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Tommo

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Posts posted by Tommo


  1. I remember this in OFP, I think I tried it on a server I temporarily setup on my home network at some stage. Basically you can have a program that'll auto type /#login and then start from a and work its way through the alphabet, upper and lower case and also numbers, etc until it gets a match and the user is logged in. This could be how the password was found.


  2. The main point us CTF fans are trying to make in this thread is that we were expecting ArmA to be the same enjoyable style of gameplay as OFP, with the advantage of not waiting in the lobby for a game to finish along with improved graphics and physics. CTF in OFP is completely different to playing CS, I'm not sure how anyone can even find the slightest relation between CTF in OFP and playing CS, their two very different games. The whole reason we enjoy CTF in OFP is because of this unique style, we just weren't expecting ArmA to be this slow and clunky game that takes an unbelievable amount of time to perform the simplest of tasks (often its like the soldier your playing as is off on vacation, not in a war zone). Perhaps it'll change with future updates, perhaps not, either way I'll be here waiting for a chance to enjoy CTF in this game.


  3. I'm already aware of #monitor, etc, what I'm looking to do is somehow get the server fps and have it read by the mission so it can perhaps put the value of fps into an array every 5 seconds then tally a score at the end of the tests.


  4. Has anyone found/made a server stress test for ArmA? I'm thinking along the lines of some sort of mission that would put more stress onto it in stages until it crashes, in a way like 3DMark where the server would be given a score. If there isn't one in existence, is there a way get the server FPS into a mission?


  5. It should automatically update with a body onload=setTimeout, default is set to refresh every 5 seconds. What changes did you make to get it working? I've only found the css is gone from the top. Its weird, for some the installation has gone like a breeze and everythings working fine straight away, but for others (reports of problems have only been from people running Linux servers so far) there seem to be problems with adding the cookie, the server timezone and refreshing.


  6. I believe I've just found the problem, your using an older version of PHP! I was unable to replicate these errors, but I've been talking with someone else thats been having this problem and their using version 4. I'm using 5.2.1 and some of the functions I've used in the script aren't available till version 5.1 or so. Try updating to the latest version of PHP and it should fix everything, also check your cookies to see if anythings been entered.


  7. Hi all,

    I've been working in my spare time creating a PHP script which makes use of MySQL to store details about every player on a server! Basically it takes the player statistics that the server sends out and adds them to a database, adding new players as they join and continuously updating the scores as the game progresses. It keeps track of player statistics such as name, squad, score, deaths, games, frag rate, average score per game, total playing time and peak players on the server.

    This script is now available as a beta, I could go into more details here but its easiest to just direct you to the website:

    ArmA PHP Server Stats Homepage

    These two pages are also running the script as a bit of a preview:

    OGN COOP

    OGN VS

    The first server being monitored is using the current version but has only been running for a very short time, the second is an older version but shows how it looks after several games have been played.

    Enjoy!

    Tommo.


  8. Would it be possible to add the option of transferring admin to another player? I'm sure we've all had the experience of having to leave while being admin when the servers rather full and no one else can login. Not many people know how to vote in an admin so everyone ends up disconnecting when a 6 player map is chosen with 50 people on the server.


  9. To the people who voted no, care to explain why? We really need to see the actual ping we get to the server, not these boxes which basically say nothing. I wouldn't say a 300 ping is the best you can possibly obtain. Also need mission names to be shown in the browser, its very well that it says the type is CTF, but its a bit like saying my PC has a graphics card, there are many different types. I shouldn't need to use a website to find the name of the map being played without joining.


  10. To the people who voted no, care to explain why? We really need to see the actual ping we get to the server, not these boxes which basically say nothing. I wouldn't say a 300 ping is the best you can possibly obtain. Also need mission names to be shown in the browser, its very well that it says the type is CTF, but its a bit like saying my PC has a graphics card, there are many different types. I shouldn't need to use a website to find the name of the map being played without joining.


  11. I don't have this issue either, if I'm playing with a low ping ~6ms or a high ping >300 its fine for me. The only issue I've noticed is when choppers land, they seem to regularly take off vertically to ~20 metres then teleport straight back down to the ground. This makes it bloody hard to get into a chopper when its only on the ground for less than a second before jumping up again. Everyone else I've asked about this has noticed the issue as well.


  12. For some reason the server browser always shows a server as having an extra slot than whats in the server.cfg. For example, if I set the max players to 16 the browser reports the server having 17 slots. Does it have 16 or 17 slots? Or is this just some slight coding error that shows an extra slot when it isn't actually there?

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