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spectrersg

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Everything posted by spectrersg

  1. Hi guys, kind of an oddball issue here and I read it has something to do with the rvmat (or something like that). I'm somewhat new to texturing and setting up a config on my own, but I got most of it down. I have this really weird issue of all my uniforms having this .... leather-like shine on them. As seen in the images at this link: http://imgur.com/a/oJh5U I dont know if this is a config issue or not, but it may be, so if this thread needs to be moved I'd appreciate it mods! :) Does anyone know how to deal with this shine on the units? Thanks!
  2. spectrersg

    Retexturing Units = Shiney

    I had them quite dark. In fact I had to go back and lighten them up. Even adding just a matte black that looks perfect shows up like I'm wearing a shiny gimp suit ingame. Everything is inheriting the B_Soldier_Base_F class. Edit: nevermind you're right Mud. Thanks!
  3. Any update on this little guy?
  4. Great little plane! Gnat do you think you'll entertain the idea if bringing your LA class sub in A3?
  5. spectrersg

    ARMA 3 Addon Request Thread

    A map. A map of Coronado island off the coast of San Diego, CA. Spanning from Point Loma in the north to Imperial Beach in the south and some representation of coastal San Diego (obviously no need for big buildings). Think of this as the A3 equivalent of Phaeden's AWESOME 29 Palms map.
  6. spectrersg

    Model Requirements for ArmA3

    I apologize for the necroposting but as someone who does not model - does anyone know the poly/vert limit for A3?
  7. spectrersg

    Seahawk Addon By YuraPetrov

    Yura, any word on the possible conversion over to A3?
  8. Konyo, any way to allow it to properly taxi on the ground?
  9. spectrersg

    Digital Compass Bearing

    I dont know if anyone else is having this issue, but when I use this and it activated - as long as it was activated, it cut my FPS in half.
  10. I downloaded this and tried to connect to my server, and it didnt want to connect; is there something you have to do server side to make this work?
  11. spectrersg

    Squad.xml not working properly

    Will test it and get back to ya. Nice ninja. ;) Edit: it worked, so it must have something to do with the ppi... Thanks again.
  12. spectrersg

    Squad.xml not working properly

    Still having the issue saving as a png and then openining/saving in TexView 2 as a .paa. Done this with both 128 and 512. Any ideas?
  13. spectrersg

    Add Rating/Score Module

    Yeah, not helping much; sorry. Can you elaborate?
  14. spectrersg

    Task Force Apache

    Update: we are now open for A3 recruiting. Please check us out, stop by and introduce yourself. (Thanks W0lle!)
  15. Noub, I have a question - will this transition ignore the underwater environment at all? Or will we not be able to hear send underwater broadcasts? Can't wait!
  16. spectrersg

    US Navy SEAL DEVGRU A3 Alpha

    Massi, with the Woodland camo can you do a woodland camo clothing set that has woodland camo bottoms and a white shirt? How about a full woodland camo and a orange safety vest/life preserver? And if possible the woodland camo with a long sleeve blue shirt. See here for example.
  17. Shoot me a pm Sproy. When Im home well talk, I've got something in the works.
  18. spectrersg

    US Navy SEAL DEVGRU A3 Alpha

    Massi, we need a woodland camo top and bottom, and a khaki flight suit! And a mixture of AOR1 and woodland and the same for the AOR2/Desert camo. Similar to what TF86 did. Looking great!
  19. spectrersg

    Squad.xml not working properly

    Just noticed the same thing on our end. Hope its fixed.
  20. Squad name: Task Force Apache Timezone/location : United States Gamemode preference (eg coop or pvp): Coop Contact email: [email protected] Website address: www.TFApache.net Short description: TFA is a US Navy SEAL (ST9) realism unit. We come from a long realism unit history since 2003. Have been in the pre-opening phase since August 2012; doors are now opened. See website for more. Language: English. Can translate French, Spanish, Korean.
  21. spectrersg

    GBL Advanced Interaction

    Can it go below .1? Like, lets say .05?
  22. spectrersg

    GBL Advanced Interaction

    What is the number by default, Glowbal (thanks for the response!)
  23. spectrersg

    GBL Advanced Interaction

    What format should it be in the init.sqf? this setvariable [" gbl_descentRateDrink", 0.1]; this setvariable [" gbl_descentRateFood", 0.1]; I know that wont work in the init, but what should it look like in the init?
  24. spectrersg

    Seahawk Addon By YuraPetrov

    Any word on this beauty of an HH? Will it be armed with any guns? Could you remove the Mandos missiles on the side? How many people will it hold in the cargo? Will you be making this sucker ACE fast rope compatible? Will you be adding non-mando flares?
  25. spectrersg

    EOD Mod

    Yeah that DL link, Reezo, is bad. Use the Armaholic link posted two posts above.
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