Jump to content

Tommo

Member
  • Content Count

    52
  • Joined

  • Last visited

  • Medals

Posts posted by Tommo


  1. Well I've been slavering away, solving various problems but I've finally finished creating my first ArmA infantry CTF! I've done lots of testing by myself and everything seems to work fine, haven't been able to test with other players but there shouldn't be any problems. There is a minor issue I'm having, not sure if its to do with the game itself, but when I click continue in the briefing it takes a little bit of time to start, not sure why. I decided to make it for 64 players but I'm not sure if I'm being optimistic or not since I haven't had the chance to play in any large ArmA games yet. Other than that enjoy! And report back your findings smile_o.gif

    Image 1

    Image 2

    Image 3

    Image 4

    Cluster One - Version 4

    {USI}_Tommo

    <span style='color:red'>Changes in version 4:

    * Added GUI when respawning, allowing selection of G36a, G36c, G36k or M249 so the ammo crates aren't needed when spawning with a common weapon.

    * Added extra weapons to the ammo crates.

    * Pretty much stopped the intro from playing when a player uses JIP, some players may hear the intro music but this is the best I can do for now.

    * Worked out how to only kill the player entering the spawn kill zones and not the whole team.

    * Spawn kill and spawn warning hints now display player name rather than just the team.

    * Reduced mission size by making some code more efficient.</span>

×