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TYsiEK

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Everything posted by TYsiEK

  1. TYsiEK

    New ingame ship screenshots

    Looks like a good machine but... Nobody know about only static object only for vehicles landing. The moving static is inpossible without some newest patch for ofp. Some like a 1.80 or MP TEST 1.60 .
  2. TYsiEK

    New ingame ship screenshots

    Very good work. We need some sqs or only MP TEST 1.60 version ?.
  3. TYsiEK

    Csla upgrade 2

    Bad news; i have resistance and it's not working .
  4. TYsiEK

    Proxy and action

    Is it possible to make a two working gunner proxys and add new action for transition from simulation: airplane to simulation: helicopter ?
  5. TYsiEK

    Proxy and action

    Is it possible to make a two working gunner proxys and add new action for transition from simulation: airplane to simulation: helicopter ?
  6. TYsiEK

    Backround problem

    I have done everything from this instruction. And... ... it's not working. When i load my texture Objective2light has been closed. It's just a bug. BIS, you should fix this, all your works is fucked .
  7. TYsiEK

    Backround problem

    I have done everything from this instruction. And... ... it's not working. When i load my texture Objective2light has been closed. It's just a bug. BIS, you should fix this, all your works is fucked .
  8. TYsiEK

    Objektiv 2 light

    In Objectiv2Light possible is everythink.
  9. TYsiEK

    Objektiv 2 light

    In Objectiv2Light possible is everythink.
  10. TYsiEK

    Addonmakers don't be lazy!

    Do anyone know why BIS can't relase new OFP Patch for working add-ons without resistance ?? Beacuse BIS must get very much cash from resistance. Just think about it . Everything is fucking BIS business.
  11. TYsiEK

    C130 finally released

    Well, now i have this f*cking Resistance . I'm ready for download all add-ons compatible with 1.75 . But... Sure, where is this nice textures for C130 ? Maybe we must wait beacuse this plane is should be remaked ? I think about configuration upgrade.
  12. TYsiEK

    C130 finally released

    Oki looking good etc. But, now, can somebody tell me why for this moment all f*cking add-ons is only working with OFP:Resistance ?. What is that in this add-ons then it can't working with 1.46 ?? So, and now what i should do ? I should buy resistance. Well, tomorrow i go to the f*cking shop and i buy this beautifull game. But tell me why all peoples "MUST" buy this new game ? For f*cking moneys for BIS
  13. No. The Button "Zamien" in the RoadMaker (in windows mode) is in english some like a reverse. You can reverse all points to commas. It's working that. First: 10  (In picture it's 3921.43)  {We have      } Second: 2  (In picture it's 24.99)  {10 - 2 = 8 etc. } Thirth: 10 number of results (In picture it's 50) Fourth: press 1/2   1 is - 2 is + selected is - Generated numbers is looking like this: 8 , 6 , 4 , 2 , 0 , -2 , -4 , -6 , -8 , -10 Generating - 10 - 2 = 8 - 2 = 6 - 2 = 4 - 2 = 0 - 2 = -2 - 2 = -4 - 2 = -6 - 2 = -8 - 2 = -10 It's just special calculator. You can generate masses numbers of results. If you need make bend roads you must calculate it, i think about lenght of segment, lenght for X and Z.
  14. You not understand me. This is calculator. You can piece roads with super precision !. Look at pictures.
  15. It's just for calculating. Of course if you have a length of one sector (like 24,99 lenght of asfaltka25.p3d). Relase ? When i write a readme in the english version beacuse current is in the polish lang.
  16. I have a tool for calculating the coordinates. It's somethink like calculator with new function. Look at this picture: Calculating "Zamień" Button is for reserve all "." to "," beacuse in the dos version of roadmaker we can write only "." (like 24.99 , not 24,99). Idea by TYsiEK and code (program) by BlackMore (my brother). So, this is the better way for making roads in the WrpEdit 0.93.
  17. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ Aug. 27 2002,22:52)</td></tr><tr><td id="QUOTE">i think the some units of VBS1 mostly Marines units armor air etc will be in IL<span id='postcolor'> Yes of course. In the IL site is no updates beacuse everythink (screens of the best Marines Units) is in the VBS1 site.
  18. TYsiEK

    Announcing the airwolf mod

    Dobra robota Airwolf. Wiedziałem że wkońcu dostaniesz Oxygena i ukażesz się na scenie OFP. Przecież to by było nie normalne gdyby człowiek który stworzył tak zaskakujący model Airwolfa w 3ds nie dostał O2 .
  19. TYsiEK

    Bw-mod

    I have the bell/bornier uh-1d huey from bw-mod with new config.cpp. Remaking cpp is very easy. Change two places and add-on is working with ofp 1.46 . I can public this huey.
  20. TYsiEK

    Requesting largest truck in the world please

    Are You crazy, VerySolidSnake ? . OFP <--- it's a war simulator !!!!!
  21. So why author of littlebirds is can't make this choopers for 1.46 version ?. I think it's not difficult . The peoples who have OFP 1.46 is waiting for good add-ons !!!.
  22. TYsiEK

    1.75 patch?

    So why the 1.75 is not relase for normal OFP ?? Bis is stick !!!!!!!!!!!!
  23. AH-6v2. The Cargo posision in this chooper is in the engine rotor. I have this bug in a 1.46 OFP version, not 1.60 or OFP:R ! .
  24. The cargo posisions is fucked . Do i need OFP:R or OFP 1.60 MP TEST for fix it ?. All is ok in that choopers but the glasses in cocpit and cargo pos. is bad .
  25. Can enybody edit the config.bin file from operation-flashpoint BIN folder ?
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