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stilton

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Everything posted by stilton

  1. stilton

    Problems with O2RC & Viewer

    to quote the x-files... you are not alone... i have run into this problem myself and now wasted 2 days trying to fix it. talking to Dasquade and others over MSN.. i however have WinXP SP2.. and get the same "External Viewer: Unable to create viewer" error... although i had to go through an abosolute nightmare, just to get this far... hunting around to find that i needed to put " " around the "C:\Arma.exe" I'm pretty pissed off with the whole thing to be honest and i think ill just give up now if anyone does sort it though it'd be a godsend Also, i believe there are others such as 'HulkingUnicorn' who also have this error... Do you have the sprocketIdea version of Arma by any chance?
  2. i consider myself a computer nerd... and i still find that hard to navigate... Clearly labelled: Editing Guide on the top of the O2 forum, with these little tid-bits of information... would have saved me hours of hunting around, and i'm sure there are probably others yet to come here, who will run into the same problem... Is it really such a crime to have the information here AND at the wiki.. i mean, surely that -is- the purpose of the O2 forum..
  3. right... so the sodding thing hasnt been working for hours and hours... beeecause... wait for it.... in the external viewer... i didnt have quote marks, regardless of the fact the path doesnt have spaces in it. Oh its so obvious now... (that's sarcasm - once again, this sort of stuff needs to be stickied, as its on the 7th page of a thread thats sunk to the bottom of the O2 forum. i only found it because TankCommander suggested he had previously seen a thread with people complaining about it... )
  4. Yes.. and  there's no confusion here as to  the 'External Viewer'  part of the options... because you're actually quoting from my own post planck. So thanks for just assuring me that i do infact have it set up correctly... what i was questioning was the correctness of the rest of the information given,  as it seems to have been tailored around a different version of O2.. with different options. Anyway i thought i had the texture problem fixed but it infact seems to be a problem with loading  the  flash_side.paa  from  Brsseb's lesson files...  because i've managed to load a .JPG / TGA  file no problem,  and it appears..  and i can map it onto the muzzle-flash plane infront of the gun-barrel... but when i load up a .paa  .... I know the .paa is compatible with ArmA, because its the custom-squad-image i use in MP games, and it shows up fine... but it wont show up inside the editor, which is a bit strange... any ideas there? Â
  5. I'm not trying to bump this, just reply to this in order to make it clear that i got it fixed... and because i haven't seen this explained anywhere but an obscure thread i found after a search... There -really- should be some sort of 'resource thread' explaining this stuff for us new people... Apparently, you need some DLL files that aren't included in the latest release of O2... which can be found referenced in this thread: http://www.flashpoint1985.com/cgi-bin....t=67870 provided by "JBâ„¢" in the 3rd reply.... (but look at the title of the thread, good luck searching for that one. ) ...like i say again, although it has been said that this is a 'newbie' problem, i haven't seen this referenced anywhere, and really i dont understand why these files weren't included in the most recent release of O2 that was plastered on all the Ofp editing sites... but maybe i am just an idiot.. it wouldnt be my first stupid mistake and i'm not afraid to admit that... But for the love of god, if you don't want a repeat performance from every other person who downloads this O2 self-installer package.... then something about this should really be stickied... ..hell, why not even put a link to BrsSeb's tutorials as well, and call it a 'Newbie Editing/Setup Guide' sticky.... and if nobody can be arsed to do it.... I'll do it, if i know someone will sticky it.... thanks once again to those who have contributed to me keeping my sanity.
  6. ..actually i have been speaking with brsseb in an attempt to resolve it... and i came to the conclusion that it had something to do with the virtual drive, but i assumed in this new version of Oxygen you didnt need to do all that, as it has its own installer and sets up its own virtual drive... good to see you old-timers are good for something - Â Infact it actually says on a few websites that you can start ArmA in 'bulldozer mode' Â with the -bulldozer switch... Â So i'm a bit curious as to how this affects what your talking about. Â I'm assuming your referring to where it says: External Viewer: Â C:\Games\ArmA\ArmA.exe -window -buldozer -noland --- I'm guessing you're talking about the old Operation Flashpoint version of Oxygen then? and not this ArmA version... because what you're telling me doesn't really seem to apply here - i don't think at least.
  7. thanks for more info USSRSniper... that's good reference info... i've done a wee search and was thinking about starting off a new topic in the O2 forum now i've spotted it, but it seems a bit superfluous just to ask a few questions when i already have this topic... I tried searching for 'texture: null' because im sure i read about it somewhere else but basically i've got so far as have my model UV Mapped and everything in max, i'm attempting to make the muzzle flash and i'm using Brsseb's flash_side.paa for it... But when i go to 'Load Texture' and choose it.. to apply it to the double-sided plane infront of the barrel,  it doesnt show up and in the top-left of the viewport  (hopefully you know what i mean, usually where it says what viewport you're working in, it references the path to the texture your applying,  but mine simply says:  Texture: null  ) i'm confused,  has anyone run into this before?  i eventually gave up at 5am because well,  i needed sleep..  thanks
  8. ah i didnt realise the name conventions had changed, as i said... i never modelled for Ofp,  so thanks again.. i've actually got those sample models so i'll have a look-see... ..funny because i'm the opposite, i find the O2 creation process to be more time consuming than it needs to be.. but then i suppose it's easier to use whatever process you're used to... again,  thanks to those who have helped @  nephilim - nice little 'use search' dig there  - oh and nice contribution, once again you added nothing worth-reading 'dude'  lol.
  9. thanks a lot Messiah... worth reading also, it appears on OFPEC the tutorials GIJOE and Baddo were talking about.. Specifically the ones titled: " Suite of O2 Tutorials " contains practically anything you could ever want to know, including the helpful Czech naming conventions i haven't completed the tutorials yet, im summarising it in my notepad for easy reference later but it's great someone has taken the time to do this.. i only wish i could find the authors website so i could thank him for the time he's spent... - To Yossarian - I'm at the same stage myself, and the tutorials mentioned are exactly what you need... again, thanks for the info Messiah, especially without attitude
  10. lol, there's always one... i'm not naive.. i just don't have unlimited time resources, and can't possibly learn 'every' 3d app there is... considering i self-taught myself 3dsmax, i'm quite proud of what i've accomplished so far... and really don't appreciate being called naive... Nowhere did i say that i assumed all companies use 3dsmax either, that was your own assumption. i try not to take offence to comments such as yours but your post comes across as very condescending, and doesn't actually give me any useful information. I know what 3dsmax is, i know what oxygen is.. i was simply asking the more experienced people's opinions.. and saying: "it requires very certain attributes you dont have in any other 3d app right away" isn't helpful at all.. but thanks for the effort. i think...
  11. thanks for the quick replies... ...essentially what i was wondering was,  how much work can be done in 3dsmax, and how much has to be done in Oxygen... because if i knew i could do 95% of the work in 3dsmax now,  i'd be more enthusiastic about getting started... it's just taken me an age to learn everything i have in 3dsmax,  and as i say... i'm a bit reluctant to start learning a new program Also, the BI-wiki has some good reference info on it,  but not so much a whole-start-to-finish  definitive tutorial...  (i know i'm asking a bit much)  but i really would have expected with the amount of addons already produced and for such a popular game, that somewhere someone would have wrote down their 'process' for Arma, or Ofp..  thanks for your time so far guys, much appreciated [ Edit: Aha.. You mean the Suite of O2 Tutorials - maybe this is what i was after.. thanks, ill check all this out ]
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