Jump to content

ShadowOps

Member
  • Content Count

    8
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About ShadowOps

  • Rank
    Private
  1. Hi For a mission that i'm working on, I'm looking to create a new unit type, specifically a Female Civilian Doctor. The unit would be based off the CDF Medic, but would use the model for Damsel 2 (Green). I remember back in ArmA that this would be done by creating a config.cpp which would have all the class definitions, e.g. // some basic defines #define East 0 #define West 1 #define Guerrila 2 #define Civilian 3 #define SideUnknown 4 #define Enemy 5 #define Friendly 6 #define Logic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0 // dummy weapons #define WeaponSlotPrimary 1 // primary weapons #define WeaponSlotSecondary 16 // secondary weapons #define WeaponSlotItem 256 // items #define WeaponSlotBinocular 4096 // binocular #define WeaponHardMounted 65536 class CfgPatches { class COTD { units[] = {"Female_Doctor"}; requiredAddons[] = {"CACharacters"}; weapons[] = {}; requiredVersion = 1.00; }; }; class CfgVehicleClasses { class Civilians { displayName = "Civilians"; }; }; class CfgVehicles { class CDF_Soldier_Medic; class Female_Doctor: CDF_Soldier_Medic { displayName="Female Doctor"; vehicleClass = "COTDClass"; side=1; model = "\ca\characters\Damsel2"; }; }; Is there anything different I need to do to make a unit like this for ArmA 2?
  2. I'm currently building a new PC, which I would think should be high-spec enough to run Arma2 on good settings at least. The specs are as follows: Intel Core i5 750 CPU (2.6ghz) nVidia GTX 260 Graphics Card 4gb DDR3 RAM OS will probably be Windows 7 Professional. Anyone have any ideas how well the game should run on this rig?
  3. ShadowOps

    Zombie Mission

    One of the things I found in ArmA was that AI armed civilians wouldn't attack zombies, since they were both listed under the Independent side. I got round the problem by creating custom units on the West side, using 2 civilian vehicle classes as a base. What side will the zombies be under in the new mod?
  4. ShadowOps

    Zombie Mission

    I was originally planning on making a Resident Evil style zombie mission for ArmA, but with ArmA 2's UK release only 2 weeks away, and after reading somewhere on these forums that Nemesis is planning on developing an ArmA 2version of his zombie mod , I'l be developing the mission for ArmA 2 instead. I've got the characters, mission objectives and most of the storyline already planned out. It'll be a 2 player co-op mission based in Chernogorsk. The main characters themselves will be civilians, specifically a male and a female protagonist. I've seen from the Chernogorsk screenshots that some of the locations available include a railway station, town square / hall, and factories, and these are some of the areas that I'm planning on using for the mission. I was wondering if someone could answer a few questions about these locations, mainly: Does the railway station connect to any other towns? Is the railway station fairly close to the town? Is the Town Hall enterable? Thanks in advance.
  5. I'l probably be getting a new PC at some point this year, most likely nearer to xmas, as my current pc won 't have a hope in hells chance of running this game. I'l probably get something along the lines of this pc from CCL Online, which has an AMD Phenom X4 9950 Quad Core Processor (2.6ghz) and a Geforce 9800GT 1Gb. http://www.cclonline.com/product-info.asp?product_id=31354&category_id=683&manufacturer_id=0&tid= Anyone have any thoughts on whether this pc will be suitable for ArmA 2?
  6. ShadowOps

    Create New Units

    Thanks pufu. It's working perfectly now. Next thing for me to look into will be retexturing.
  7. Hello I've been mission editing and scripting ever since OFP, but I'm new to addon creation, so apologies if this question is a bit noobish :) For a first project to learn some of the basics, I'm wanting to add two new units, 1 for the west-side and 1 for the east-side, using existing models / textures from the game, specifically 2 Civilians. I've read the BIS wiki article on CfgVehicleClasses ( http://community.bistudio.com/wiki/CfgVehicleClasses), which seems to cover what I'm trying to do. I've also had a look at the config.cpp files of some other addons. I'm guessing that the external references (existing vehicle classes) used in the cfgVehicle class are used to determine which side the new unit will be listed under. What I'm not sure about though is whether you can use an existing unit model from one side to create a custom unit for another side. If anyone has any advice about this, I'd appreciate it.
  8. ShadowOps

    My dalek

    Is this addon still being developed? Its looking brilliant so far. I recently downloaded some Terminator addons, and some of the actions that the units could do included speaking phases from the movie, such as "I'll be back" as so on. Perhaps a similar thing could be done here to make the daleks say "Exterminate", and maybe some other classic phrases. Just a thought really.
×