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TZ Andersson

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About TZ Andersson

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  1. TZ Andersson

    Multiplayer

    It says loud and clear: "MULTIPLAYER" That contains all aspects of multiplayer. Even JIP, Maps, AI, Tanks, grass, wind and whatever
  2. TZ Andersson

    Multiplayer

    Maps maps maps HUUUUGE maps, that allows two airstrips and air to air battles, DOGFIGHTS. Today, NOT. To small Islands, you get HIT before takeof. How about if you could link maps together. Like Everon, Malden and Nogojev as one map. IF you fly past Everonborders the next map loads instantly and you fly over Malden or Nogojev. Or if you are mapmakinmonster, u can link up maps like MAD, i dont know the MAX size now, but imagine 50x50Km and link 4 of them up. That would be 200x200Km or something. Awsome
  3. TZ Andersson

    Ai thread

    FINALY, i can post. What i really need for OFP2 is a totaly improved AI engine. As it is now the AI´s used on their own are great. But the AI used togeather with LivePlayer are TOTAL IDOITS. I will also expect the AI to behave the same way in my command as on his own. Now, what the heck am i talking about. Well, if i use AI in M1A1 3AI in crew, it works like a dream(almost ) But if i am sitting in gunners place or in drivers place the others in crew(AI) acts like "WTF am i supposed to do??!??!!!??" EX: Im sitting on Airstrip on Everon, in M1A1, as gunner. I point at map on Montingac, the AI turnes the vehic around and drives straight into the ocean. Or straight into static forest and keeps bumpin it like "I can, i can, really i can" OR: Im playing a CTI and orders a AH64. Now i whant to get in as gunner, using AI as pilot. NOT POSSIBLE, AI pilot doesent even take of. All i will expect of OFP2 is a Normal AI behavior. To do the same in my command as on his own. Everything else is just a bonus since OFP allready is the best game EVER
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