Spindry69
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A couple of things I appreciate about Arma 2 are the editor, how you can just drop things in and test play insantly. There's so much longevity just there. Also the the ammount of customization with game settings, difficulty and graphics coupled with the editor and mods makes this the ultimate millitary sand pit. Arma 2's graphics, UI and movement are a bit clunky but it wins because despite these problems because nothing else offers the same ammount of realism and depth.
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The blurry sights in Arma 1 were irritating and really added nothing to the immersion.
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In A2 you can also reload while moving and step over small fences making combat more dynamic. You can also receive and give first aid which can make missions much more survivable.
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That made me laugh.
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I was playing around with the first aid modules in the editor. I took out an enemy squad in quick sucession as they tried to heal each other. Walking up to the mass of writhing bodies I was surpriesed to see I could heal them. I healed one and as he got up I prepared to gun him down again as I didn't have the surrendering module active. Instead he just ran around and refused to attack me. Not sure if this is deliberate or not but I thought it was cool that he spared me after I healed him.
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Whiskey-Whiskey: A mission inspired by Special Ops Mission
Spindry69 replied to mpatton's topic in ARMA 2 & OA - USER MISSIONS
Thanks I enjoyed this mission, it was nice not having to worry about ai team mates for a change. Possibly more enemy guard cheque points would make it more challenging. -
This really needs fixing, I can't imagine it would be that difficult.
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I was thinking more along the lines of the Swat 4 radial menu (or GRAW menu?). IIRC it worked pretty good, admitedly it didn't require many orders.
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The squad order interface could really do with a serious update. A properly implemented radial menu or even just a windows start type menu would be nice. There really is no need to have to memorise numerous key commands for order lists.. windows 3.1 has been out for awhile. A couple of other immersion killers for me.. The constant LOD popups and the roof/window texture flickering. I doubt these will ever be fixed. The extra zoom that all guns have. I hate it, it adds more complexity to shooting and it just feels like i'm cheating. Yeah I know why it's there but i'd rather shoot at dots in the distance.
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Whoops nvm
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Thanks Dwarden, reducing ingame sound setting to 1/2 to 1/3 still resulted in sound fading and crackling so I reduced ingame audio to 1/8 to 1/10 and it seems to have been resolved. My test was putting several opposing squads facing each other at close range in the editor.
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I'm getting really bad sound corruption with this patch, mainly weapon gunfire. Anyone else getting this or have any suggestions. With 1.02 I could run at reasonable frames with most setting very high.
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So I called in an AH1 to take out an enemy BMP
Spindry69 replied to cadmium77's topic in ARMA 2 & OA - GENERAL
It's called target fixation http://en.wikipedia.org/wiki/Target_fixation. It's actually a feature not a bug. O'k i'm joking, I feel the pucker factor everytime the Ai is flying me over ridges in choppers. -
As far as I understand it actually uses longer rounds that have twice the lethal radius of the old M203 round.
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Thanks Alex iv'e been having a lot of fun playing around and editing your mission. :)