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Trenchfeet

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Everything posted by Trenchfeet

  1. Trenchfeet

    Adding a static animation

    they will be sitting on a bench facing inwards
  2. Trenchfeet

    Search tutorial for create panel

    Hi unpbo the ch47.pbo that came wih restance and change the file in it that is called backup to a .p3d that should give you a rough guide how to set up a panel. Also you may need the comented config .zip file (try ofpec for that) it will tell you about what dials you can have for a chopper. If you need extra help download my p51,109 or spifire the models are unbinarized so you can check out the panel. (***note plane dials are different to choppers eg plane can only have 1 rpm gauge chopper has 2 etc.....)
  3. Trenchfeet

    Adding a static animation

    yep that worked. Its the correct code, it needs however a dying anim and a static dead anim but i have just used the same anim all the time
  4. Trenchfeet

    Unit w/ pistol help

    yes check that you have the proxy in the unit model, i had a similar problem with a pilot addon im remaking where i deleted that proxy amongst other things (why oh why didn't i just leave it alone )
  5. Trenchfeet

    Adding a static animation

    1st try didn't work but i think i didn't define the path correctly   but hay, it didn't crash ofp Edit: 2nd try didn't work  now to check out the choppers Edit 3ed try this may work dont know addon still pboing add this to the very end of you config file if you are looking to do something similar like i am class CfgVehicleActions { C47Pilot = "C47Pilot"; }; class CfgMovesMC { class Actions { class NoActionsAll {}; class NoActions: NoActionsAll {}; class DeadActions: NoActions {}; }; class Default {}; class DefaultDie: Default {}; class States { class DeadState: Default {}; class Driver: Default {}; class C47Pilot: Driver { file="\MTYC47\C47Pilot.rtm"; speed=10000000000.000000; looped=1; variantsAI[]={"C47PilotV1",0.700000,"C47Pilot"}; interpolateWith[]={"C47PilotV1",0.500000}; equivalentTo="C47Pilot"; interpolationSpeed=1; connectTo[]={"C47PilotDying",1}; }; class C47PilotV1: C47Pilot { file="\MTYC47\C47Pilot.rtm"; speed=-4; looped=1; }; class C47PilotDying: DefaultDie { actions="NoActions"; file="\MTYC47\C47Pilot.rtm"; speed=3; looped=0; soundEnabled=0; connectFrom[]={"C47Pilot",1}; }; class C47PilotDead: C47PilotDying { actions="DeadActions"; file="\MTYC47\C47Pilot.rtm"; speed=10000000000.000000; terminal=1; connectFrom[]={"C47PilotDying",1}; connectTo[]={"DeadState",1}; }; }; }; also add/change in the CfgVehicles section this driverAction = ManActC47Pilot; gunnerAction = ManActC47Pilot; and hopefully it will work
  6. Trenchfeet

    Static animation

    ummm you could try this topic i start recently http://www.flashpoint1985.com/cgi-bin....y501093
  7. Trenchfeet

    Adding a static animation

    thanks ExtracTioN im about to test it from the ch47 hope it works
  8. Trenchfeet

    Need help with custom torpedos

    I wish i could help you there m8 but i too had some probs with the torpedos. I'll upload my work on the ww2ec forum for you too see
  9. Trenchfeet

    A comprehensive list of mods

    Name: Trenchfeet Skills: Just check the web site. -model: Yes -texture: Yes -config: Yes -script: Yes -WRP edit: No -sound: Yes -mission: Yes -cutscenes: Yes -Animator. : Yes (addon animations not soldier) -Tag: TF_ Website: < Down atm will be updated soon with new link i will edit this later > Email: trenchfeet@hotmail.com
  10. Trenchfeet

    This is probably a dumb question...

    the problem is that for eg bf1942 may compress there work so people can't take a peek so you can't open it. however thats where id start do a search for an opening tool first
  11. Trenchfeet

    I44 help

    Check the MODS page at www.ofp.info website the demo is about 60+ mb?
  12. Trenchfeet

    Crate mule is out!

    Great Work on the mule! adds another dimension to ofp gameplay
  13. Trenchfeet

    Addon everyone wants

    i want a ww2 pilot with a leather jacket and an officers hat to go with a c47
  14. Trenchfeet

    Ocean

    consideringf this island has been released on the ww22ec forums you should go check it out! i haven't been too busy i think there was a civil island released a few months ago it and several small islands with airports and as large area of ocean
  15. Trenchfeet

    Messerschmitt "libelle"

    fast work at, progress is going really we since you mentoned it at ww2ec
  16. Trenchfeet

    1800's addons?

    wow those are nice!! maybe you should release them anyawy? im sure some fun can still be had using them
  17. Trenchfeet

    C130 - spectre gunship!

    http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=54;t=34440;hl=storch thats the closest i can get to a turrent script working. likns may not work as TB may be down
  18. Trenchfeet

    New sky pack

    hay great texture work !!!! purfect for islands with reefs coral. Hope you can finish it  maybe contect Drow from Unsung War Mod they did a retex of water/ocean, (you can send him a pm)
  19. Trenchfeet

    Uss nimitz by hawk & dasquade

    @Viriato I have noticed (dpboing the nimitz) that the scripts are intended to function when the ship is called "Nimitz", but somehow (beta version, remember) there is some kind of error and a error message apears (divided by 0 stuff), so maybe some one can take a peek at the scripts and fix what is wrong so all the AA and the SAM´s works properly.
  20. Trenchfeet

    Uss nimitz by hawk & dasquade

    Great work, pure love sweat and tears have gone into this addon (about the destroyer it will be ww2 but can easialy converted to modern, but its going to take ages before its finished as i got delayed by another project)
  21. Trenchfeet

    Instrument panel

    maybe we should make a tutorial some day bratty?
  22. Trenchfeet

    Turret help

    Major Gripe best reply i've seen for ages purfect yep search for tutorials and inperticular goto bressels tutorials dont have the link right now sorry
  23. Trenchfeet

    Turret help

    Major Gripe best reply i've seen for ages purfect yep search for tutorials and inperticular goto bressels tutorials dont have the link right now sorry
  24. Trenchfeet

    Aia mod died !

    thats a shame whats the reason for it? do we expect the missions to be too high of a quality with sounds/effects instead of for just enjoyment? I just hope my next release will fix this and that it will ignite the ofp community into making the most desired ww2 missions
  25. Trenchfeet

    Aia mod died !

    whos doing the trench bashin? My work stands for its self! and can't be rivaled i agree with path about his options at aia also i will finish the addons i started the demise was down to, too few real members in the end. there was about 2 addon makers a mod leader (tempory) and a couple of others. perhaps a warning to community members don just join a mod to beta test something etc..... thats kills the mod
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