Jump to content

sjaba

Member
  • Content Count

    213
  • Joined

  • Last visited

  • Medals

  • Medals

Posts posted by sjaba


  1. On 16.12.2016 at 9:58 PM, x3kj said:

    I very much doubt this... it takes a looot more to convert the UI over to a 3D surface. There is no "render UI to texture" feature yet that would make this easier.

    What would be cool though if you could define a texture file that is used as surrounding/backdrop for original UI per vehicle. The frame of the monitor basically.

    I agree, altough a integrated MFD would be cool i dont think its where the priority is or should be at this stage. But to have somewhat of a frame would atleast make the "pilot/ gunner" feel its not a magical screen but a monitor of some sort.

    A bit like the CTAB / F16 versions ( slightly smaller frames would be good though...window views are a luxury not to be forgotten).

     

    On 17.12.2016 at 5:13 PM, chortles said:

    Official word on Discord: "There's no AFM for Jets planned or in development. We'll still try to do some tweaks, but it's not our primary goal for Jets. We tried to focus on the radar because it can be benefitial to other content too and can add some variety into scenarios."

    As long as the ONE critical thing is tweaked im a happy camper ( read airhead). Please adjust the fact that the current planes continues in a straight forward line when turning the stick left or right (except the APEX cessna model, that for some reason seems to behave more corretly, which leads me to belive it should be possilbe for other fixed wings too??).


  2. Thanks, but the classname is just a name i select, correct ? so iif i call it Sjabas_custom_roundel  it does not have to match up to anything else in the mission ?
    The photo is in the correct folder and works on other things, such as flags, signs, intro picture etc.

    Using PBO, standard MP version ( white)

     

    I will troubleshoot a bit and see if i can figure it out, scripting is really not my strenght ;)


  3. Im trying the ADES decal system  and i keep getting an error in the Description.exe...What am i not seeing ?

     

    class CfgADES_Roundel { class  your_custom_roundel { displayName = "my custom roundelâ€; texture = "a2k\fx\Nopryl_Airforce_logo_512kb.paa"; FIR_ClassCode = "your_custom_roundel"; //use same classname }; }; //for ades roundel system
    class CfgADES_Decal { class your_custom_decal { displayName = "my custom decalâ€; texture = "a2k\fx\Nopryl_Airforce_logo_512kb.paa"; FIR_ClassCode = "your_custom_decal";//use same classname }; }; //for ades decal system
     


  4. Finally got around to test the A10-A beta.2

     

    I am very happy with it so far , thanks for a great mod yet again Firewill.

    It feels just "heavy" enough and has to be properly flown in order to keep in balance with thrust/altitude/turning rates etc.

    it flies well in low speeds, and lands gently without having to spend all your essential morphine :)

    The only drawback in this matter ( however not your fault) is the neverending story of fixed wing physics in Arma3.
    They fixed it on the APEX civ cessna or atleast ugraded it,  so the plane actually turns when making a turn without having to pull back on the stick. So i hoped the same was applied on the rest of the fixed wings, but no joy.

    There is some small tweaks that can be done but not sure if it can be done to this mod. There is a script that can be applied locally, which have used before, but not sure this is working any longer ?

    Anyway, thats offtopic... and still on the whishlist for jet DLC ;)

     

    The smoke trails of missilies..love them

    The GAU-8..just as it should be, loud and devestating.

    Sounds, very good.

    Instruments/hud are clear and works

    Love the SUU flares and smoke rockets. ( uber cool for infantry to request such stuff)

    I did not get the maverick cam to work, but maybe i did something wrong ??

     

    What i miss, as of now

    A working TGP camera ( yes im aware its coming , but still miss it :)
    Its SO important if the plane are ment to be used in combined operations with ground forces, as observation and intel gathering is 60% of the pilots job. IMHO.

     

    What im no big fan of.

    The pre arranged white laser mark crosses..Rather be "forced" to have someone on ground to mark targets with laser or have to drop bombs using the sights. ( its hard, but if we eventually get CCRP or a better working CCIP mode from BIS that will compensate for it)

     

    All in all much appriciated stuff.

    with this A10 and the F16 and potentially a larger cargo plane, what else do you need in Arma ;)

     

    Sjaba...


  5. Very thrilled to hear this news and will be first in line to pay for such a DLC.

    However,  there are imo not that much that have to change for Fixed wing becoming more fun to use ( in an Arma setting).

     

    +5 for Advanced Flight Model or atleast a "upgraded" flight model. IMO no point asking or hoping for a "simlike" approach, but atleast somewhat closer to what they did with Heli DLC.

    +4 Heading/ altitude autopilot option ( ie one can actually set up a "wheel" and work the cameras/maps/radios etc without fearing a instant crash due to loss of control input).

    +3 Ground stabilsed TGP ( quite sure we see that one soon)

    +2 For having primary instrument panels, clear and working and a ASL attitude gauge/ counter

    +1 A better armament option and missile systems (In the lines of Firewills F16 or the likes) . Ie Pilots, JTACs etc can choose what armament they will need for each induvidual operation..MM can set limitations if wanted.

     

    Sjaba...

     

    socialgroupicon_79_1325627502.gif

    • Like 3

  6.  

    sjaba, on 25 Sept 2016 - 00:15, said:snapback.png

    I might be doing something wrong, but after the last update i have 2 issues.

    1. How to correctly laserdesignate a target as a pilot. I can turn the laser on and aim it, but the laser mark is very offset from where i aim/target. Tried the I-TGT lase option with GBUs as well but did not get the lock.

    2. TGP ground stabilisation..CTRL+T does not work for me ( might be removed in V1.31 ?) but did not work for me in V1.30 either..any clues as to why i cannot fix the camera to the ground.

     

    Really like the target memory system..cool to preplan the attacks and designate multiple targets prior to heading in for IP :)

    wokring fine for me.

    laserdesignator is doesn't relate with I-TGT and check your "Lock UAV Target" key bind in Weapons.

     

     

    Yup works for me to..just had to get my key binds properly sorted ;)


  7.  

    Laserdesignator added(appear when you equip the targeting pod)

    I might be doing something wrong, but after the last update i have 2 issues.

    1. How to correctly laserdesignate a target as a pilot. I can turn the laser on and aim it, but the laser mark is very offset from where i aim/target. Tried the I-TGT lase option with GBUs as well but did not get the lock.

    2. TGP ground stabilisation..CTRL+T does not work for me ( might be removed in V1.31 ?) but did not work for me in V1.30 either..any clues as to why i cannot fix the camera to the ground.

     

    Really like the target memory system..cool to preplan the attacks and designate multiple targets prior to heading in for IP :)


  8. Tried some searches but with no luck, so i figured i try here where the flyboys linger :)

     

    Have anyone come across a mod or function that allows ASL to be displayed instead of AGL...when trying to fly in formations etc, its kind of useless to have a ATL indicator.

    I think this was an option in Arma2 or if it was implemented by ACE or some other mod im not sure, but we did use to have both AGL and ASL shown in cockpit before.

×