TYsiEK
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Everything posted by TYsiEK
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Looks like a good machine but... Nobody know about only static object only for vehicles landing. The moving static is inpossible without some newest patch for ofp. Some like a 1.80 or MP TEST 1.60 .
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Very good work. We need some sqs or only MP TEST 1.60 version ?.
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Bad news; i have resistance and it's not working .
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Is it possible to make a two working gunner proxys and add new action for transition from simulation: airplane to simulation: helicopter ?
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Is it possible to make a two working gunner proxys and add new action for transition from simulation: airplane to simulation: helicopter ?
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I have done everything from this instruction. And... ... it's not working. When i load my texture Objective2light has been closed. It's just a bug. BIS, you should fix this, all your works is fucked .
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I have done everything from this instruction. And... ... it's not working. When i load my texture Objective2light has been closed. It's just a bug. BIS, you should fix this, all your works is fucked .
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In Objectiv2Light possible is everythink.
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In Objectiv2Light possible is everythink.
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Do anyone know why BIS can't relase new OFP Patch for working add-ons without resistance ?? Beacuse BIS must get very much cash from resistance. Just think about it . Everything is fucking BIS business.
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Well, now i have this f*cking Resistance . I'm ready for download all add-ons compatible with 1.75 . But... Sure, where is this nice textures for C130 ? Maybe we must wait beacuse this plane is should be remaked ? I think about configuration upgrade.
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Oki looking good etc. But, now, can somebody tell me why for this moment all f*cking add-ons is only working with OFP:Resistance ?. What is that in this add-ons then it can't working with 1.46 ?? So, and now what i should do ? I should buy resistance. Well, tomorrow i go to the f*cking shop and i buy this beautifull game. But tell me why all peoples "MUST" buy this new game ? For f*cking moneys for BIS
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No. The Button "Zamien" in the RoadMaker (in windows mode) is in english some like a reverse. You can reverse all points to commas. It's working that. First: 10  (In picture it's 3921.43)  {We have      } Second: 2  (In picture it's 24.99)  {10 - 2 = 8 etc. } Thirth: 10 number of results (In picture it's 50) Fourth: press 1/2   1 is - 2 is + selected is - Generated numbers is looking like this: 8 , 6 , 4 , 2 , 0 , -2 , -4 , -6 , -8 , -10 Generating - 10 - 2 = 8 - 2 = 6 - 2 = 4 - 2 = 0 - 2 = -2 - 2 = -4 - 2 = -6 - 2 = -8 - 2 = -10 It's just special calculator. You can generate masses numbers of results. If you need make bend roads you must calculate it, i think about lenght of segment, lenght for X and Z.
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You not understand me. This is calculator. You can piece roads with super precision !. Look at pictures.
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It's just for calculating. Of course if you have a length of one sector (like 24,99 lenght of asfaltka25.p3d). Relase ? When i write a readme in the english version beacuse current is in the polish lang.
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I have a tool for calculating the coordinates. It's somethink like calculator with new function. Look at this picture: Calculating "Zamień" Button is for reserve all "." to "," beacuse in the dos version of roadmaker we can write only "." (like 24.99 , not 24,99). Idea by TYsiEK and code (program) by BlackMore (my brother). So, this is the better way for making roads in the WrpEdit 0.93.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ Aug. 27 2002,22:52)</td></tr><tr><td id="QUOTE">i think the some units of VBS1 mostly Marines units armor air etc will be in IL<span id='postcolor'> Yes of course. In the IL site is no updates beacuse everythink (screens of the best Marines Units) is in the VBS1 site.
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Dobra robota Airwolf. Wiedziałem że wkońcu dostaniesz Oxygena i ukażesz się na scenie OFP. Przecież to by było nie normalne gdyby człowiek który stworzył tak zaskakujący model Airwolfa w 3ds nie dostał O2 .
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I have the bell/bornier uh-1d huey from bw-mod with new config.cpp. Remaking cpp is very easy. Change two places and add-on is working with ofp 1.46 . I can public this huey.
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Requesting largest truck in the world please
TYsiEK replied to VerySolidSnake's topic in ADDONS & MODS: COMPLETE
Are You crazy, VerySolidSnake ? . OFP <--- it's a war simulator !!!!! -
So why author of littlebirds is can't make this choopers for 1.46 version ?. I think it's not difficult . The peoples who have OFP 1.46 is waiting for good add-ons !!!.
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So why the 1.75 is not relase for normal OFP ?? Bis is stick !!!!!!!!!!!!
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AH-6v2. The Cargo posision in this chooper is in the engine rotor. I have this bug in a 1.46 OFP version, not 1.60 or OFP:R ! .
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The cargo posisions is fucked . Do i need OFP:R or OFP 1.60 MP TEST for fix it ?. All is ok in that choopers but the glasses in cocpit and cargo pos. is bad .
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Can enybody edit the config.bin file from operation-flashpoint BIN folder ?