SWEFIDDE
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Everything posted by SWEFIDDE
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Hi i cant get ofp to work good on my computer... it lag alot and it dont respon after 20min of gaming. I have a very good computer and windows vist64bit.. the funny thing is that i run armed assualt better then ofp I need your help becouse i whana play OPERATION FLASHPOINT! and if i cant play ofp on my computer do any one know if there is a mod our somthing that you can play ofp camp in arma? Help plzz
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Hi is there any mod our something were you can play Ofp campian in armed assualt;) plzz do any one know were to find that mod our something help me
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ok thx dudes!!! thx alot!!
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hi there i have a paradrop scritp that i was dowload from her http://www.armaholic.com/page.php?id=3099 it works very good. i have 3 squads how it works realygood. but in the 4 squad it onley the leader how is ejecting. i have put this to the ints field grpW1 = group this; {_x moveincargo heliW1} foreach units grpW1; {_x assignascargo heliW1} foreach units grpW1 grpW2 = group this; {_x moveincargo heliW2} foreach units grpW2; {_x assignascargo heliW2} foreach units grpW2 and grpw3 grpW4 = group this; {_x moveincargo heliW4} foreach units grpW4; {_x assignascargo heliW4} foreach units grpW4 and in the trigger i have put leader grpW1 ACTION ["EJECT", heliW1] 2 2 3 3 4 4 plzzz help me i realy need this script for my mission!! ´ her is the script ; ********************************************************************************* ; ** Script: Paratrooper.sqs ; ** Descripcion: Obliga a un grupo a saltar si su lider lo hace. ; ********************************************************************************* ; ** Autor: RAVEN ; ** Site: www.ArmedAssault.com.ar/Foros ; ********************************************************************************* ; ** Invocación: [Nombre_grupo, Nombre_vehiculo] exec "Paratrooper.sqs" ; ********************************************************************************* ; ** Comentarios: Si somos el lider del grupo, solo necesitamos saltar para que ; ** el resto nos siga, pero si el grupo es IA o formamos parte ; ** pero no somos el lider, solo debemos ordenar al lider que salte ; ** de ésta forma: ; ** Nombre_Lider ACTION ["EJECT", vehicle Nombre_Lider] ; ********************************************************************************* _grupo = _this select 0 _vehiculo = _this select 1 #espero @not (leader(_grupo) in _vehiculo) _max = count units _grupo _ord = 0 #salto ~0.5 _quien = ((units _grupo) select _ord) _quien action ["EJECT", _vehiculo] unassignvehicle _quien _ord = _ord + 1 ? _ord <= _max: goto "salto" #salida exit
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yes i have it!! thx alot for al the help but but it sill not workin for me in a decated server but a am so thanks ful to you guys that have tried to help me just so you konw! thx alot any way... did it work for you on a decated server? i run arma on patch 1.14 thx
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have you recive the e-mail?
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omg it dont work for me the soldiers jump out in the water! and this plane dident got this error out of memory so i replace the plane whit M17. maybe i can send you my mission and you can se what i do wrong. but thx any way!
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hi there THXXX ALOT I WILL TEST IT NOW CANT WHAIT!! HOPE IT WORK!!
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hellu need help!!! i am making a very big and a very nice MP mission here and i need a script for paradrop how works in MP. PLEEESSS HELP ME
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thx alot!! you know some times it works and some times it dont works in mp but in editor our in sp it works 100% but i do not understand why it do not work in mp thas so wierd. thx
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ok.. is this  rigth here. i am also runing arma on 1.12 patch. heliw1 is a DC3 the pilot this moveindriver heliw1;this flyinheight 150; [grpW1, heliW1] exec "paratrooper.sqs" leader grpW1 = group this; {_x moveincargo heliW1} foreach units grpW1; {_x assignascargo heliW1} foreach units grpW1 trigger leader grpW1 ACTION ["EJECT", heliW1]    Â
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but how do i do that then? is thats why the script do not work in mp? thx alot Â
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hi every one thx alot for all the respons. now i have 10 squad how is paradrop by trigger but iT do not work in the MP. when we start the map in mp we are ejecting drictly plz help how to keep the groups inside the dc3 until we are at trigger. heliw1 is a DC3 the pilot this moveindriver heliw1;this flyinheight 150; [grpW1, heliW1] exec "paratrooper.sqs" leader grpW1 = group this; {_x moveincargo heliW1} foreach units grpW1; {_x assignascargo heliW1} foreach units grpW1 trigger leader grpW1 ACTION ["EJECT", heliW1] Â Â Â Â Â
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Hi there!!! ye ofcourse but i cant read it.. i did just download the script lol thx a lot for the translation!!! but the thing is i dont have name det first 3 groups and it still works but the 4 group it works know when i name the group laeder but why du the first 3 grp work unnamed? thx alot any way
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HI THERE HOW DO I ACT MY MUSIC BY A TRIGGER I HAVE A description BUT I DONT KNOW HOW TO START THE MUSIC BY A TRIGGER? plezz help
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hi there i have HOw to join a group by trigger
SWEFIDDE replied to SWEFIDDE's topic in ARMA - MISSION EDITING & SCRIPTING
dam shit i dont uderstand? i got this script from a guy so i have not made it and i dont understand how script works but if you can wrote it down and i just put it in to the game. thats would be ver nice but thx anyway! -
hi there i have HOw to join a group by trigger
SWEFIDDE posted a topic in ARMA - MISSION EDITING & SCRIPTING
hi there i have a script ho dont work for me! can somebody plz tell me whats wrong whit it? thx ithe trigger follow the captives so they can walk around the city. i set it for 10 mtrs round and call the trigger civ1 in the name field then set the waypoints so the captives randomly walk around the city in the leader of the captives i add this to the init field Code Sample civgrp = group this; removeAllWeapons this; this setCaptive true; [this] execVM "officers.sqf" in the officers.sqf script Code Sample _civleader = _this select 0; sleep 2; _wPos = Position _civleader; wp11 = 0; sleep 2; while {wp11 == 0} do { if !(alive _civleader) then {[_civleader] join grpnull; _civleader = leader civgrp}; sleep 1; _wPos = Position _civleader; civ1 setpos _wpos; sleep 1; }; -
Prevent AI from going prone!
SWEFIDDE replied to USMC1419's topic in ARMA - MISSION EDITING & SCRIPTING
Hi ther i hade the same problem!!! so now is your lucky day!!!! just put this text in a trigger and activeit on usa or rus or cvil or independet! i use this in my black hawk down map its working very good!! perfect if you are going to have guys on roof tops! {_x setunitpos "UP"} ForEach thislist good luck!!! from swefidde meber of the {SWAT} Clan http://www.freewebs.com/major99/index.htm -
how make a car or a chopper to not explode?
SWEFIDDE posted a topic in ARMA - MISSION EDITING & SCRIPTING
HI i am so tired that the chopper explode when you just hiting a light pole or when you crash it is so boring.. this is my problem... i get hit by a AA rocket and 50% of the chopper health bar disapear! and the rotating propeller stop but i can still emergency land but the fucking chopper just explos!! as i hit the ground even if a get hit just like 2m above the ground it still explos!! can some on plz help me!! from Swe Fidde from the {SWAT} CLAN http://www.freewebs.com/major99/index.htm -
how make a car or a chopper to not explode?
SWEFIDDE replied to SWEFIDDE's topic in ARMA - MISSION EDITING & SCRIPTING
hi how its going do it work for you? the script -
how make a car or a chopper to not explode?
SWEFIDDE replied to SWEFIDDE's topic in ARMA - MISSION EDITING & SCRIPTING
oo man!!! you are the best thx alot dude!!! -
how make a car or a chopper to not explode?
SWEFIDDE replied to SWEFIDDE's topic in ARMA - MISSION EDITING & SCRIPTING
hi agian i have test the new script but it not working... now i am driving a hummve and its get hit by a prg... the hummve do not explos but i still die... i would be very greatful to you if you maybe can test it! thx any way!! -
how make a car or a chopper to not explode?
SWEFIDDE replied to SWEFIDDE's topic in ARMA - MISSION EDITING & SCRIPTING
yee i am not sure.... but do you think it will work if i put the checkdam in empty vehicle ? -
how make a car or a chopper to not explode?
SWEFIDDE replied to SWEFIDDE's topic in ARMA - MISSION EDITING & SCRIPTING
example: Code Sample _me = _this select 0; while {true} do { _dam = getdammage vehicle _me; if (_dam > 0.8) then { vehicle _me setdammage 0.8; }; sleep 0.01; }; this should loop verry fast so you constantly check the dammage of the vehicle; you might need to lower it to 0.6 0r 0.7 or so. then you forexample on players init put: dam = [this] execvm "checkdam.sqf" this is just an example. i have not tested it out. hi thx!!! it worked the chopper do not explos but do you know if you can made like the pilot survive also? thx -
how make a car or a chopper to not explode?
SWEFIDDE replied to SWEFIDDE's topic in ARMA - MISSION EDITING & SCRIPTING
plz how dos it work this hit damage