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Posts posted by Smurf
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Can we have a projection for the lighthing Dev's Diary? Time to get matters out of the shadows and show some eyecandy.
Hope all the development is going well and not slipping in some muddy terrain; The team should have a better navigation throught all the process by now weather things go well or not.
Regards.
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Animations just like those present on the official DayZ Alpha Trailer, huh? (read: Recorded and made it's way into some form of RV engine)
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Must see:
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Looks drop dead gorgeous, gotta give DICE props for all the care and attention, biggest concern is of course "how is EA going to screw it up."
The force is strong with this one.
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For those who don't already know; you can do this in Arma too. Ctrl+F?? to assign, Shift+F?? to select.Pretty handy feature sometimes.
Indeed you can, you can assign AI to particular colour groups. Its been there since OFP.This functionality should be "default-ed" and expanded to better couple with the game\environment. Think of fireteams, vehicles and so on.
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On other news, the direct selection of weapons + apparence of proxies for pistol holsters + emphasis on the whole gunplay == COULD mean new animations for transitions? Rifle\Back Sling, PDK\chest sling, pistol\holster ..... Or I am too optimistic?
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To be honest, if they were just putting out games with the same old gameplay as in the first three titles, everyone would be bitching about the lack of innovation, addon sold as a full price game and so on (look at Call of Duty / Assassins Creed).Look at ArmA.
I'm happy with that.
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i just noticed these in the profile file when i was looking for bi-pod adjust:Keyswitchguns[]={};
keyswitchrockets[]={};
keyswitchmissiles[]={};
keyswitchbombs[]={};
seems to be some nice work going on again in the background :)
i guess it could be the turret adjust up and down?
/nope it isn't hmmm....
finally!
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And to add once more the my last post for AI commanding, SWAT 4.
Smart, groups, many options, fast and easy to use.
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Some rogue Devs might be working out of the data lock!
It is an ongoing thing, so nothing to do with the DLC.
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@the AI and AI's UI needs major improvement:
Yes it does. IMO:
less buttons but maintain an OPTION for the full thing;
Grouping\collapsing, greater use of colors;
Support: share of ammo, med care, some auto management inside AI groups;
Brothers in Arms like control scheme;
Smart use of icons and actions (garrison, raid, supress....);
EDIT:
Role specific actions: engineers plant\defuse explosives, MG\Granadiers saturate areas, helo pilot lands, jet pilots strafe, snipers scout\report\take THAT shot, officers do the paperwork and so on.
Try something with a 3D cursor, you had a start in A2 with the cover thing but that barely worked, kept sticking to any object but the one you wanted to and you couldn't even select the right side of the cover most times. But it was a start.
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All nice and all but...
- no indication on if your weapon is rested or deployed? People WILL be confused! (I know about the discussion on the proper thread) ((even saw deployed weapons with folded bipods!!!!))
- liked the rotation limitation when proned and deployed. No penalities when not deployed?
- Optics and attachments; Nothing new?
- 3D scopes stiil "floating" all around
- FFS teach your AI to mount NVG only when needed (or scripted) because the combination with Ghillie suits make them look particularly silly.
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The posture of the soldier holding the MMG in the artwork is different from the ones with rifles; Is that something?
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Made me laugh!
:D
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Go play Jagged Alliance 2.
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+18
refine weapon handling more broadlynew attachments and ghillie suits
Virtual Arsenal will be extended to include vehicles; here, players will be able to try out all (owned and unowned) game content without restrictions or notifications.
'Weapon Stabilization'
'resting' and 'deployment'
common multiplayer needs, such as incapacitation and revival, with a view to building on this work with engine implementation in the long term
full mod support
getting into addon 'dependencies'
prototyping has officially started on a 3D editor.
we're taking aim at overhauling the server browser, in-game interactions and controls, and communications
a new terrain remains our main priority
is our intention to make refinements to AI pathfinding - work that will benefit both this new terrain, and our previous releases
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I don't like the way the sway its implemented;(when you are rested) It is not predictable, isn't smooth and fuck up everything when using scopes.
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We need to update this chart:
I will summon this, which summarize it well enough to me, bolding is mine:
You can do everything better in Arma (or Tactical Battlefield or A2:PR) but isn't the same thing.The PR community have a different mindset and it shows; You can have a decent game session in pratically any PUBLIC server.
the problem is people dont even know what they dont know and arma people are simply clueless when it comes to that in comparion to bf2: pr players... i speak from my personal experience when i tried to adress the lack of teamplay and communication on a3 public servers (if you find one that runs pvp (eventhough they still have absurd money systems)), people where offended or adviced me to join a organized group that uses teamspeak *facepalm*
from: http://forums.bistudio.com/showthread.php?184194-Squad-%28PR-BF2-Devs%29/page2
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It looks A LOT like Project Reality (and that is all the info you need) but build from the start, engine\feature wise, with the final goal in mind - which in my book is something good.
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Really nice everything!
But: forums.bistudio.com/showthread.php?184194-Squad-(PR-BF2-Devs)
Looking forward to it.
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Arma is an ongoing thing, never will be "complete".
But never any of the Arma's, nor this one, feels polished. There is always something missing.
The mission is going awesome, your squad is doing some SWAT sh't (:cool:), you have your game face on and then........ something "arma" happens. You know the feel.
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Lots of 'nothing happening', in the trailer video.:rolleyes:Just like Arma! :D
It's more like a feature oriented trailer, does it's job.
Even the AI is somewhat smart. Found myself joining them on a full scale front assault with lots of cover and fire; flanking a position with with random dudes I found while loitering around; and even supported an assault with an APC when the frontline got onto a hold.
Imagine my happines with I found a PKM, which you can only fire while prone or while supported into something, pretty neat.
EDIT:
New vehicles:
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Arma from above. :D
Got your attention? Then straight here.
Otherwise the trailer sums up pretty well:
Running with Rifles is a top down/isometric shooter where you take on the role of a single soldier in the middle of a massive all out war between the Greenbelts, the Greycollars and the Brownpants. You are insignificant. You are no better than the man next to you. You are no god of war with regenerating health. You are just a soldier.
Not played online yet but there is 255 people servers!!
Day\night, weather, crouch\prone!, mods, inventory, trenches!, resting weapons! and obligatory zombie things, sadasddas, do it.
Summary:
- Website: http://www.modulaatio.com/runningwithrifles/
- Single player, COOP and MP PvP;
- Gamemodes: deathmatch, King of the Hill (3 sides), objective;
- XP, stats, rank;
- AI is competent;
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Manual (worth a read): http://runningwithrifles.gamepedia.com/Manual
Google images:
http://img7.gram.pl/20140502142743.jpg (114 kB)
http://www.modulaatio.com/runningwithrifles/wp-content/uploads/2014/03/ss_de75e8d036a17acf60ed41afa6fa402407d42254.1920x1080.jpg (258 kB)
http://www.modulaatio.com/runningwithrifles/wp-content/uploads/2013/03/screenshot164.png (1375 kB)
http://cloud-4.steampowered.com/ugc/538510267056496563/9FACEAEBF26E10C77F76975784E70B982FC0E009/ (294 kB)
http://pclosmag.com/html/Issues/201406/images/page11/screenshot124.jpg (425 kB)Among all the things in Steam, this one deservers it.
- Website: http://www.modulaatio.com/runningwithrifles/
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No blood at all? Odd, I recall that when you shot someone they would leave a trail which was helpful for tracking purposes..or maybe I'm thinking Arma 2?Nope. Blood trails were even "featured" on previous year's E3 and other shows.
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Again, for me the lack of any type of gore is techincal - the engine sucks when it comes down to particles, textures on textures (glass\eyewear = invisible things, you know..) and dynamic generated things (how gore was made in mods? Delete body and spawn limbs, weird stuff happened now and then).
Development Blog & Reveals
in ARMA 3 - NEWS
Posted
Mandatory question: Previous oficial content will be upgraded?