Trashcan
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how do i create dead guy´s??
Trashcan replied to Martin's topic in OFP : MISSION EDITING & SCRIPTING
Also remember that when you use the "setdammage" command, you will see your men dying. If you don't want this to happen use this commands <unitname> switchmove "combatdead" "combatdeadver2" with switchmove they'll be on the ground immediately but also use the setdammage1 command or the unit still blinks his eyes, and that doesn't look very realistic... -
If you want to do this, you need a script like this one. (fade out to black over 4 seconds) titlecut [" ","Black Out",4] ~4 Â (fade back in over 4 seconds) titlecut [" ","Black In",4] ~4 Save this as a normal script and execute it with a trigger. (Edited by Trashcan at 9:19 pm on Nov. 30, 2001)
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How can you make it possible to select weapons in the briefing screen before your mission starts. I really don't know how to do it, so please help me !!! (Edited by Trashcan at 6:40 pm on Nov. 26, 2001)
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Music files and voices and brefing
Trashcan replied to killler63's topic in OFP : MISSION EDITING & SCRIPTING
Take a look at this site to get other music in the game  <a href="http://www.ofpeditingcenter.com/ There's" target="_blank">http://www.ofpeditingcenter.com/ There's</a> something about briefings in the editing section of this site. -
Help with custom flags
Trashcan replied to BlackFeather's topic in OFP : MISSION EDITING & SCRIPTING
Write this in the init field   this setflagtexture "\flags\flagname.jpg" -
Do you mean the "unitname setbehaviour safe" command?
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I'm not sure but try this: place your mine on the beach and give it a name Make a trigger and set "30" seconds In the on activation field type: "unitname" setdammage 1
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how do i make tanks with no one in them???
Trashcan replied to Evan110185's topic in OFP : MISSION EDITING & SCRIPTING
In the units menu select side "empty", type "armored", unit "choose a tank" -
First, place your unit and give him a name. In the initialization field of your unit type: 'unitname' moveindriver 'parachutename' Select side "empty", type "air", unit "parachute". In the “Special†list, make sure you select “Flyingâ€. That should do it !