

spectrersg
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Everything posted by spectrersg
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Boeing/SOAR MH-47E Release v1.3
spectrersg replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
No it's more of the first guys loading into the chopper can provide some sort of rear door security since the m134's can't shoot back there. And they don't go that high if I'm correct; they stay low to avoid radar detection and nap of the earth flying to surprise their targets (less noise and visibility). Edit: Please focus on this for a future update, let's get the current 1.1 out there; it's been rough waiting... :P -
Boeing/SOAR MH-47E Release v1.3
spectrersg replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This. And getting in touch with the shacktack guys to see if you can implement their little bird enhancement to be used on the two guys sitting on the fixed ramp (or them adding support for your 47). -
SwitchPlayer, MP and a return to scripting
spectrersg posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi all, I've been out of the ArmA2 scene for a year and a half and I want to play around with the USEC Parachutist model from Rocket; but I'm trying to figure out a way to allow people to go up to a UAV trailer, use the addaction to Gear Up and to have their player switched with the halo model (that is already somewhere on the map, away and out of sight). This shouldn't have any effect on grouping and should retain the direction and location of your original player model. I know how to do the addaction to the trailer, so thats not the problem. I've gotten this to work every time on the Player (Me) on my machine hosted games where someone else was able to connect to test as well. I have a script to Ditch the gear which is the same as the Gearing up script, just in reverse. The problem I seem to be having is that anyone in halo2, halo3, halo4 guys seem to be teleported to their respected halo models, but not back to the original position where they engaged the addaction at the trailer. I'd appreciate a second set of eyes to help look over what I've done thus far and if possible give tips on how to optimize this a bit better, if there is. Thanks! (Gearing Up script is below) http://pastebin.com/tZUR4m1g -
Boeing/SOAR MH-47E Release v1.3
spectrersg replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hows the binarization coming about? -
Blackhawks by YuraPetrov
spectrersg replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I understand it wont be as realistic, but its close too it, and wont require Yura to make an entirely new model. -
Blackhawks by YuraPetrov
spectrersg replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well for the time being could you do a US Navy reskin for the coast guard HH-60? I love that HH and would be AWESOME to get an optional Navy texture; I'm even to do some texture work if it'll help. -
Blackhawks by YuraPetrov
spectrersg replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Everything looks great Yura. Question for you though, will your HH-60 be provided in a non coast guard version? Normal navy skin (see HSC-84) without the rescue basket? Edit for photo: http://www.americanspecialops.com/images/photos/hsc-84/hh-60h-iraq-hires.jpg Edit #2: here's a left hand side photo. http://sphotos-a.xx.fbcdn.net/hphotos-prn1/29308_389714318610_1155599_n.jpg Also Yura, note the MG in the doorway above the pod on the choppers left hand side. Would be awesome for that too. -
Does anyone know if there's a .bikey for this little guy? I love it but didnt see a bikey for it in the download.
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I stand corrected on the nomex. Got confused.
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Thank. You.
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SR5 Tactical IED Detection and Remote Det Script
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Correct. Even wired IEDs aren't affected. Just anything that uses (I believe) a cell phone RF signal. -
SR5 Tactical IED Detection and Remote Det Script
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well remember the THOR is just a jammer. I was told that there was no notification what so ever, but if you wanted to you can simply have an audio beep with a text hint saying IED Jammed. Let the crew and people take it from that (call up an EOD team). -
SR5 Tactical IED Detection and Remote Det Script
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah, it would be awesome to have the vehicle mounted jammer to place in my LAV, too. It looks like this: http://www.marcorsyscom.usmc.mil/sites/cins/Fact%20Books/USMC_CREW/2010%202.1_CREW_Fact%20Sheet.pdf Its an easy enough model to make, even for me. But, why make it? Just make it an item like the map tools from ACE. Just need an icon, I'd presume. When someone has it in their inventory, they can (using ACE interaction key), mount it in the vehicle. The vehicle would then have jamming capabilities. -
SR5 Tactical IED Detection and Remote Det Script
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I gave up on modelling. Texturing... thats another story. And remember thats what the actual jammer looks like - but in the field it just looks like a small square backpack with a short antenna. -
SR5 Tactical IED Detection and Remote Det Script
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Reezo, the THOR's main site is back up: http://www.marcorsyscom.usmc.mil/sites/cins/USMC%20CREW/USMC%20CREW%20DISMOUNTED/THOR_III.html -
SR5 Tactical IED Detection and Remote Det Script
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Just got word Reezo - there is no notification whatsoever - which makes it even easier to implement. Recoded rucksack (PRC-119 ruck?) to have a jammer script. So within X meters from the pack, it jams all RF except the NATO/US forces freq's. And if you feel so inclinded to make a visual, you can use the nomad pop-ups too as it does have connections for a PDA/Laptop. -
SR5 Tactical IED Detection and Remote Det Script
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Oh, sweet. Keep us in the loop, this is going to be sweet. And Reezo, a USMC buddy of mine who just got back from his tour told me about how they use the THOR III system. Looks like a radio pack, and you can simply modify an already in-game Rucksack to do this. http://www.soldiermod.com/volume-2/pdfs/articles/dismounted-jamming.pdf http://www.wired.com/dangerroom/2011/06/iraqs-invisible-war/all/1 http://www.sncorp.com/prod/ittew/pdfs/Flyer_Thor%20Dismount%20Jammer%203-7-2007.pdf Instead of a little visual dialogue that pops up (the NOMAD), you could just use beeps and text hints (Possibly even incorporate the spatial audio you worked on with the Loudspeaker so it's an actual beep going out, instead of only on the use who has the jammer). Edit: I dont even know if it makes any sort of notification - just stops anything from being detonated within a certain radius, I'll ask. -
Looking for a few Beta Testers, PR guys, Mission Makers for nearly complete "island"
spectrersg replied to phaeden's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Oh new version. Saweet. Will it just be the error correction? -
EOD Bomb suit. Render to Texture.
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Am I confusing I44 with something else, or wasn't there some sort of Invasion map, where you could fly from lower England, across the channel, and into Normandy? I dont remember if it was for ArmA 1, or 2 - it's been so long, but I do remember a map like that.
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Looking for a few Beta Testers, PR guys, Mission Makers for nearly complete "island"
spectrersg replied to phaeden's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Oh, question - any word on the runway/taxiways? -
[How To] Simple Support Module (OA) ?
spectrersg replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm not using a laser at all. Just calling in the airstrike where my crosshair is. I wonder if ACE is conflicting with something. Edit: Putting it in the units init field works! But... the planes just fly in circles. I dont know if it's the SSM causing it, but any ideas? (Lol) -
[How To] Simple Support Module (OA) ?
spectrersg replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I did exactly what ya said, and with the correct class name for the aircraft. No luck what so ever. A10 still comes in. Any ideas? -
[How To] Simple Support Module (OA) ?
spectrersg replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Does the missionNamespace setVariable have to be in the init.sqf of the mission? Im trying to change the airstrike from the A10, to something else (a non-vanilla plane), and putting this in the SSMs init field: missionNamespace setVariable ["BIS_SSM_AirStrike_VEHICLE_WEST", "F35B"]; The above does not work. Moreover, would I even be able to replace the F35B to whatever my custom plane is, if it's not a vanilla jet? -
SR5 Tactical RWR Radar system script
spectrersg replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is it even possible to put something like this as a custom MFD in he cockpit of a custom vehicle? Edit: while watching your video I had a second youtube video playing the star wars theme - I didn't know it was playing. I thought you had star wars music in your video. :D