Jump to content

sfc.itzhak

Member
  • Content Count

    155
  • Joined

  • Last visited

  • Medals

Everything posted by sfc.itzhak

  1. sfc.itzhak

    Operation unknown wip

    lol guys i didnt post a week cause didnt had the time so sorry. this is what is going to happen. we got the 2 gunners to work on the helis. i will release the latest versoin hopefully next week and will ship all the stuff to ace mod for further improvment. sorry for the late responce but a busy week.. sfc.
  2. sfc.itzhak

    Operation unknown wip

    yes 2 gunners on both birds. 2X .50 cal on the 53 will think maybe adding rear ramp gunner. thanks for that mate. glad to hear that and will contact you.. this vid is to check the possbilety cargo fire meaning you can put some of the cargo in the "free" door and ramp so the can give more fire support to the gunners. and when the heli land the just van unstrap them self and dismbark. <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=4IPMRw5Q0A0&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=4IPMRw5Q0A0&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> sfc.
  3. sfc.itzhak

    Operation unknown wip

    as far as i know what i looked in wiki and other places didnt see that you can put a mk19 on the bird.. i remamber it on cod mw but for now both will have .50 mg . as for the flares will look in to it. i am working on adding 6 versoins of the helos. 2X unarmed ch-46 / ch-53 2X armed ch-46/53 2X medevac ver. this is the intiroir now .. ch-46 thanks for the feedback. sfc.
  4. sfc.itzhak

    Operation unknown wip

    # 25 # thanks for the heads up. i would like to know if there are any feedback or special features that needs to be added. sfc.
  5. sfc.itzhak

    Operation unknown wip

    good day. working on the helos will give a proper responce in a few. meanwhile did a small test. <object width="560" height="340"><param name="movie" value="http://www.youtube.com/watch?v=6yq1ah9scps&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=6yq1ah9scps&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>s sfc.
  6. sfc.itzhak

    Operation unknown wip

    wow dont know where to begin from.. the 2 helicopters are being worked on. just fixing some bugs and adding some minor stuff. saw the feedback from the posts and will try to implemnt it. sfc.
  7. sfc.itzhak

    Tank crews "Highjumping"out of tanks

    try this in the cfg vehicles. Scope CfgVehicles Type String Example getOutAction = "GetOutLow"; sfc.
  8. sfc.itzhak

    semi tranparent texture

    in the file in the download link you will find 2 files 1 a paa texture allready semi transparent green. and a photoshop psd file with the detail on how i did it. if you have any more questions ask.. sfc. https://www.yousendit.com/download/MnFneFllK3h3NUxIRGc9PQ
  9. sfc.itzhak

    Turrets on planes..

    well i made a small vid with my idea.. separate the turret from the main model and then use the attachto place it. now dont mind the ugly "ac130" just look at the options and possibility. RwgatokXebo sfc.
  10. hey this little thing has kept me busy for a few hours now. 2 problems: 1.i get 5 crew men. the fifth is in the same place as the commander(exactly the same place,and he is in command) 2.the loader wont turn with the gun(only the up/down is available) if you can spot the problem please let me know thanks in advance. config <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSkeletons { class Tank; //Define base class. class tank_mk3Bones: Tank { isDiscrete=1; skeletonInherit = ""; //Inherit all bones from class Car. skeletonBones[]= { "levy predni","", "levy dalsi","", "levy prostredni","", "levy zadni","", "pravy predni","", "pravy dalsi","", "pravy prostredni","", "pravy zadni","", "damageHide","", "OtocVez","", "OtocHlaven","OtocVez", "otocvelitele","OtocVez", "otochlavenvelitele", "otocvelitele", "otocvelitele2","OtocVez", "otochlavenvelitele2", "otocvelitele2", "damageVez","OtocVez", "Poklop_Gunner","OtocVez", "Poklop_Commander","OtocVez", "poklop_Driver","", "kolol1","", "kolol2","", "kolol3","", "kolol4","", "kolol5","", "kolol6","", "kolol7","", "kolol8","", "kolol9","", "koll1","", "koll2","", "kolop1","", "kolop2","", "kolop3","", "kolop4","", "kolop5","", "kolop6","", "kolop7","", "kolop8","", "kolop9","", "kolp1","", "kolp2","" }; }; }; class CfgModels { class Tank; //Declare base class. class tank_mk3: TANK { sectionsInherit = ""; sections[] ={"name","gedud","zasleh","pas_P","koll1","koll2","kolp1","kolp2","koloL1","koloL2","koloL3","koloL4","koloL5","koloL6","kolP1","koloP1","koloP2","koloP3","koloP4","koloP5","koloP6","pravy zadni","pasanimL","pasanimP","levy zadni","L svetlo", "P svetlo", "HatchCommander","HatchGunner", "HatchDriver", "damageHide", "damageVez" }; skeletonName = "tank_mk3Bones"; class Animations { class OtocVez { type = "rotationY"; source = "mainTurret"; selection = "OtocVez"; axis = "OsaVeze"; memory = true; sourceAddress = "loop"; minValue = rad -360; maxValue = rad +360; angle0 = rad -360; angle1 = "rad 360"; }; class otochlaven { type = "rotationX"; source = "mainGun"; selection = "OtocHlaven"; axis = "OsaHlavne"; memory = true; sourceAddress = "clamp"; minValue = "rad -35"; maxValue = "rad 50"; angle0 = "rad -35"; angle1 = "rad 50"; }; class otocvelitele { type = "rotationY"; source = "obsTurret"; selection = "otocvelitele"; axis = "osavelitele"; memory = true; sourceAddress = "loop"; minValue = rad -360; maxValue = rad +360; angle0 = rad -360; angle1 = "rad 360"; }; class otochlavenvelitele { type = "rotationX"; source = "obsGun"; selection = "otochlavenvelitele"; axis = "osahlavnevelitele"; memory = true; sourceAddress = "clamp"; minValue = "rad -20"; maxValue = "rad 50"; angle0 = "rad -20"; angle1 = "rad 50"; }; class otocvelitele2 { type = "rotationY"; source = "obsTurret2"; selection = "otocvelitele2"; axis = "osavelitele2"; memory = true; sourceAddress = "loop"; minValue = rad -360; maxValue = rad +360; angle0 = rad -360; angle1 = "rad 360"; }; class otochlavenvelitele2 { type = "rotationX"; source = "obsGun2"; selection = "otochlavenvelitele2"; axis = "osahlavnevelitele2"; memory = true; sourceAddress = "clamp"; minValue = "rad -20"; maxValue = "rad 50"; angle0 = "rad -20"; angle1 = "rad 50"; }; class HatchGunner { type = "rotationX"; source = "HatchGunner"; selection="poklop_gunner"; axis="osa_poklop_gunner"; minValue = 0; maxValue = 1; angle0 = 0; angle1= rad 140; }; class HatchDriver { type = "rotationY"; source = "HatchDriver"; selection="poklop_driver"; axis="osa_poklop_driver"; minValue = 0; maxValue = 1; angle0 = 0; angle1= rad -107; }; class HatchCommander { type = "rotationy"; source = "HatchCommander"; selection="poklop_commander"; axis="osa_poklop_commander"; minValue = 0; maxValue = 1; angle0 = 0; angle1= rad 120; }; class damageHide { type="hide"; source="damage"; selection="damageHide"; }; class damageVez { type="hide"; source="damage"; selection="damageVez"; }; class tank_mk3koloL1 { type = "rotationX"; source = "wheelL"; selection = "kolol1"; axis = ""; memory = true; sourceAddress = "loop"; minValue = 0; maxValue = 1; angle0 = 0; angle1 = "rad -360"; }; class tank_mk3koloL2 : tank_mk3koloL1 { selection = "kolol2"; }; class tank_mk3koloL3 : tank_mk3koloL1 { selection = "kolol3"; }; class tank_mk3koloL4 : tank_mk3koloL1 { selection = "kolol4"; }; class tank_mk3koloL5 : tank_mk3koloL1 { selection = "kolol5"; }; class tank_mk3koloL6 : tank_mk3koloL1 { selection = "kolol6"; }; class tank_mk3koloL7 : tank_mk3koloL1 { selection = "kolol7"; }; class tank_mk3koloL8 : tank_mk3koloL1 { selection = "kolol8"; }; class tank_mk3koloL9 : tank_mk3koloL1 { selection = "kolol9"; }; class tank_mk3koll1 : tank_mk3koloL1 { selection = "koll1"; }; class tank_mk3koll2 : tank_mk3koloL1 { selection = "koll2"; }; class tank_mk3kolop1 { type = "rotationX"; source = "wheelr"; selection = "kolop1"; axis = ""; memory = true; sourceAddress = "loop"; minValue = 0; maxValue = 1; angle0 = 0; angle1 = "rad -360"; }; class tank_mk3kolop2 : tank_mk3kolop1 { selection = "kolop2"; }; class tank_mk3kolop3 : tank_mk3kolop1 { selection = "kolop3"; }; class tank_mk3kolop4 : tank_mk3kolop1 { selection = "kolop4"; }; class tank_mk3kolop5 : tank_mk3kolop1 { selection = "kolop5"; }; class tank_mk3kolop6 : tank_mk3kolop1 { selection = "kolop6"; }; class tank_mk3kolop7 : tank_mk3kolop1 { selection = "kolop7"; }; class tank_mk3kolop8 : tank_mk3kolop1 { selection = "kolop8"; }; class tank_mk3kolop9 : tank_mk3kolop1 { selection = "kolop9"; }; class tank_mk3kolp1 :tank_mk3kolop1 { selection = "kolp1"; }; class tank_mk3kolp2 : tank_mk3kolop1 { selection = "kolp2"; }; class tank_mk3DrivingWheel { type = "rotationZ"; source = "drivingWheel"; selection = "volant"; axis = "osavolantkon"; memory = true; sourceAddress = "mirror"; minValue = -1; maxValue = 1; angle0 = "rad -35"; angle1 = "rad 35"; }; }; }; }; class CfgVehicles { class Land; // External class reference class LandVehicle : Land { class NewTurret; // External class reference class ViewOptics; // External class reference }; class Tank : LandVehicle { weapons[] = {}; magazines[] = {}; class Turrets { class MainTurret : NewTurret { class Turrets { class CommanderOptics : NewTurret { }; }; }; }; class ViewOptics : ViewOptics { }; }; class tank_mk3:Tank { displayName = " tank mk3"; model = "\tank_mk3\tank_mk3.p3d"; selectionLeftOffset = "pasanimL"; selectionRightOffset = "pasanimP"; scope= 2; side = 1; crew = "sfc_soilder"; typicalCargo[] = {"sfc_soilder", "sfc_soilder", "sfc_soilder"}; accuracy = 0.7; mapSize= 11; armor= 1300; maxSpeed= 70; hiddenSelections[] = {}; transportSoldier = false; class TransportMagazines {}; transportAmmo = 0; supplyRadius = 1.7; canFloat = 0; threat[] = {0.8, 0.7, 0.2}; cost = 3000000; class Exhausts { class Exhaust1 { position = "vyfuk start"; direction = "vyfuk konec"; effect = "ExhaustsEffectBig"; }; }; soundGetIn[] = {"\ca\Tracked\Data\Sound\metal_door2", 0.01, 1}; soundGetOut[] = {"\ca\Tracked\Data\Sound\metal_door2", 0.00316228, 1}; soundEnviron[] = {"\ca\Tracked\Data\Sound\M1A2_track_v2", 5.01187, 1}; soundEngine[] = {"\ca\Tracked\Data\Sound\Brdm_engine_3", 7.94328, 0.9}; insideSoundCoef = 0.2; driverAction = "Abrams_DriverOut"; driverInAction = "Abrams_Driver"; animationSourceHatch = "hatchDriver"; memoryPointTrack1L = "Stopa ll"; memoryPointTrack1R = "Stopa lr"; memoryPointTrack2L = "Stopa rl"; memoryPointTrack2R = "Stopa rr"; driverForceOptics = 1; memoryPointDriverOutOptics = "driver_outview"; class Library { libTextDesc="T." }; class Turrets : Turrets { class MainTurret : MainTurret { gunnerAction = "Abrams_Gunner"; gunnerInAction = "Abrams_Gunner"; weapons[] = {}; body = "otocvez"; gun = "otochlaven"; primaryGunner=1; hasGunner = 1; soundServo[] = {"\ca\Weapons\Data\Sound\gun_elevate", 0.00316228, 1.0}; magazines[] = {}; forceHideGunner = 1; GunnerForceOptics = 1; gunnerOpticsModel = "\ca\Tracked\optika_tank_gunner"; minElev = -9; maxElev = 20; initElev = 0; class ViewOptics { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.166; minFov = 0.025; maxFov = 0.333; }; class Turrets : Turrets { class CommanderOptics : CommanderOptics { gunBeg = "gun_muzzle"; gunEnd = "gun_chamber"; body = "otocvelitele"; gun = "otochlavenvelitele"; GunnerForceOptics = 1; minElev = -25; maxElev = 60; initElev = 0; proxyType="CPCommander"; proxyIndex=1; minTurn = -95; maxTurn = 10; initTurn = 0; weapons[] = {}; magazines[] = {}; outGunnerMayFire = 1; inGunnerMayFire = 0; gunnerAction = "T72_CommanderOUT"; gunnerInAction = "T72_CommanderOUT"; gunnerOpticsModel = "\ca\weapons\optika_empty"; class ViewOptics { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.8; minFov = 0.8; maxFov = 0.8; }; }; }; class loaderTurret : MainTurret { gunBeg = "gun_muzzle2"; gunEnd = "gun_chamber2"; body = "otocvelitele2"; gun = "otochlavenvelitele2"; animationSourceBody="obsTurret2"; animationSourceGun="obsGun2"; animationSourceHatch = "hatchGunner"; forceHideGunner = 0; GunnerForceOptics = 0; proxyType="CPGunner"; proxyIndex=2; minElev = -25; maxElev = 60; initElev = 0; hasGunner = 1; minTurn = 95; maxTurn = 10; initTurn = 0; weapons[] = {}; magazines[] = {}; outGunnerMayFire = 1; inGunnerMayFire = 0; gunnerAction = "T72_CommanderOUT"; gunnerInAction = "T72_CommanderOUT"; gunnerOpticsModel = "\ca\weapons\optika_empty"; class ViewOptics { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.8; minFov = 0.8; maxFov = 0.8; }; }; }; }; cfg skeleton <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSkeletons { class Tank; //Define base class. class tank_mk3Bones: Tank { isDiscrete=1; skeletonInherit = ""; //Inherit all bones from class Car. skeletonBones[]= { "levy predni","", "levy dalsi","", "levy prostredni","", "levy zadni","", "pravy predni","", "pravy dalsi","", "pravy prostredni","", "pravy zadni","", "damageHide","", "OtocVez","", "OtocHlaven","OtocVez", "otocvelitele","OtocVez", "otochlavenvelitele", "otocvelitele", "otocvelitele2","OtocVez", "otochlavenvelitele2", "otocvelitele2", "damageVez","OtocVez", "Poklop_Gunner","OtocVez", "Poklop_Commander","OtocVez", "poklop_Driver","", "kolol1","", "kolol2","", "kolol3","", "kolol4","", "kolol5","", "kolol6","", "kolol7","", "kolol8","", "kolol9","", "koll1","", "koll2","", "kolop1","", "kolop2","", "kolop3","", "kolop4","", "kolop5","", "kolop6","", "kolop7","", "kolop8","", "kolop9","", "kolp1","", "kolp2","" }; }; }; class CfgModels { class Tank; //Declare base class. class tank_mk3: TANK { sectionsInherit = ""; sections[] ={"name","gedud","zasleh","pas_P","koll1","koll2","kolp1","kolp2","koloL1","koloL2","koloL3","koloL4","koloL5","koloL6","kolP1","koloP1","koloP2","koloP3","koloP4","koloP5","koloP6","pravy zadni","pasanimL","pasanimP","levy zadni","L svetlo", "P svetlo", "HatchCommander","HatchGunner", "HatchDriver", "damageHide", "damageVez" }; skeletonName = "tank_mk3Bones"; class Animations { class OtocVez { type = "rotationY"; source = "mainTurret"; selection = "OtocVez"; axis = "OsaVeze"; memory = true; sourceAddress = "loop"; minValue = rad -360; maxValue = rad +360; angle0 = rad -360; angle1 = "rad 360"; }; class otochlaven { type = "rotationX"; source = "mainGun"; selection = "OtocHlaven"; axis = "OsaHlavne"; memory = true; sourceAddress = "clamp"; minValue = "rad -35"; maxValue = "rad 50"; angle0 = "rad -35"; angle1 = "rad 50"; }; class otocvelitele { type = "rotationY"; source = "obsTurret"; selection = "otocvelitele"; axis = "osavelitele"; memory = true; sourceAddress = "loop"; minValue = rad -360; maxValue = rad +360; angle0 = rad -360; angle1 = "rad 360"; }; class otochlavenvelitele { type = "rotationX"; source = "obsGun"; selection = "otochlavenvelitele"; axis = "osahlavnevelitele"; memory = true; sourceAddress = "clamp"; minValue = "rad -20"; maxValue = "rad 50"; angle0 = "rad -20"; angle1 = "rad 50"; }; class otocvelitele2 { type = "rotationY"; source = "obsTurret2"; selection = "otocvelitele2"; axis = "osavelitele2"; memory = true; sourceAddress = "loop"; minValue = rad -360; maxValue = rad +360; angle0 = rad -360; angle1 = "rad 360"; }; class otochlavenvelitele2 { type = "rotationX"; source = "obsGun2"; selection = "otochlavenvelitele2"; axis = "osahlavnevelitele2"; memory = true; sourceAddress = "clamp"; minValue = "rad -20"; maxValue = "rad 50"; angle0 = "rad -20"; angle1 = "rad 50"; }; class HatchGunner { type = "rotationX"; source = "HatchGunner"; selection="poklop_gunner"; axis="osa_poklop_gunner"; minValue = 0; maxValue = 1; angle0 = 0; angle1= rad 140; }; class HatchDriver { type = "rotationY"; source = "HatchDriver"; selection="poklop_driver"; axis="osa_poklop_driver"; minValue = 0; maxValue = 1; angle0 = 0; angle1= rad -107; }; class HatchCommander { type = "rotationy"; source = "HatchCommander"; selection="poklop_commander"; axis="osa_poklop_commander"; minValue = 0; maxValue = 1; angle0 = 0; angle1= rad 120; }; class damageHide { type="hide"; source="damage"; selection="damageHide"; }; class damageVez { type="hide"; source="damage"; selection="damageVez"; }; class tank_mk3koloL1 { type = "rotationX"; source = "wheelL"; selection = "kolol1"; axis = ""; memory = true; sourceAddress = "loop"; minValue = 0; maxValue = 1; angle0 = 0; angle1 = "rad -360"; }; class tank_mk3koloL2 : tank_mk3koloL1 { selection = "kolol2"; }; class tank_mk3koloL3 : tank_mk3koloL1 { selection = "kolol3"; }; class tank_mk3koloL4 : tank_mk3koloL1 { selection = "kolol4"; }; class tank_mk3koloL5 : tank_mk3koloL1 { selection = "kolol5"; }; class tank_mk3koloL6 : tank_mk3koloL1 { selection = "kolol6"; }; class tank_mk3koloL7 : tank_mk3koloL1 { selection = "kolol7"; }; class tank_mk3koloL8 : tank_mk3koloL1 { selection = "kolol8"; }; class tank_mk3koloL9 : tank_mk3koloL1 { selection = "kolol9"; }; class tank_mk3koll1 : tank_mk3koloL1 { selection = "koll1"; }; class tank_mk3koll2 : tank_mk3koloL1 { selection = "koll2"; }; class tank_mk3kolop1 { type = "rotationX"; source = "wheelr"; selection = "kolop1"; axis = ""; memory = true; sourceAddress = "loop"; minValue = 0; maxValue = 1; angle0 = 0; angle1 = "rad -360"; }; class tank_mk3kolop2 : tank_mk3kolop1 { selection = "kolop2"; }; class tank_mk3kolop3 : tank_mk3kolop1 { selection = "kolop3"; }; class tank_mk3kolop4 : tank_mk3kolop1 { selection = "kolop4"; }; class tank_mk3kolop5 : tank_mk3kolop1 { selection = "kolop5"; }; class tank_mk3kolop6 : tank_mk3kolop1 { selection = "kolop6"; }; class tank_mk3kolop7 : tank_mk3kolop1 { selection = "kolop7"; }; class tank_mk3kolop8 : tank_mk3kolop1 { selection = "kolop8"; }; class tank_mk3kolop9 : tank_mk3kolop1 { selection = "kolop9"; }; class tank_mk3kolp1 :tank_mk3kolop1 { selection = "kolp1"; }; class tank_mk3kolp2 : tank_mk3kolop1 { selection = "kolp2"; }; class tank_mk3DrivingWheel { type = "rotationZ"; source = "drivingWheel"; selection = "volant"; axis = "osavolantkon"; memory = true; sourceAddress = "mirror"; minValue = -1; maxValue = 1; angle0 = "rad -35"; angle1 = "rad 35"; }; }; }; };
  11. sfc.itzhak

    adding vehicle weapon to soldier

    its cause threr is no wweapon model addded to that weapon. in the small arms you need to define the weapon model. now the vehicles weapons are added directly to the model and not via proxy (unlike the small arms and human models). i belive i am not mistaken.but please correct me if i do. sfc
  12. sfc.itzhak

    AWACS function

    hey mate. here you go http://www.ofpec.com/forum/index.php?topic=30550.0 sfc
  13. sfc.itzhak

    Goggles on and off

    its in how you define it in the add action or in the skeliton. now i cant tell if you did it right or not but show the script you made cause all other animation i did with vehicles and men works. if you wish talk on msn. sfc
  14. sfc.itzhak

    M1114 Uparmored

    nice hummer and nice m88 i see...
  15. ok 2 things: A.looks great hmmwv if you may add some details:poly,interior,tes size. B.to all that ask "please release as stand alone and as a mod" i really dont understand the impatience of MOST of the members here in the forum,why are you so in a hurry? why cant you wait until the people that make the addons see fit yo release them,i am really tired of posts that SPAM this forum with no useful comments. so my post wont be a spam itself. m-109 a5 w.i.p ingame screenshot 7k with interior and 4 lods. 3 tex 2048/1024 for now sfc.
  16. sfc.itzhak

    Tank cant Move

    tried to send pm but it says your pm are full.. any way my msn sfc.itzhak at hotmail.com sfc.
  17. sfc.itzhak

    Tank cant Move

    from the top of my check the first lods and see if there are correct and not empty.. but i will need to see the p3d i myself cant get a spot on answer like that.. good luck sfc.
  18. sfc.itzhak

    Tank cant Move

    problem a:if you can try to show the config.if you import the config and changed the the name of the p3d or put it in a new dir. problem b:if i am not mistaken thats a problem with the mass in the geometry lod you need to give it more mass. sfc
  19. sfc.itzhak

    An apache

    I could be wrong, but I think it's mandatory that they serve three years after turning 18, I'm pretty sure it's 18. Not surprising seeing how Israel is surronded by enemies and is in almost constant state of war. its 18 or when you Finnish high school.whatever comes first. and service is for 3 years. any way as an ex armor solider tanks more then planes..(kidden helicopters are my weakness).
  20. sfc.itzhak

    An apache

    I'll see your Apache and raise you 3 Chinooks, a Merlin HC3, a Police EC135 and about 150 airliners since 9am today. Its amazing what crap flies over Central London. in a few hours. i see your 3 Chinooks, a Merlin HC3, a Police EC135 and about 150 airliners and raise you by 3 blackhaws 2 cobras 2 apahes 4 f-15c 4 f-16c and 2 ch-53d. Israel s a small place indeed.
  21. sfc.itzhak

    Radio unit STOP/GO

    if you mean you wrote in the trigger "sold lockWP true" you need to add the "=" so soldlockwp=true.
  22. sfc.itzhak

    Background image

    well basically you make 3 squares that each on represent the view. (top/front/side) then you make them as the size of the model(again each one is visible to the appropriate view)you use the background mapping. you select each view and select the appropriate square and you press cntrl-b so it will view the blueprint in the background. open a new lod and start using the blueprint in the background.
  23. sfc.itzhak

    USMC CH-46 WIP

    http://www.primeportal.net/hangar/bill_spidle3/ch-46e_154036/index.php?Page=1 a great site not just for the ch-46. if you need help let me know the i have a ch-46 in the making my own. sfc.
  24. i think there should be a " WIP: stuff you are working on! - Questions&Comments" thread..
  25. why sit there? why not fly to the lz it self. wireframe http://i294.photobucket.com/albums/mm99/Tomcat_20/Untitled-1.jpg sfc.
×