

spectrersg
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Everything posted by spectrersg
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Hi guys, kind of an oddball issue here and I read it has something to do with the rvmat (or something like that). I'm somewhat new to texturing and setting up a config on my own, but I got most of it down. I have this really weird issue of all my uniforms having this .... leather-like shine on them. As seen in the images at this link: http://imgur.com/a/oJh5U I dont know if this is a config issue or not, but it may be, so if this thread needs to be moved I'd appreciate it mods! :) Does anyone know how to deal with this shine on the units? Thanks!
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Retexturing Units = Shiney
spectrersg replied to spectrersg's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I had them quite dark. In fact I had to go back and lighten them up. Even adding just a matte black that looks perfect shows up like I'm wearing a shiny gimp suit ingame. Everything is inheriting the B_Soldier_Base_F class. Edit: nevermind you're right Mud. Thanks! -
Christian.1987's Mp7 ported to A3
spectrersg replied to gvse's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any update on this little guy? -
Cessna 185 Skywagon - Light Aircraft
spectrersg replied to [aps]gnat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great little plane! Gnat do you think you'll entertain the idea if bringing your LA class sub in A3? -
ARMA 3 Addon Request Thread
spectrersg replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
A map. A map of Coronado island off the coast of San Diego, CA. Spanning from Point Loma in the north to Imperial Beach in the south and some representation of coastal San Diego (obviously no need for big buildings). Think of this as the A3 equivalent of Phaeden's AWESOME 29 Palms map. -
I apologize for the necroposting but as someone who does not model - does anyone know the poly/vert limit for A3?
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Seahawk Addon By YuraPetrov
spectrersg replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yura, any word on the possible conversion over to A3? -
Boeing/SOAR MH-47E ArmA III - WIP
spectrersg replied to konyo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Konyo, any way to allow it to properly taxi on the ground? -
I dont know if anyone else is having this issue, but when I use this and it activated - as long as it was activated, it cut my FPS in half.
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EPM RCon Tool (Beta) Changelog and Information
spectrersg replied to cortez471's topic in ARMA 2 & OA - Servers & Administration
I downloaded this and tried to connect to my server, and it didnt want to connect; is there something you have to do server side to make this work? -
Squad.xml not working properly
spectrersg replied to FCOPZ-illuminator's topic in ARMA 3 - MULTIPLAYER
Will test it and get back to ya. Nice ninja. ;) Edit: it worked, so it must have something to do with the ppi... Thanks again. -
Squad.xml not working properly
spectrersg replied to FCOPZ-illuminator's topic in ARMA 3 - MULTIPLAYER
Still having the issue saving as a png and then openining/saving in TexView 2 as a .paa. Done this with both 128 and 512. Any ideas? -
Add Rating/Score Module
spectrersg replied to spectrersg's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah, not helping much; sorry. Can you elaborate? -
Update: we are now open for A3 recruiting. Please check us out, stop by and introduce yourself. (Thanks W0lle!)
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
spectrersg replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Noub, I have a question - will this transition ignore the underwater environment at all? Or will we not be able to hear send underwater broadcasts? Can't wait! -
US Navy SEAL DEVGRU A3 Alpha
spectrersg replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Massi, with the Woodland camo can you do a woodland camo clothing set that has woodland camo bottoms and a white shirt? How about a full woodland camo and a orange safety vest/life preserver? And if possible the woodland camo with a long sleeve blue shirt. See here for example. -
Diving Mod idea - ACE implementation?
spectrersg replied to sproyd's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Shoot me a pm Sproy. When Im home well talk, I've got something in the works. -
US Navy SEAL DEVGRU A3 Alpha
spectrersg replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Massi, we need a woodland camo top and bottom, and a khaki flight suit! And a mixture of AOR1 and woodland and the same for the AOR2/Desert camo. Similar to what TF86 did. Looking great! -
Squad.xml not working properly
spectrersg replied to FCOPZ-illuminator's topic in ARMA 3 - MULTIPLAYER
Just noticed the same thing on our end. Hope its fixed. -
Squad/Clan List - Please read the rules in first post!
spectrersg replied to Rhodite's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Squad name: Task Force Apache Timezone/location : United States Gamemode preference (eg coop or pvp): Coop Contact email: [email protected] Website address: www.TFApache.net Short description: TFA is a US Navy SEAL (ST9) realism unit. We come from a long realism unit history since 2003. Have been in the pre-opening phase since August 2012; doors are now opened. See website for more. Language: English. Can translate French, Spanish, Korean. -
GBL Advanced Interaction
spectrersg replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can it go below .1? Like, lets say .05? -
GBL Advanced Interaction
spectrersg replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What is the number by default, Glowbal (thanks for the response!) -
GBL Advanced Interaction
spectrersg replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What format should it be in the init.sqf? this setvariable [" gbl_descentRateDrink", 0.1]; this setvariable [" gbl_descentRateFood", 0.1]; I know that wont work in the init, but what should it look like in the init? -
Seahawk Addon By YuraPetrov
spectrersg replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Any word on this beauty of an HH? Will it be armed with any guns? Could you remove the Mandos missiles on the side? How many people will it hold in the cargo? Will you be making this sucker ACE fast rope compatible? Will you be adding non-mando flares? -
Yeah that DL link, Reezo, is bad. Use the Armaholic link posted two posts above.