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iceman77

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Everything posted by iceman77

  1. Post the mission file. Someone is bound to have a look.
  2. Yeah well, my tutorial could use revising. It gets the job done, but I've learned alot myself since then. Austin_Medic made a dialog tutorial recently. It's floating around somewhere. I think it'd be a better "stepping stone" to KK's tuts. I haven't read it, but it has to be better than my old tut.
  3. I guess? If variablezz is the unit the Eh is assigned to..
  4. iceman77

    Looking for Developers

    I sent you a PM. We can keep it there. Then TS or w/e you use afterwords (if applicable).
  5. iceman77

    Looking for Developers

    Loot generator Digital loadout system light weight status hud Vehicle system Light vehicle respawn ---------- Post added at 17:51 ---------- Previous post was at 17:49 ---------- I haven't updated any of those in about a month. So I'm not sure if recent patches effected anything or not.
  6. iceman77

    Looking for Developers

    Skilled!? I wanted you to pay me to sit there and look good!
  7. iceman77

    Looking for Developers

    If I wasn't essentially homeless I'd apply. Is there pay involved?
  8. I would like to add that a good place to start would be Beginner's Guide To Arrays thread. It covers the very basics of arrays. Such as your OP question.
  9. == seems "safer". isEqualTo is for an exact comparison. I wouldn't say "stop using it".
  10. There are 4 elements in the selected array... eww.. Solved.
  11. iceman77

    CH View Distance Script

    Nice work Champ! :)
  12. It may have come across that way since the only example provided was comparing two arrays. Other than that the description does clearly say Unless all of this has only recently changed.
  13. Anything is possible. You are essentially the only one who can set a limit for yourself. It's a combination of a three things that make a legit game mode. The concept (imagination). The ability to see it through (coding skills) and people. Yes people. You can be super coder and make the best game mode since sliced bread.. but none of that matters if you don't have a solid base of people who are willing to give your game mode a try. Not only that, but stick it out through all of the potential debugging and faults. I've watched sooooo many good game modes fall through the cracks :p
  14. Yes sorry. I meant "Newbie". Noob just sounds so harsh when I came back and re-read it.
  15. Yeah you are right. Because when your typical noob come here and says "it wont work" that could mean any number of things...
  16. But... where is the problem. Do the JIP clients receive the action? Does the code just not work? .. I do know at the very least the hint would need to be broadcasted to all clients. [ ["omg hello"], "hint" ] call bis_fnc_mp;
  17. Can use it to compare just about any exact values from what I've seen. if (_number isEqualTo 0) then { // -- stuff }; or if (!(_number isEqualTo 0)) then { // -- stuff }; if ((typeOf _veh) isEqualTo "ClassNme") then { // -- stuff };
  18. iceman77

    [code] Markers

    Thanks everyone for taking your time out to help. Thanks for helping straighten out my quagmire that I call code. Thankyou thankyou. I really do a appreciate it. Oh damn. Wrong thread apparently.
  19. iceman77

    Dialog help (MAP)

    Hi lifeman live. I haven't used a map control in quite some time. Take a look @ this though. Should help. Ahh nvm I see you got it working.
  20. Well technically no lol. It stands for join in progress, but you've got the idea. :). Does the action appear for the JIP players? Or does the code just not work for JIPs? Some more specifics would be nice.
  21. iceman77

    CH View Distance Script

    There I fixed it. That wasn't that hard was it? Ignore me I'm a fucking dick.
  22. iceman77

    CH View Distance Script

    Yeah. Well I'm not gonna do something different and not mention it.. and have you potentially chasing your tail. ---------- Post added at 06:33 ---------- Previous post was at 06:31 ---------- Yeah. I said "button for example" long ago. You don't have to retrieve the edit box text via button action... I was only providing an visual example of how to retrieve the text from the edit box. Though is changing the VD and such as they type what you want :confused: I'll show myself the door :)
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