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Smurf

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Posts posted by Smurf


  1. This has not been fully implemented in our data yet, but it should provide a gain of performance mainly in urban areas. Existing content will continue to work, but using the new tech will require models to be updated to benefit from it.

     

    Mandatory question: Previous oficial content will be upgraded?


  2. Can we have a projection for the lighthing Dev's Diary? Time to get matters out of the shadows and show some eyecandy.

     

    Hope all the development is going well and not slipping in some muddy terrain; The team should have a better navigation throught all the process by now weather things go well or not.

     

    Regards.


  3. For those who don't already know; you can do this in Arma too. Ctrl+F?? to assign, Shift+F?? to select.

    Pretty handy feature sometimes.

    Indeed you can, you can assign AI to particular colour groups. Its been there since OFP.

    This functionality should be "default-ed" and expanded to better couple with the game\environment. Think of fireteams, vehicles and so on.

    ______

    On other news, the direct selection of weapons + apparence of proxies for pistol holsters + emphasis on the whole gunplay == COULD mean new animations for transitions? Rifle\Back Sling, PDK\chest sling, pistol\holster ..... Or I am too optimistic?


  4. To be honest, if they were just putting out games with the same old gameplay as in the first three titles, everyone would be bitching about the lack of innovation, addon sold as a full price game and so on (look at Call of Duty / Assassins Creed).

    Look at ArmA.

    I'm happy with that.


  5. @the AI and AI's UI needs major improvement:

    Yes it does. IMO:

    less buttons but maintain an OPTION for the full thing;

    Grouping\collapsing, greater use of colors;

    Support: share of ammo, med care, some auto management inside AI groups;

    Brothers in Arms like control scheme;

    Smart use of icons and actions (garrison, raid, supress....);

    EDIT:

    Role specific actions: engineers plant\defuse explosives, MG\Granadiers saturate areas, helo pilot lands, jet pilots strafe, snipers scout\report\take THAT shot, officers do the paperwork and so on.

    Try something with a 3D cursor, you had a start in A2 with the cover thing but that barely worked, kept sticking to any object but the one you wanted to and you couldn't even select the right side of the cover most times. But it was a start.


  6. All nice and all but...

    - no indication on if your weapon is rested or deployed? People WILL be confused! (I know about the discussion on the proper thread) ((even saw deployed weapons with folded bipods!!!!))

    - liked the rotation limitation when proned and deployed. No penalities when not deployed?

    - Optics and attachments; Nothing new?

    - 3D scopes stiil "floating" all around

    - FFS teach your AI to mount NVG only when needed (or scripted) because the combination with Ghillie suits make them look particularly silly.


  7. +18

    refine weapon handling more broadly

    new attachments and ghillie suits

    Virtual Arsenal will be extended to include vehicles; here, players will be able to try out all (owned and unowned) game content without restrictions or notifications.

    'Weapon Stabilization'

    'resting' and 'deployment'

    common multiplayer needs, such as incapacitation and revival, with a view to building on this work with engine implementation in the long term

    full mod support

    getting into addon 'dependencies'

    prototyping has officially started on a 3D editor.

    we're taking aim at overhauling the server browser, in-game interactions and controls, and communications

    a new terrain remains our main priority

    is our intention to make refinements to AI pathfinding - work that will benefit both this new terrain, and our previous releases

    :slayer2:


  8. We need to update this chart:

    dc79c98d6de1941eb054c693c27b9c85-pokemon-vs-call-of-duty.jpg

    I will summon this, which summarize it well enough to me, bolding is mine:

    You can do everything better in Arma (or Tactical Battlefield or A2:PR) but isn't the same thing.

    The PR community have a different mindset and it shows; You can have a decent game session in pratically any PUBLIC server.

    the problem is people dont even know what they dont know and arma people are simply clueless when it comes to that in comparion to bf2: pr players... i speak from my personal experience when i tried to adress the lack of teamplay and communication on a3 public servers (if you find one that runs pvp (eventhough they still have absurd money systems)), people where offended or adviced me to join a organized group that uses teamspeak *facepalm*

    from: http://forums.bistudio.com/showthread.php?184194-Squad-%28PR-BF2-Devs%29/page2


  9. Lots of 'nothing happening', in the trailer video.:rolleyes:

    Just like Arma! :D

    It's more like a feature oriented trailer, does it's job.

    Even the AI is somewhat smart. Found myself joining them on a full scale front assault with lots of cover and fire; flanking a position with with random dudes I found while loitering around; and even supported an assault with an APC when the frontline got onto a hold.

    Imagine my happines with I found a PKM, which you can only fire while prone or while supported into something, pretty neat.

    EDIT:

    New vehicles:

    https://scontent-a-ord.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/s720x720/10801858_386903594799826_4186188792095429659_n.png?oh=cbe405e7066c53b974b8f9831dd7abb1&oe=5500584D (349 kB)


  10. Arma from above. :D

    Got your attention? Then straight here.

    Otherwise the trailer sums up pretty well:

    header.jpg?t=1418993762

    Running with Rifles is a top down/isometric shooter where you take on the role of a single soldier in the middle of a massive all out war between the Greenbelts, the Greycollars and the Brownpants. You are insignificant. You are no better than the man next to you. You are no god of war with regenerating health. You are just a soldier.

    Not played online yet but there is 255 people servers!!

    Day\night, weather, crouch\prone!, mods, inventory, trenches!, resting weapons! and obligatory zombie things, sadasddas, do it.

    Summary:

    Google images:

    Among all the things in Steam, this one deservers it.


  11. No blood at all? Odd, I recall that when you shot someone they would leave a trail which was helpful for tracking purposes..or maybe I'm thinking Arma 2?

    Nope. Blood trails were even "featured" on previous year's E3 and other shows.

    ___

    Again, for me the lack of any type of gore is techincal - the engine sucks when it comes down to particles, textures on textures (glass\eyewear = invisible things, you know..) and dynamic generated things (how gore was made in mods? Delete body and spawn limbs, weird stuff happened now and then).

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