

spectrersg
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Everything posted by spectrersg
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Reezo' Tauntspeaker Script (taunt your enemies with a loudspeaker!)
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes, all my testing is with ACE. And it's confirmed only local to the person hitting the action only hears it, on a dedicated. -
Reezo' Tauntspeaker Script (taunt your enemies with a loudspeaker!)
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Maybe createSoundSource? Or... playSound? Dunno. -
SR5 Tactical IED Detection and Remote Det Script
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Tested again on a non-dedicated, the vehicle detector scripts causes lag and desync when it initializes. Will try to get an RPT to see whats happening. Edit: Desync was due to me setting it up as an interval of 01, I set it to 05, and its not as bad. Or it could've been because of the dialogue. It seemed to occur right when the dialogue occured. Also, again, the an IED attached itself randomly to our vehicle while we were moving. It's a custom vehicle, under the Cars class. Edit 2: Looks as if the ambient proximity one works great, but we had one person detect it, and it showed on the map for everyone. We get to it, just touches it, and it blows. However, for the person who detected it, the IED Approx Position marker was gone. But for others it was still on their map. -
Reezo' Tauntspeaker Script (taunt your enemies with a loudspeaker!)
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Just did a test of it on a non-dedi; the sound was still local to whomever used it. Also, after you use the action the first time, it goes back to being the old white Tauntspeaker option. -
SR5 Tactical IED Detection and Remote Det Script
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So to clarify, if I have a trigger that execVMs the triggerman script when BluFor is present, it will have only 1 triggerman at a time on the map. If I have TWO triggers, in different areas, that execVMs the triggerman script when BluFor is present each trigger will have a triggerman inside of the area when the Blufor activates the trigger? -
SR5 Tactical IED Detection and Remote Det Script
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Any idea how to turn the triggerman_spawn.sqf off in the deactivation init of a trigger so the thing stops? -
SR5 Tactical IED Detection and Remote Det Script
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Whats your resolution? And Reez, check out this idea for the ambient bombers: You can have it operate within a trigger radius that's triggered when lets say a BLUFOR is PRESENT, the trigger executes your ambient bombers script for ONLY blufor present in the trigger (not elsewhere). When the blufor leaves the trigger, the deactivation field turns the ambient bomber script off. So, would it be possible to have the ambient bomber only go after BLUFOR within a trigger radius? And when they leave, the script stops (and everything is removed)? It would be great for IED training courses. But, again, not to get lost in clutter, can you reposition the Detector Vehicle dialogue to he middle right of a persons screen? -
Reezo' Tauntspeaker Script (taunt your enemies with a loudspeaker!)
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I love the idea, and the audio clip really adds a level of realism. Great first release. - Allow only vehicle passengers to be able to use to the script (Driver, Gunner not allowed to use it as the guy usually saying the stuff is sitting in back with a mic anyways). - Other people in my server could not hear the loudspeaker message (I was able to hear it, but I was the player and was hosting the non-dedicated server); - I was the only one who could use the action for some reason. Note I was the player and non-dedi hoster, my friends were set to playable. - Rename addAction to "Engage Loudspeaker", "Broadcast Message" or something. Not "Tauntspeaker". :P This was attached to a HMMWV, with your detector vehicle script and a vehicle respawn script on it as well. -
SR5 Tactical IED Detection and Remote Det Script
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
A problem was just reported to me about this (sorry to bust the occasion up): Person was using the 1024x768 resolution - IED script detector can't be seen on bottom right screen. It was half on, half off the screen. And the vehicle detector doesn't seem to be working. Edit: the vehicle detector worked after a few minutes in (it may have worked initially, I dont know); I saw a brief top right message thing about it. If I may suggest moving that dialogue box down to the middle right of a person's screen. Why? People who use ACRE and aren't connected to a server have a hint message in the top right corner 24/7 until we get into a TS3. -
Reezo' Tauntspeaker Script (taunt your enemies with a loudspeaker!)
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
First, happy bday! And another awesome idea! Testing now. -
SR5 Tactical IED Detection and Remote Det Script
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Happy Bday! Thanks for the release! -
SR5 Tactical IED Detection and Remote Det Script
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Those trixy insurgents... Imagine our surprise when we did a fast rope with 8 people, only to have our IED detectors beep when we're approaching the LZ; and then to find an IED attached to our Venom. Had a great laugh at the end, but scared the **** out of us. -
SR5 Tactical IED Detection and Remote Det Script
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank. You. Very. Much. -
SR5 Tactical IED Detection and Remote Det Script
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well when ya wake up, dont forgot about my edit. ;) -
SR5 Tactical IED Detection and Remote Det Script
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Just to make sure, that download consisted of the file you wanted me to change, right? Edit: also, 4a on your first page says to turn a vehicle into a detector as well. Did you tell me a few days ago that I couldn't make an empty vehicle a detector? -
SR5 Tactical IED Detection and Remote Det Script
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'll put it in, and get back to you if it happens again. Not a clue. Sorry. -
SR5 Tactical IED Detection and Remote Det Script
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well, I'm just scared that it may happen again, when we're on patrol in our M1151's. Is there a way to have it check for any WEST occupied vehicle? Edit: the chopper was a Venom, if it matters. -
SR5 Tactical IED Detection and Remote Det Script
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Reez, there's 9 of us doing this at this moment. We came across two incidents: 1) When two bombs are within detection range, the detectors spazzes out rendering it useless. It constantly detects one after another and never places a waypoint on the map because of it's infinite loop of detections. 2) As we were flying into the IED Course, an IED randomly got attached to our chopper... Can you exclude occupied objects from being able to have an ied attached when the triggerman is searching for a location? (Btw, Lol). -
Looking for a few Beta Testers, PR guys, Mission Makers for nearly complete "island"
spectrersg replied to phaeden's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Do you want the feedback to be posted on, in the thread here or via PM? -
SR5 Tactical IED Detection and Remote Det Script
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Reez, the triggerman killed us from on the opposite site of a wall. It was using an unreleased map, but I thought I'd post to see if anyone else had that problem or if you can check it out in the scripting. -
SR5 Tactical IED Detection and Remote Det Script
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
QFT. That and the vehicle detectors.... ;) -
SR5 Tactical IED Detection and Remote Det Script
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I haven't been following as closely as I used too with this scripting Albertors, my apologies - RL stepped in but congrats on the recent release! Moreover, I have the basic model for the actual item down. I'll be touching base with you later about it. Also, there seems to still be an issue with the script being attached to an empty vehicle. I turn the vehicle into a detector unit, and I get in it, drive to where I KNOW I placed the IED object (Skoda + attach script), and the Nomad tool never pops up telling me there's an IED in front of me. However, when I get out, walk around a little bit, it does. As a note, my player did not have a detector script assigned to him. If you can make the script work for all occupants inside of a vehicle, when they're in the vehicle (and ONLY in there; if they get out it stops), you'd be saving a lot of virtual Marines (in my case). -
Editing, Expanding and Modifying Domination
spectrersg replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the reply. The reason I want to disable the bonus vehicles is because I want to add 156 slots to the mission (not saying 156 players at once), just need to add all available slots for people and the all need room; nicest area I could find is the bonus vehicle area, and we dont necessarily need bonus vehicles. If someone already knows which scripts that contain the unit names, and vehicle respawns it'd save me a lot of time. -
Editing, Expanding and Modifying Domination
spectrersg replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Used the search function here with no result so I'll ask, 1) How do I disable bonus vehicles? 2) If I go into the editor, change the name of the unit (non-description field name) will any scripts break? If so, which ones? Note, my goal is simple: add slots, custom weapon boxes, and add my vehicles that are there from the beginning of the mission with a simple respawn script via the editors init field. Any advise or warnings would be appreciated. -
SR5 Tactical IED Detection and Remote Det Script
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Reez, it may have been an error on my end regarding the Detector working for everyone. I had placed it in all unit slots, but then took it out of some, and back into others. Can someone check if this is happening elsewhere? Just give the detector to 1 person, have a few buddies play with you and see if it pops up for everyone. Edit: also, it -may- have to do with the fact that I also put the detector script inside an empty vehicles init field. I'll have to test it out tomorrow, unless someone can test that real quick before then.