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spectrersg

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Everything posted by spectrersg

  1. spectrersg

    TFA - Naval Special Warfare Gear

    It all depends on the quality of the UV mapping. I havent UV mapped in a long time, lost many skills and know-hows. Plus I dont know if I can work on a timetable.
  2. spectrersg

    TFA - Naval Special Warfare Gear

    I plan to rework the kitbags entirely. I'll be doing it next week. Sand Uniforms, I'll take a look at and evaluate if it needs changes. MICH helmets I'll look into, but I dont think I'll even know how/remember how to alter any shine.
  3. spectrersg

    Raven Vest _co.paa location?

    Locklear, thanks for the commentary. Looks like it slipped in the very top of yesterday's changelog. But it's still only in dev build.
  4. spectrersg

    TFA - Naval Special Warfare Gear

    So apparently, even though it was listed in yesterday's changelog, the backpack selections were not included. But they're done. And here's a teaser.
  5. spectrersg

    Raven Vest _co.paa location?

    I am not on the dev branch. Yesterday's changelog for 1.32 stated this fix was included. Was it incorrect?
  6. spectrersg

    TFA - Naval Special Warfare Gear

    Thats all resolved in the version I havent pushed yet. Lite and H have disappeared completely (name wise); H's will now just be Carriers. Lites, now Light. So, TFA Carrier (DOU), TFA Carrier Light (DOU)
  7. spectrersg

    Raven Vest _co.paa location?

    Locklear, I attempted to change the kerry backpack. No joy. The following is my config for it. There is no error. It just doesn't want to change the textures. Any idea what I'm doing wrong?
  8. spectrersg

    TFA - Naval Special Warfare Gear

    Yeah unfortunately inheriting the backpack for kerry and adding the hiddenselections like everything else, didn't do anything. Still investigating. ...And yeah, all textures with a pattern have had the camelback rotated. Edit: Virtual Arsenal sorts it all through display name. I'm using that more than VAS now for convenience. I'm unsure what loadout system you're using but it could be using classname vs display name to sort.
  9. spectrersg

    TFA - Naval Special Warfare Gear

    I rotated that specific part of the texture 90 degrees. It does actually look much better. Thank you for noticing. I should also mention I've renamed both carriers Carrier and Carrier Light. I'm leaving the class names alone. I've actually updated to dev out of boredom today. The change hasn't been made today but hopefully will tomorrow. I'll provide a screenshot when I get it working.
  10. spectrersg

    TFA - Naval Special Warfare Gear

    Janus, Sub, all the changes have been made. Except for the backpacks. BI Dev, Locklear has confirmed that the Kerry packs will be editable next Dev branch push. I will get textures ready to go for when that gets pushed to Stable. I will not push my gear update until the dev -> Stable push occurs, but rest assure I made the appropriate changes. Edit: Also, after discovering a new variant of the us plate carrier, I'll be sticking to that for the lite plate carriers versus the Raven vest. The lite plate carrier I'm referencing is the current one in the pack. That is going to stay. Raven vest will not make an appearance.
  11. spectrersg

    Raven Vest _co.paa location?

    Thank you again Locklear.
  12. spectrersg

    TFA - Naval Special Warfare Gear

    Sub, I'll try to address all that as best as I can next week. The Foliage green helmet will be lightened to match the uniform BDU better. For the sake of space and quality, I plan to leave the the green vest the same as it is currently. I just dont see any positive in reverting back to my green one. BI did a hell of a job and I was never happy with mine. As for the NWU2 camo, I'll do my best to lighten the vest and helmet to match the uniform. Thats very, very, hard to notice and I was hoping no one did notice, so my master plan failed. I'll try to outsmart yall next go around. Thanks for the feedback. ;) PS - the kitbag camos, I dont plan to edit. They were always placeholders. Ideally, I want a custom backpack model. Eagle Industries or a 5.11 pack - but the key thing here is that I do not want it full. I want it semi-deflated and saggy, used and beat to all hell. All backpacks for the entire ArmA series are perfect. And always full. Bleh. I plan to experiment with Kerry's assault pack sometime next week too.
  13. spectrersg

    TFA - Naval Special Warfare Gear

    You'll have to show me a screenshot of the camelback, there Subscyed. Not following. You mean the actual chest rig that BI currently has? Not sure. Not even gonna attempt those to be honest. And regarding the kerry assaultpack, this is the config for it: There's no hiddenselection for it. Now. What I'll try later next week is just running a hiddenSelectionsTextures[] = {""}; anyways. See what happens. But I'd need to be able to change the name and flag textures too or else they'll just look weird.
  14. spectrersg

    TFA - Naval Special Warfare Gear

    If BI can add the hidden selection to the Kerry backpack, yes. Otherwise, backpacks wont be touched. I've put a request in for this - just have to wait now. Meanwhile, v4.10 Removed: _Lite textures Excess texture files and vest options. Changed: All lite vest models have been changed to an appropriate lite version of the heavy All vest textures have been tweaked.
  15. spectrersg

    Raven Vest _co.paa location?

    I don't run the dev version, so I haven't even tried to test it on stable. Until it's pushed, I wont be - unless I missed an update in the past week and a half. I do, however, have the .psd templates ready to go when it is pushed.
  16. spectrersg

    Raven Vest _co.paa location?

    Locklear, can we get the same support for the Kerry backpack? (another related thread)
  17. spectrersg

    TFA - Naval Special Warfare Gear

    Would've been able to fix that yesterday but didnt have the spare time - it's now fixed in v4.07 *hotfix* - Fixed _c_ related popup editor message
  18. spectrersg

    TFA - Naval Special Warfare Gear

    That's not a bug. That's by design. This pack is designed to work with VAS and the Virtual Arsenal and other loadout scripts. The box is there just to make the modpack a required mod in a mission. I can't even promise all the stuff is even in the boxes. I'm pretty sure everything is in them but can't know for sure as that's not what the pack was designed for. Nor how I test it. Everything should be relatively easily visible before selection in loadouts scripts and Virtual Arsenal.
  19. spectrersg

    TFA - Naval Special Warfare Gear

    v4.06 *hotfix* - Fixed editor popup message.
  20. spectrersg

    Raven Vest _co.paa location?

    Thank you Locklear! I will definitely see what I can do!
  21. spectrersg

    Raven Vest _co.paa location?

    That seems to be it. Thanks. Interesting how it's using the OPFOR helmet in the _co. @BI, hiddenselections please? :P
  22. spectrersg

    Raven Vest _co.paa location?

    I'm unsure as to what you mean? What tech textures?
  23. spectrersg

    TFA - Naval Special Warfare Gear

    Okay, since I've been cable, internet, phoneless for the past few days, I got some stuff done. v4.05 is downloadable by clicking here. Added: Two Boonie Cap textures (MARPAT Desert/Woodland) Two Utility Cap Textures (MARPAT Desert/Woodland) One new heavy plate carrier (ACU, on request) Three new caps with headsets (Tan, Black, Green) Changed: MICH helmet green texture lightened. Fixed: MICH helmet fabric strap visible. Completly removed.
  24. spectrersg

    TFA - Naval Special Warfare Gear

    I lost the psd for the mich helmets. So until I can find it or find time to remake it, I cant do much with those. The utility caps and boonies are a possibility.
  25. spectrersg

    TFA - Naval Special Warfare Gear

    Yes, my mistake... but those don't come in the RIPSTOP material...
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