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TheOmega

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About TheOmega

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    Lance Corporal
  1. TheOmega

    Update on the combat diver

    Look forget the mumbo jumbo of whos right or wrong with measurements (mine is longer btw)... go read or practice it. It is very simple, just put the damn dot in the centre... unless u r simulating a rookie with a serious case of the gits... so the rest of us fogies can use the damn thing for once.
  2. TheOmega

    Update on the combat diver

    I must be the idiot in pursuing this conversation... ... that video, and the NEW PARALLAX free optics mumbo jumbo from AIMPOINT, is just demonstrating everything u dont have there. It always keeps its centre. lol. Thats the whole "point" Matt...
  3. TheOmega

    Update on the combat diver

    Ok then,... but u aint using any common sense or seeking to make a full analysis. Since u r taking the time to inform yourself through some research. I can tell u the following: Your references are incorrect. Not wrong, incorrect! As i said before, it is an optical illusion, and as all illusions they appear to be "truths". Until u bother to check out the why of the anomaly. This is very simple Matt: the eye level to the sight.. will present a centre target. If off slightly, it will not. Anything like hand movement or breathing will make the seem to dance around in the sights. This AGAIN is an optical illusion on your retina. If u tried it on the range, go try again... and check all angles. For crying out loud, go learn some basic optics... and make the calculations yourself... for scientific proof. You just demonstrated that with your own pic. Now go find out why. Just trying to save u some time, instead of wasting mine.
  4. TheOmega

    Update on the combat diver

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Matthijs @ Nov. 25 2002,15:33)</td></tr><tr><td id="QUOTE">No, you are wrong... - Placed a camera behind the Aimpoint, just off-center<span id='postcolor'> No i am not wrong, you opinionated ignorant. If i did not know about optics, or wasnt sure, i wouldnt have posted anyway. One tries to help and u get an opinonated response like that... geez. Dont go calling others wrong just to prove your point. This is hardly an issue to exercise argumentative discussion. Besides u just demonstrated what i was saying... "just off center". Your head level, and your camera... was NOT in the correct postion. Instead of contradicting yourself u should have checked how optics work... or bothered to ask why. Btw... good innovative method for the sights, I congratulate u Mat. Looks very good otherwise. Just a pitty... if u want to be stubborn. Good luck on completing the thing, whichever way u want to finish it. You can take what i said to improve that, or leave it.
  5. TheOmega

    Update on the combat diver

    The aim dot is offline, and u gathered it as so, because u had your "hed" in the wrong position all along... and this was not pointed out. That or from whichever source u took it from. Namely to the right and slightly down. So dont assume it is off centre by default. It is an optical illusion when the eye level position is changed in relation to the sights. So it may appear to move around, when in reality your loosing the retinal reference,... like moving your head. If u want to keep the bug in, and think its realistic, be my guest. If u still have doubts, look at the pic ask yourself this: "Does it make any ballistic sense that when the barrel of my weapon is pointing at the tree, and the red dot is correctly zeroed and is pointing at the sky... i hit the sky?". Just use your common sense on that one... Only trying to help you out.
  6. TheOmega

    Us sub teaser

    Torpedoes... Although we thought about it. No. It is possible, but not practical in my view. Ofp is not a naval combat game. And would divert from other priorities. But if we get any free time, we might include it later. As for cruise/ship-to-ship missles. Cant say more about it... but we will announce in due time. Otherwise this can be done by other future 3rd party addons and through editing. So it is not an issue for us. Please understand, that for this class of sub, it does not engage surfaced... and OFP is not optimized for any underwater combat simulation... so there is little point. But there are other more effective ways to go around this... As for the Sturgeon... at this time i can already say: It will not be released standalone, so it may take a longer than expected. But no longer that it has to. We will hold to see if BiS resolves a bug we encountered particulary for extra goodies that may be included. We can release, but it wont be as enjoyable. As for the good news: ALL named subs, prior to 91' will be included. So u can pick your specific boat to suit your mission needs.
  7. TheOmega

    Best settings for voodoo 3

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (AdvanS13 @ Nov. 22 2002,10:16)</td></tr><tr><td id="QUOTE">what do you mean, black flag. how where?....im not dumb, but i don't know much about this game. except i kick ass at it.<span id='postcolor'> Go in editor. Put a flag post object, then insert in the init: this setFlagTexture "black.pac" Put another one next to it while ure at it with init: this setFlagTexture "white.pac" Id like to confirm something, with somebody else under V3. Take the sceenshot, post it here or at [http:\\ofp.info] forums can do. If u get round it PM me when u do. Ah, almost forgot, do mention your OFP version u where using for the screenies... Thx.
  8. TheOmega

    Best settings for voodoo 3

    Voodoos where the best damn cards ever built. For sceenshots try HyperSnap tool. Just curious... if u get round it will u post a pic of the black Flag in Ofp. Id like to confirm something in V3. Either here or at [http:\\ofp.info] forums can do. If u get round it PM me when u do. Use init command: this setFlagTexture "black.pac"
  9. TheOmega

    Best settings for voodoo 3

    Voodoos where the best damn cards ever built. For sceenshots try HyperSnap tool. Just curious... if u get round it will u post a pic of the black Flag in Ofp. Id like to confirm something in V3. Either here or at [http:\\ofp.info] forums can do. If u get round it PM me when u do. Use init command: this setFlagTexture "black.pac"
  10. TheOmega

    Us sub teaser

    Well we have to stick with islands for Ofp after all, isnt it? And for the camo... its realistic, thx for pic illustrating that, AvonLady. The white there will be changed to greyish for any final. About the cow camo... its must be a new urban prototype... for "indians" vs cowboys scenarios. Note: India (hindu) considers cows sacred, so it would be a form of immunity to "pissing bullets". No disrispect intended to hindus, indians, cows or boys for that matter. Well cows just chew on grass, so they wouldnt care anyway. They also crap alot, lol.Â
  11. TheOmega

    Us sub teaser

    Hmm, hmm. Isnt that what subs do?
  12. TheOmega

    Us sub teaser

    Hmm, doesnt hurt to say i guess... Yep... It will also be dynamic. [PS: For the moderators, plz move this to "Addons Work in Progress", i only noticed it now it was in the wrong forum. Thx in advance]. - Oops Thx... moved while i was posting this. Thx W!
  13. TheOmega

    Us sub teaser

    Sturgeon Class Sub: Hmm i dont think u guys have heard all the news so ill post here aswell. A tip of the iceberg... nearing completion... Model by a-lone-wolf. Textures by The Omega. More info and pics at: OWA
  14. TheOmega

    Us sub teaser

    Sturgeon Class Sub: Hmm i dont think u guys have heard all the news so ill post here aswell. A tip of the iceberg... nearing completion... Model by a-lone-wolf. Textures by The Omega. More info and pics at: OWA
  15. You havnt got them right yet im afraid.
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