Trenchfeet
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Everything posted by Trenchfeet
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they will be sitting on a bench facing inwards
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Hi unpbo the ch47.pbo that came wih restance and change the file in it that is called backup to a .p3d that should give you a rough guide how to set up a panel. Also you may need the comented config .zip file (try ofpec for that) it will tell you about what dials you can have for a chopper. If you need extra help download my p51,109 or spifire the models are unbinarized so you can check out the panel. (***note plane dials are different to choppers eg plane can only have 1 rpm gauge chopper has 2 etc.....)
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yep that worked. Its the correct code, it needs however a dying anim and a static dead anim but i have just used the same anim all the time
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yes check that you have the proxy in the unit model, i had a similar problem with a pilot addon im remaking where i deleted that proxy amongst other things (why oh why didn't i just leave it alone )
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1st try didn't work but i think i didn't define the path correctly   but hay, it didn't crash ofp Edit: 2nd try didn't work  now to check out the choppers Edit 3ed try this may work dont know addon still pboing add this to the very end of you config file if you are looking to do something similar like i am class CfgVehicleActions { C47Pilot = "C47Pilot"; }; class CfgMovesMC { class Actions { class NoActionsAll {}; class NoActions: NoActionsAll {}; class DeadActions: NoActions {}; }; class Default {}; class DefaultDie: Default {}; class States { class DeadState: Default {}; class Driver: Default {}; class C47Pilot: Driver { file="\MTYC47\C47Pilot.rtm"; speed=10000000000.000000; looped=1; variantsAI[]={"C47PilotV1",0.700000,"C47Pilot"}; interpolateWith[]={"C47PilotV1",0.500000}; equivalentTo="C47Pilot"; interpolationSpeed=1; connectTo[]={"C47PilotDying",1}; }; class C47PilotV1: C47Pilot { file="\MTYC47\C47Pilot.rtm"; speed=-4; looped=1; }; class C47PilotDying: DefaultDie { actions="NoActions"; file="\MTYC47\C47Pilot.rtm"; speed=3; looped=0; soundEnabled=0; connectFrom[]={"C47Pilot",1}; }; class C47PilotDead: C47PilotDying { actions="DeadActions"; file="\MTYC47\C47Pilot.rtm"; speed=10000000000.000000; terminal=1; connectFrom[]={"C47PilotDying",1}; connectTo[]={"DeadState",1}; }; }; }; also add/change in the CfgVehicles section this driverAction = ManActC47Pilot; gunnerAction = ManActC47Pilot; and hopefully it will work
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ummm you could try this topic i start recently http://www.flashpoint1985.com/cgi-bin....y501093
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thanks ExtracTioN im about to test it from the ch47 hope it works
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I wish i could help you there m8 but i too had some probs with the torpedos. I'll upload my work on the ww2ec forum for you too see
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Name: Trenchfeet Skills: Just check the web site. -model: Yes -texture: Yes -config: Yes -script: Yes -WRP edit: No -sound: Yes -mission: Yes -cutscenes: Yes -Animator. : Yes (addon animations not soldier) -Tag: TF_ Website: < Down atm will be updated soon with new link i will edit this later > Email: trenchfeet@hotmail.com
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This is probably a dumb question...
Trenchfeet replied to SolidSnake-(SNK)'s topic in ADDONS & MODS: DISCUSSION
the problem is that for eg bf1942 may compress there work so people can't take a peek so you can't open it. however thats where id start do a search for an opening tool first -
Check the MODS page at www.ofp.info website the demo is about 60+ mb?
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Great Work on the mule! adds another dimension to ofp gameplay
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i want a ww2 pilot with a leather jacket and an officers hat to go with a c47
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consideringf this island has been released on the ww22ec forums you should go check it out! i haven't been too busy i think there was a civil island released a few months ago it and several small islands with airports and as large area of ocean
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fast work at, progress is going really we since you mentoned it at ww2ec
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wow those are nice!! maybe you should release them anyawy? im sure some fun can still be had using them
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http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=54;t=34440;hl=storch thats the closest i can get to a turrent script working. likns may not work as TB may be down
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hay great texture work !!!! purfect for islands with reefs coral. Hope you can finish it  maybe contect Drow from Unsung War Mod they did a retex of water/ocean, (you can send him a pm)
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@Viriato I have noticed (dpboing the nimitz) that the scripts are intended to function when the ship is called "Nimitz", but somehow (beta version, remember) there is some kind of error and a error message apears (divided by 0 stuff), so maybe some one can take a peek at the scripts and fix what is wrong so all the AA and the SAM´s works properly.
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Great work, pure love sweat and tears have gone into this addon (about the destroyer it will be ww2 but can easialy converted to modern, but its going to take ages before its finished as i got delayed by another project)
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maybe we should make a tutorial some day bratty?
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Major Gripe best reply i've seen for ages purfect yep search for tutorials and inperticular goto bressels tutorials dont have the link right now sorry
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Major Gripe best reply i've seen for ages purfect yep search for tutorials and inperticular goto bressels tutorials dont have the link right now sorry
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thats a shame whats the reason for it? do we expect the missions to be too high of a quality with sounds/effects instead of for just enjoyment? I just hope my next release will fix this and that it will ignite the ofp community into making the most desired ww2 missions
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whos doing the trench bashin? My work stands for its self! and can't be rivaled i agree with path about his options at aia also i will finish the addons i started the demise was down to, too few real members in the end. there was about 2 addon makers a mod leader (tempory) and a couple of others. perhaps a warning to community members don just join a mod to beta test something etc..... thats kills the mod