Smartti
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Finnish defence forces mod 1.0 released!
Smartti replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
It will be separate version. That's true. We have to think about that. Hmm... maybe. SFP rocks  -
Finnish defence forces mod 1.0 released!
Smartti replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
R-Vene (or Gruppbĺt pĺ svenska) can be armed with NSV (ItKK) 12.7 mm machine gun. No other boats near release at the moment. Yes, he's aiming way too low...  -
Finnish defence forces mod 1.0 released!
Smartti replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
That doesn't mean they could not leave positions quickly and easily? Dunno. I'm not Crotale expert. -
Finnish defence forces mod 1.0 released!
Smartti replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
Like you know Crotale has been asked at least dozen times. Answer is still same: We don't have any interior reference photos and just some lo-quality exterior ones. Any idea where to get such? Yeah, it probably doesn't shoot on move in real life. But it would still need heavy scripting. It's not good idea to stay in same place like a sitting duck after firing missile -
Hmm... two-man portable. We are not talking about same missile I guess. If I remember correctly: RBS-17 is (modified & improved?) Hellfire used atleast by Swedish Coastal Rangers. RBS-15 is huge bird with almost four meters of lenght and 800 kg of mass with 100+ km range. And in use at least by Finnish Coastal Defence (mounted on trucks) and Swedish Naval Units (Göteborg and Stockholm class missile boats). "Or am I completely off?" It's me who has to ask this now since I have minimal knowledge of RBS missiles You're talking truth about OFP class limitation. I guess.. erm hope that it could be avoided by some heavy scripting. Sort of SCUD way, since there aren't many targets for it in OFP.
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Yes, it works just fine if user knows what she/he is doing. Except... Like stated in FDFMOD 1.0 readme: - Before disassembling/deploying it may take few seconds for the deployment script to activate - The 'gun' part of the weapon takes 1 heavy weapon slot from inventory, so does the tripod part - Each magazine/missile takes 1 ammo slot from inventory, so drop your unnecessary possessions in order to carry max amount of ammo - Only the player who carries the 'Gun' part of the weapon is able to carry the magazines for that weapon - Due to OFP's ammo handling, deployable weapons cannot be moved while there is ammo in the clip.  Clip or be has to be EMPTY until the system can be moved again. Btw. OWN or SFP working on RBS-15?  Btw2. Does OWN crew use IRC?
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Finnish defence forces mod 1.0 released!
Smartti replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
Well not totally impossible. Though Sergei mounted on Masi/Rasi doesn't function as well as invidual Sergei on ground. It's that OFP engine limitation you are probably referring to; "cars" can only be armed with "machine guns". But even at this point Sergei mounted on Masi/Rasi is good for anti-ground/anti-air purposes... and we're still working to get it even better. And let's not forget main purpose of those trucks: carrying infantry -
Finnish defence forces mod 1.0 released!
Smartti replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
No. There will be ZU-23 "Sergei" and NSV 12.7mm MG versions. And ofcourse unarmed transport version too. -
Finnish defence forces mod 1.0 released!
Smartti replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
Small news flash: SISU SA-130/150 MASI The Sisu SA-130/150 Masi is a multi-purpose truck developed for the Finnish Defence Forces. Apart from carrying supplies and infantry, this domestically produced vehicle serves as a platform for ZU-23 and NSV anti-aircraft weapon systems. The heavier 6-wheel version called Rasi which can been seen on the right is also used to tow artillery. In this picture, the supply elements of an anti-aircraft company have safely reached their destination, and are beginning to unload their cargo in order to provide ground troops with protection from enemy aircraft. Picture (395 kB) -
Finnish defence forces mod 1.0 released!
Smartti replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
New units... from the endless warehouses of Finnish Defence Forces. Like those 5+ different BMP-1 variants. Â (Edit: IFV-variant should be enough for FDFMOD) Like Eizei said, don't worry, project is still alive and progressing at good speed. -
Finnish defence forces mod 1.0 released!
Smartti replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
Big Cat is probably causing that problem. There are some textures in FDFMOD 1.0 Leo that have not-so-compatible aspect ratios. This isn't big problem - just rare symptoms like you described - unless one is using some old gfx card based on Voodoo chipsets. With Voodoo card you probably can't even start FDFMOD. Those textures could be fixed with patched fdf_v.pbo or hex editor or little perl script... or by waiting for 1.1 release. (Will be available for public when it's done). Perl script is available at FDFMOD Forums. Patched fdf_v.pbo... hmm... I wonder if it's still somewhere... -
- CSLA II (lovely stuff, Tatras mmmm...) - RHS "Tank Pack" - SFP 4.0 (3.0 is good, 4.0 can't be worse) - INV44 & other WWII mods/packs
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Finnish defence forces mod 1.0 released!
Smartti replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
We don't have enough material (photos, blueprints, detailed tech specs) about it -
Finnish defence forces mod 1.0 released!
Smartti replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
We've been in contact with SFP members earlier. AFAIK FDF's AMOS system will be based on Patria XA-18x vehicles. Which is kinda sad. Making AMOS system on top of CV90 (tracked vehicle) is probably much easier than on XA-18x (wheeled). Â Edit: ofcourse it's AMV and not XA-18x... -
Finnish defence forces mod 1.0 released!
Smartti replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
Well hello Edge Primary goal for FDF Mod's equipment was 1939 -> modern days. With maybe some near future stuff. -
Finnish defence forces mod 1.0 released!
Smartti replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
IMHO it should be operated by reservists since jaegers have their anti-tank missiles. -
Finnish defence forces mod 1.0 released!
Smartti replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
EDIT: We probably found the reason  EDIT2: And our brave team members killed that bug. -
No. Not a single cent.
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Finnish defence forces mod 1.0 released!
Smartti replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
Maybe when FDFMOD is finished... maybe. But at this point, we have still a lot of stuff to do. We are missing atleast the following: - Single player campaign(s) atleast on Finnish side - Some quite important equipment (especially artillery) - New island(s) - Better support for localized versions of OFP (Czech, Polish, French) -
Finnish defence forces mod 1.0 released!
Smartti replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
It takes roughly ~11 hours to download FDFMOD with 56k. Uninterrupted or not, you can always find some mirror on list that supports resuming the download. And you probably have friend/relative/workplace/school/library/netcafe with broadband and cdrw. If not, you can always try PM some of team in hope of free FDFMOD CD -
Finnish defence forces mod 1.0 released!
Smartti replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
Oops. We are not angry Just mad about that idea -
Finnish defence forces mod 1.0 released!
Smartti replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
Negative on that Houston. I'm against giving stuff to invidual people who just make minor modifications and then release it. I really hate idea of splitting FDF Mod into small addons. Over my dead body! Â -
Yes there are. They're better kept hidden to avoid huge crowds. (No, over 50 a bit too enthusiastic players isn't ideal for nice co-ops )
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Finnish defence forces mod 1.0 released!
Smartti replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
Thats what the FDF.exe is for isnt it? In the next version are you planning on having it set up were dedicated servers wont crash if someone connects using the mod? Or at least make it were people using the fdf.exe can only connect to servers using the fdf.exe(if it is possible to do this? like resistance to cwc) That .exe just starts OFP with -mod attribute. Are WE planning to do something about crashing? There isn't a lot WE could do about it. You've probably heard about OFP (beta at the moment) patch 1.92. Clip from readme: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> 1.92 Â - Fixed: Crashes in MP when somebody used ammunition which does not exist on other computers (for example in mods) 1.92 Â - Added: Testing of -mod compatibility in MP -
Gotta... stop... drooling... Nice!