Spindry69
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Everything posted by Spindry69
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A couple of things I appreciate about Arma 2 are the editor, how you can just drop things in and test play insantly. There's so much longevity just there. Also the the ammount of customization with game settings, difficulty and graphics coupled with the editor and mods makes this the ultimate millitary sand pit. Arma 2's graphics, UI and movement are a bit clunky but it wins because despite these problems because nothing else offers the same ammount of realism and depth.
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The blurry sights in Arma 1 were irritating and really added nothing to the immersion.
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I was playing around with the first aid modules in the editor. I took out an enemy squad in quick sucession as they tried to heal each other. Walking up to the mass of writhing bodies I was surpriesed to see I could heal them. I healed one and as he got up I prepared to gun him down again as I didn't have the surrendering module active. Instead he just ran around and refused to attack me. Not sure if this is deliberate or not but I thought it was cool that he spared me after I healed him.
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In A2 you can also reload while moving and step over small fences making combat more dynamic. You can also receive and give first aid which can make missions much more survivable.
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That made me laugh.
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Whiskey-Whiskey: A mission inspired by Special Ops Mission
Spindry69 replied to mpatton's topic in ARMA 2 & OA - USER MISSIONS
Thanks I enjoyed this mission, it was nice not having to worry about ai team mates for a change. Possibly more enemy guard cheque points would make it more challenging. -
This really needs fixing, I can't imagine it would be that difficult.
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I was thinking more along the lines of the Swat 4 radial menu (or GRAW menu?). IIRC it worked pretty good, admitedly it didn't require many orders.
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The squad order interface could really do with a serious update. A properly implemented radial menu or even just a windows start type menu would be nice. There really is no need to have to memorise numerous key commands for order lists.. windows 3.1 has been out for awhile. A couple of other immersion killers for me.. The constant LOD popups and the roof/window texture flickering. I doubt these will ever be fixed. The extra zoom that all guns have. I hate it, it adds more complexity to shooting and it just feels like i'm cheating. Yeah I know why it's there but i'd rather shoot at dots in the distance.
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Whoops nvm
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Thanks Dwarden, reducing ingame sound setting to 1/2 to 1/3 still resulted in sound fading and crackling so I reduced ingame audio to 1/8 to 1/10 and it seems to have been resolved. My test was putting several opposing squads facing each other at close range in the editor.
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I'm getting really bad sound corruption with this patch, mainly weapon gunfire. Anyone else getting this or have any suggestions. With 1.02 I could run at reasonable frames with most setting very high.
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So I called in an AH1 to take out an enemy BMP
Spindry69 replied to cadmium77's topic in ARMA 2 & OA - GENERAL
It's called target fixation http://en.wikipedia.org/wiki/Target_fixation. It's actually a feature not a bug. O'k i'm joking, I feel the pucker factor everytime the Ai is flying me over ridges in choppers. -
As far as I understand it actually uses longer rounds that have twice the lethal radius of the old M203 round.
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Thanks Alex iv'e been having a lot of fun playing around and editing your mission. :)
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how can i send my AI men to fight on their own?
Spindry69 replied to topeira's topic in ARMA 2 & OA - GENERAL
I think your confusing "engage at will" with "fire at will". I found a thread on "engage and "engage at will". http://forums.bistudio.com/showthread.php?t=78578 -
That sounds great Alex, looking forward to it.
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The hard way. http://community.bistudio.com/wiki/Artillery_Module. Good luck learning the scripts. The easy way. Place 1 Forward air controller (you) on map. Place 1 Plane (one that has LGB's) on map and set as flying. Group the two together. Start map, point your laser at somethig and wait.
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how can i send my AI men to fight on their own?
Spindry69 replied to topeira's topic in ARMA 2 & OA - GENERAL
I think your right http://community.bistudio.com/wiki/User:Alef/Radio_command_chart Engage at will - AI does not keep formation and each member moves individualy Maybe using "engage at will" with a "move to" and "danger" command the AI can clear areas out. -
Thanks guys this might help me understand those modules a little more :)
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Looking for a modules overview
Spindry69 posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hi can someone list or point me to a concise run down of what all the modules do and what they need to be synched to to function. I'm not really interested in creating scripts, just using the editor to create quick missions. ---------- Post added at 02:11 PM ---------- Previous post was at 02:03 PM ---------- Ah nevermind I found the Modules Official Documentation Links. Seems to be missing a few though. -
Maybe not an easter egg but there's a pick up truck with "SUNDAT" on it's rear otherwise known as "DATSUN" a Japanese car brand.
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505 Version: Release Date & Other topics - EU/Aus/NZ/SA/ME/Israel etc.
Spindry69 replied to Placebo's topic in ARMA 2 & OA - GENERAL
I preordered on the 5th of June so I got in before their measly supply ran out. -
505 Version: Release Date & Other topics - EU/Aus/NZ/SA/ME/Israel etc.
Spindry69 replied to Placebo's topic in ARMA 2 & OA - GENERAL
Received my copy from CD Wow yesterday. I haven't played much yet but I like what I see. Lovely graphics, generally more polished than Arma 1 and runs very smoothly though I haven't had any really big battles or city fights to test that properly. -
505 Version: Release Date & Other topics - EU/Aus/NZ/SA/ME/Israel etc.
Spindry69 replied to Placebo's topic in ARMA 2 & OA - GENERAL
Lol, I feel your pain. My copy was despatched on the 22nd and i'm really, really hoping to get it before next weekend.