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Totmacher

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Posts posted by Totmacher


  1. For me its 3ds max for all what i do. But if i only make simple things for flashpoint than its o2. I think it depents on what you would like to do and wich technique you would like to use. I see big problems in the missing UVmap map function in o2 light. Sure you can model a lowpoly human in o2 but making good maps seems to impossible. Best example are lasers soldier all parts are cylinders or similar objects or other simple goemetries these can be mapped, but what is if this soldier is one geometrie where all parts are connected together like the bis resistence humans how would you map them ? But on the other side all what you do in o2 can be directly viewed in the game engine and what you see is exactly the same you see in the game. And i think o2 is more than only a modelling programm. For real modelling i think its useless. I begann to modelling weapons and than i go to the mapping part and was very frustrated, how the hell i can map my modells in o2 without using gizmo and planer maps ? The only way was exporting and do it in other programms. Why i dont start in other programms must it realy be o2. At the end i only use these planner and gizmos.

    Zbrush is a realy cool tool you can make models in brushing them with very impresive deteils and making normalmaps with these deteils and aplaying them on lowpoly models. 3ds max can handle normalmaps too or render them. But the best is in you can view dx9 shaders in max in realtime with hdr support.

    for me its max what is the best,.. Character animation, lighning effects,. normalmaps,.. dx support,.. unwrapping etx.

    and sorry for that bad english confused_o.gif .


  2. Amazing E3 screens, its like my dreams come true. I ever dreamed from an ofp engine with modern effects. I played söldner or Joint Operations and many more with beautifull engines but the feeling wasnt like ofp. And here you can see its still ofp. And if its true that the ofp developers focus more on technical improvements as graphical and if i see the screen(s) than its like my dreams become true.


  3. Here are some pics from me. I showed some of them in the wallpaper thread.

    I made and skinned these models in o2 for ofp. Later i impoted them into max were i made the rendered images on the weapons itself is nothing changed i added only the backround in max and placed some lights.

    http://www.tacticalblunder.com/~upload...._04.jpg

    http://www.tacticalblunder.com/~upload...._04.jpg (high resolution render can see the full quality of the texture)

    http://www.tacticalblunder.com/~upload....7_2.jpg

    http://www.tacticalblunder.com/~upload...._02.jpg (2 colour cell shaded) + postwork

    Sry i cant show any bulldozer pics now because my o2 dont work anymore on this 2 year old windows installation.

    http://www.tacticalblunder.com/~uploads/Totmacher/CW_VDV/Image_005.jpg

    http://www.tacticalblunder.com/~uploads/Totmacher/CW_VDV/Image_006.jpg

    http://www.tacticalblunder.com/~uploads/Totmacher/CW_VDV/Image_007.jpg

    http://www.tacticalblunder.com/~uploads/Totmacher/CW_VDV/Image_008.jpg

    http://www.tacticalblunder.com/~uploads/Totmacher/CW_VDV/Image_009.jpg

    http://www.tacticalblunder.com/~uploads/Totmacher/CW_VDV/Image_010.jpg

    http://www.tacticalblunder.com/~uploads/Totmacher/CW_VDV/Image_014.jpg

    http://www.tacticalblunder.com/~uploads/Totmacher/CW_VDV/Image_017.jpg

    The high resolution of the textures is more experimental but it works very good on my p3 933 mhz and gf2mx. I have a p4 now and a gf6800 but i cant use them im still waiting of my motherboard tounge_o.gif .

    And cool m1, woman and Challenger II and all the other too smile_o.gif


  4. What AK74 ? tounge_o.gif

    Yes i always love my work and im not that big m4 or m16 freak. These weapons are completly made in o2 for ofp but i use them for other thinks too like in poser or other programms. And i miss such rendered pics like in the big Counter Strike world.


  5. Quote[/b] ]Znader @ Nov. 06 2004,21:09

    oh ok you talk about the diffuse map ?

    Yes this was it what i mean with the colour map  smile_o.gif . Difuse and bumpmap the reason i sad 2 maps for the starship troober bug if there realy use bumpmaping how i define bumpmapping.


  6. lol this has nothing to do with bumpmapping. For me its a simple texture filter like Emboss or Bas relief. And this is not new can be done in all games or engine who can map polycons or faces. What you all mean is Dot3 bumpmapping or environmental bump mapping. And this has something to do with the light direction. And like the name says it is a typ of mapping and not a texture filter you need 2 textures for bumpmapping the normal with colour and than a black and white or in nvidia bumpmaps violet colour Doom3 users know what i mean, for bumpmapping. but this cant be done with the ofp engine like DeadMeatXM2 says only in DXDLL like Kegetys says.

    Such stadig effects has some problems: we use a simple brick texture with such effect from the right site the bricks looks like stamp inside the wall and from the left side they look like stamp outside the wall. The shadows and lights on this texture are not corect becouse they were greated in a 2d graphig programm wich use a lightsource who does not exist in the game.

    And if the bug has bumpmaps than i can use displacement maps in ofp lol. tounge_o.gif

    edit: ups i was to late,.. DeadMeatXM2 explan it right smile_o.gif .


  7. Quote[/b] ] Totala Oct. 13 2004,17:06  

    --------------------------------------------------------------------------------

    Quote (Totala @ Oct. 04 2004,13:32)

    My config works fine with OFP at 1280x1024 aniso 4X, view distance 2200 meters, cloudlets and shadows ON and Terrain detail : normal. 70 fps on average

    BTW, I have always been wondering what was the impact of sliding the "Frame rate" and "Visual quality" bars ??

    http://www.techspot.com/tweaks/opflashpoint/print.11.gif

    So, no ideas of what are those "Frame rate" and "Visual quality" bars for ??

    Hope i can descripe it in the right why in english,.. but frame rate means the mashine reduce the quality to arive the setted framerate. Or lower framerate means better quality but it can cause lags in complex missions or powerless mashines. It reduce the quality of all object on the map if the framerate is lower as the setted framerate. That means for powerfull mashines use the smallest framerate setting. Similar with the quality bar. The quality bar set the quality of all objects on the map or better it is a direct sliter wich change the lods of objects. The highest quality the best lod is used. For best visual setting set the framerate to lowest and the quality to highest.

    i hope i could help.

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