibility of adding stopping power through a range of values. For example I'd like it so I'm shooting at an M1 Abrams frontally, first shot my shell hits with 570 penetration points plus randomly another 57 points added with the randomizer script, it still glaces off. Take another shot, 570 points plus another 190 points from randomizer script this time, it penetrates, M1this time goes boom. Understand what I'm getting at?. Once I have it working acceptably, I'll share it with everyone. -
The Lost Brothers Mod
TristanYockell replied to alpha9's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yeah I'm hoping for this as well . -
RH Aks Pack ver 1.2
TristanYockell replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
already checked empty and ammo, there is nothing remotely close to RH ak ect. very strange. -
RH Aks Pack ver 1.2
TristanYockell replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can't seem to find the weapons and ammo box for these anywhere, any ideas?. -
31st Normandy mod for ArmA2: WW2
TristanYockell replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
T roc you are the shiznat. -
31st Normandy mod for ArmA2: WW2
TristanYockell replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is it a problem with my particular release, I have noticed that the panthers have no internal views, its just a big black rectangle of the inside of the model, Also the Tigers are missing lower front hull textures. -
31st Normandy mod for ArmA2: WW2
TristanYockell replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
sounds great. -
31st Normandy mod for ArmA2: WW2
TristanYockell replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This mod is going to be legendary. -
31st Normandy mod for ArmA2: WW2
TristanYockell replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm trying to find a good free hosting service but that is proving difficult, anyone have any ideas?. -
31st Normandy mod for ArmA2: WW2
TristanYockell replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have msn messenger and I will be sure to report any errors I come across in a professional manner. -
31st Normandy mod for ArmA2: WW2
TristanYockell replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I vote quick release as well, I would be making missions like crazy. -
31st Normandy mod for ArmA2: WW2
TristanYockell replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sounds great!, Very excited, can't wait to see all of your hard work. -
WIP: Stuff you are working on 2!
TristanYockell replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
No its an M1 Carbine. Same rotary bolt gas piston system as the mini 14 though. I can see where you got mixed up because the older versions of the mini 14 "ranch" version had a wood barrel shroud, unlike the more common perforated black fiberglass shroud most people know the mini 14/30 for.