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spectrersg

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Everything posted by spectrersg

  1. Thank you Sickboy. Edit: still getting horrible blacking out when doing any sort of manuever going above 400-500kph in the A1J.
  2. Thanks. It works. Also, when I got in the air, I was constantly blacking out during ever slight turn - will that be addressed? (It was only happening with the fix you provided in my Unsung folder; I'm assuming its with the PBO)
  3. I just saw Sickboy's ace_enable_a10-unsung file - do we put this in an ACE folder or Unsung folder?
  4. Sounds good Phaeden! Also, hope all went well in the surgery, but hell, Vicodin is quite fun. ;) Is there a changelog of what you're doing to the map? Can't wait.
  5. Reezo, I just found out that if I'm on the other end of the map from where someone else is, and they play the taunts and such, I can hear it clear as day - is there a way to have it actually create a sound source location? So, if I walk X meters away, it fades out.
  6. Also, there's no 'get in' pilot option in the sea knight. Should we be reporting bugs here, or elsewhere? Cobra: gunner position, the m134 has no tracers nor any sort of bullet splash effect to know where you're shooting. Also, 'ripple all' option, shows nothing being fired, but has sound and the FFAR count decrease.
  7. Also the Skyraider, seems to fling (gives you 1k kph per released bomb) you like mad when you release napalm.
  8. ACE + Unsung seems to want to disable the F100 and Skyraider...
  9. Yes you have to include the #include lines into your description.ext. So in your description.ext it should have: #include "scripts\IEDdetect\IEDdetect_dialog.h" class CfgSounds { #include "scripts\IEDdetect\IEDdetect_sounds.cpp" }; class RscTitles { #include "scripts\IEDdetect\IEDdetect_screens.cpp" };
  10. Question - Will the Huey only be for the Army? Or are there Marine, and USAF textures too?
  11. Been doing that for the past 5 hours. :D
  12. http://forums.bistudio.com/showpost.php?p=1886776&postcount=617
  13. You put the 4g coding that Reezo provided in your init.sqf and you wont need a zone what so ever because it'll put the bombers within the radius you set of a player. So regardless of where you go, it will detect where you are - no zone needed.
  14. You can use a text editor, notepad, or my favorite, notepad++. This goes for all .SQFs or .SQMs, and .FSM plus some more. If you have problems or issues actually doing the steps let me know, but that should answer your question to the point where you can open the stuff up and do copy/pastes. (Also note, if your mission doesn't have a description.sqf or init.sqf, you can simply create it as a blank file). The trigger man script doesn't have to do anything with a marker. That nul0 field in 4e (on the first page) goes directly into the init field of you placed man that you want to be the trigger man. You also have to tell it where you want to place the bomb, ie the skodabomb part. This is relatively easy to do, just use the Ambient Bombers on the first page, section 4g.
  15. Well if it can be a variable you can set, that would be great. 360 would be all around, it'd be based on degree's, so the variable would always have 3 XXX's.
  16. Oh and what do you think of this: Evacuate civilians executes and it checks for a triggerman (via your IED script), and if one of the civilians is a triggerman, he DOESNT run away.
  17. Is it possible to change the marker color for the remote detonation one to, blue or some other color? (Possibly change the IED Approx Marker to orange as a warning, and then the Locked Detonation IED Approx Marker changes to Red).
  18. Reezo, I noticed when you evacuate the civilians they run away in DIFFERENT directions (sometimes AT you, and then past you). Is it possible to make them strictly run AWAY from you? Also, I'm working on getting you a translation of what the sound clips actually say (Lol).
  19. Was going to report that as soon as I got home. Clearing a building of IEDs, and only the back one was detected, but the IED models I placed down there prior to the rear detected one were quite obvious and not able to be interacted with. Also, again Reezo, would it be possible to limit the vehicle detector to only detect an object within X degrees of the point of travel? Possibly make a new variable in the vehicle detector init...?
  20. I dont have a IEDdetect_vehicle.sqf, just a IEDdetect_detector_vehicle.sqf
  21. Right, thats what I had thought. Edit: even with a man it does it when his health is 0. Bodybag object it is!
  22. I dont believe the issue was with it being a man or a woman; but with the health being set to 0. Let me try it with a man.
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