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spectrersg

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Everything posted by spectrersg

  1. spectrersg

    TFA - Naval Special Warfare Gear

    Thanks for those screens. I'll make the adjustments accordingly. Bear in mind that lighting in the game is (MHO) overly dramatic, so they'll never look perfect in every lighting condition. I see some problems that you pointed out and I'll fix it for Friday's planned update. Edit: looking further into these. The DCU is a bright camo in general. But the engine seems to be heighten everything. So for the time being it'll remain the way it is.
  2. Great to hear highhead! Any word on the objective grid coordinate system adjustment?
  3. spectrersg

    TFA - Naval Special Warfare Gear

    Huh. Yeah look at that. Thanks Kidd, thats something with the vest model, a BI issue. I've reported it here. It could use a few upvotes. Thanks for bringing that up and providing screenshots.
  4. spectrersg

    TFA - Naval Special Warfare Gear

    Mediafire link updated. Thanks for bringing those errors to my attention. It's fixed. - v3.25 *hotfix*: Fixed: Multiple errors when placing units in editor. Added: New default BIS green rigs with updated weighting/capacity/armor, plus a new khaki tan variant found in the BI files.
  5. spectrersg

    @A3CM - ArmA 3 Chernarus Mod

    Heh. Yeah, I know of the LPD. I'm on the plaque in the command deck (did the textures, albeit this was a few years ago - I'm not that bad anymore). ;)
  6. spectrersg

    @A3CM - ArmA 3 Chernarus Mod

    Alduric, awesome work. Any chance we'll be able to use the well deck on the LHD? I didnt know they released that in the content release. And the OA map port image looks like its coming along great too (cant wait for blastcore to come out).
  7. Its essentially a stock Foursome mission just with more Blufor slots and VAS. VAS works just fine. TF Radio works just fine. Our problem isn't spotting or anything like that, its just the accuracy of the OPF_F AI is just damn near hackish. Zeus AI had them configured perfectly to our needs, we've disabled the server from running that. Every time one of us gets hit, it seems to be a headshot. They miss, just not often.
  8. ARJay, OPF_F is defined in the custom & recruit. Neither work, nor did one or the other.
  9. spectrersg

    TFA - Naval Special Warfare Gear

    I'll have it hot-fixed asap, Drakenof. Apologies and thanks for bringing it to my attention.
  10. spectrersg

    TFA - Naval Special Warfare Gear

    Glad you love the units and that your unit is using them; I hope you guys enjoy. The sand color was in deed from the crye website. I was also looking at various reference photos that were showing a mixture of sand and DCU. In the photos I was seeing that there was a very minor difference in the color. Now that I got the DCU coloring down in 3.2, I'll go back and evaluate the sand color. It's just something I overlooked this time around - thanks for the feedback on it. In terms of modelling. I'd prefer to just leave the modelling to someone better experienced than me. I can do changed in O2, import stuff and script it in. I believe I know what helmet you're referring too and its a bit above my skill level at the moment. Can you take a screenshot of the clipping issue with the vests?
  11. I have done that Redfield. Nada. And the server isn't using any mods outside of Alive and TF Radio (which I don't believe interacts with AI at all)
  12. These were my settings. Still getting one shotted. http://cloud-2.steampowered.com/ugc/490062041560872574/3B45D63F8323D047BFC4C32D7081375284B1E582/(Warning: Large image) I changed them all to .1 thinking that may be the lowest the number could go, and they're still one shotting. Something isn't right methinks...
  13. spectrersg

    TFA - Naval Special Warfare Gear

    Thanks Fox. First post updated.
  14. spectrersg

    ASM - Arma Samples Mod

    Alduric, Any chance we can get the HMMWV SpecOps version as seen http://i.imgur.com/5gim9A9.jpg (313 kB) ?
  15. Whatever setting I give to the AI skill, doesnt seem to do anything. I'm not running any sort of AI mod, just Alive. And its with a mostly stock Foursome misison. Has anyone else encountered this? The AI are just crazy right now.
  16. spectrersg

    TFA - Naval Special Warfare Gear

    Okay guys, I was able to get it all changed earlier than expected, based on all the feedback so far, the original post's MEDIAFIRE DL has been updated. Hopefully it'll be on Armaholic shortly. v3.2 Added: Kitbags (MCam, Grn, Blk, Tan), NWU3 Helmets Changed: New tricolor camos. Changed Tri color to DCU - Desert Combat Uniforms (display only, classname remains tri). New black solid colors. NWU3 camo shirt. Fixed: All weighting and containers sizes (had stuff backwards. Fixed. Enjoy.)
  17. spectrersg

    TFA - Naval Special Warfare Gear

    Will be addressed next update. Thanks coffeeshock. Which variation of the uniform did you notice this on? Or is it on all shirts? Any further info would be appreciated.
  18. spectrersg

    TFA - Naval Special Warfare Gear

    I do not, Scruffs. There's a plethora of packs already out there. See here, here and here. Oh and here.
  19. spectrersg

    TFA - Naval Special Warfare Gear

    Thanks for the comments vagrant, glad you like it. Noted your recommendation. The ARD.bikey snuck in there by accident. It'll be removed the next update. I plan to have this all up-to-date a week from Friday.
  20. spectrersg

    TFA - Naval Special Warfare Gear

    That'll be a respectful negative on that Scruffs. I'll leave the MARPAT to the USMC retexture packs. The similar texture that I have in my pack is not MARPAT. It's NWU3 (AOR2 by a former name), which is different.
  21. Awesome to hear Wolffy. One more question - for the communications tower objective, we planted dozens of charges and the thing doesnt want to come down. We looked into the it more in the tasking and noted the other locations listed. Shouldn't we be able to just place some det's on the tower itself? Or do we have to take out everything listed in the tasking?
  22. Can anyone give me the codex to decipher the objective locations? I have no idea how to read a location of : [[9950,19950],138.697]. I know it must be an XYZ coord but... where is that exactly? Haha.
  23. spectrersg

    TFA - Naval Special Warfare Gear

    I dont believe I can do anything regarding any sort of stretching. That would seem to be a BI thing (I could be wrong), could you provide a screenshot of what is stretching? What are the other issues you're talking about, Kazenokizu? Scruffs, Warlord, Banky - thanks for the feedback. I'll address those next update.
  24. spectrersg

    TFA - Naval Special Warfare Gear

    Thanks Foxhound - DL link added to initial post.
  25. spectrersg

    Task Force Arrowhead Radio

    Is it possible to not have the mod mess with your teamspeak name? I find that incredibly annoying personally. Secondly, making a quick radio cycle would seem to be incredibly user-friendly. Like ACRE's CTRL+SHFT+A key. This way you can switch your active radio using (for example: CAPS LOCK + T, will switch my active radio that I want to transmit on. And CAPS would remain the transmit button on the ACTIVE radio). Different, spread out, keys are just a hassle and this would rectify it. I love the mod so far, just needs a few tweaks. Edit: Also the channels should be standard. NUM 1-8 should be the same for everyone. It seems to be randomized.
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