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Everything posted by sjaba
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UK Special Forces Task Group
sjaba replied to massi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah, will do :) Sjaba... -
UK Special Forces Task Group
sjaba replied to massi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Second both above :) Got two missions ready with these units, and would be great if the addon was made availiale on SU. Makes it so much easier for people to use them. Sjaba... -
Blake's PINS (Pseudo Inertial Navigation System) and Bombing
sjaba replied to blakeace's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great work Blackace.. Will update ASAP :) -
Blake's PINS (Pseudo Inertial Navigation System) and Bombing
sjaba replied to blakeace's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I did take notice of this during our clan night yeasterday. And in fact it occurs even if im alone in the chopper. However not in the same degree so i believe it has something to do with player count of some sort. As example when i flew a full chopper with players the list of SPaircaft/ Set SP etc was duplicated proably 40/50 times..when alone in chopper and i might add only after some time, i had 3 or 4 duplicates. I have not thought much of this bug to be honest, but yeasterday when i flew transport and actually had to use time to be able to scroll down to shut engine off and get out it was a bit frustrating. I hope you can find the cause :) Sjaba... -
Blake's PINS (Pseudo Inertial Navigation System) and Bombing
sjaba replied to blakeace's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Blake, im getting the same issue as Jumpartist these days, also playing with ACE but did that for a long time and the bug is only quite recent. Sjaba... -
Thx for your reply I will give it ago again then..I know it used to work some patches ago. To bad with the FLIR/Winch stuff it really would have increased gameplay.
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I just had a long brake from playing this game in wait for more updates which i felt was needed. Yeasterday i had a new go with version 1.06 (adding the arma2 compability was genious) and altough i have loved the idea from the day the news broke out about Take on and still enjoy the game today there are certain things i must admit im really disapointed about. So if BIS are wanting to keep this game alive in near future ( it seems to be dying online) i suggest some serious tought about enhancing the playability of the game in terms of using equipment that now seems to be more or less "eye candy", And lets be honest its not the graphics we all play BIS games for. For example, make sure: FLIR / camera /search lights/ winch can be fully operated by player whenever one wants to turn it on. AI are able to function more properly on ground tasks..Even if this requires a smaller playing field. (Seattle compact version ??) Add new content such as choppers, additional working equipment, islands. Maybe consider releasing a new set of official MP missions/ campaign to help boost online gameplay OR my inner most fantasy.. ENSURE take on flight dynamics make it into ARMA3 and when set on veteran or expert mode..YOU HAVE TO KNOW HOW TO FLY TO PLAY AS PILOT !! Im sorry if this post reads as bit of "bitching" but to love a game idea and and the same time not see it fully develop to its best potential is sometimes frustrating. Sjaba...
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Hi After having a loong break in the wait for some (IMO) much needed updates on this game i had a new go at this scenario online yeasterday. Taking off and flying around is just great and the flying sensastion i felt was much better, however what im missing is the online gameplay side of the game. Before i start calling out for bugs, can someone please confirm that winch and flir is actually working and if the errors in that case is linked to this mission and not to the whole game. My problems are 1. AI dont move into chopper..in fact they do not move at all. 2. Could not find a way to use winch 3. Could not find a way to use FLIR.. In other words, what are they keys that are default for these options ? i for my life could not get anything to work with or without co pilot/ observer/ backseat pos etc. Sjaba...
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Desert Wars: Island of Dingor
sjaba replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Very cool... Maybe there is room for a Lingor mission with a chemical disaster resulting in Dingor :) -
Jungle Wars: Island of Lingor
sjaba replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Been testing with dedi now and no issues here using SU. However not to sure if the v2 signature check was activated. Im really happy with the latest releases, and most things seem to work as it should. Lots of nice fixes too. The few things i have spotted are some of the civilian shorts units have camo dirt in their face ?, feature or bug ? Have quite a few maps on the sketch now and i will release them publicly right after our Clan is done with the Lingor campaign, expected release July. Might have a smaller coop series released sooner tough :) -
Jungle Wars: Island of Lingor
sjaba replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Congrats on the release IB :) Time to roll out some maps :) -
Jungle Wars: Island of Lingor
sjaba replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great news..Im sure we can handle some hot fixing afterwards :) -
Jungle Wars: Island of Lingor
sjaba replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Looking great... -
Jungle Wars: Island of Lingor
sjaba replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Whoo cryptic meassage :) Yes i have also noticed that AI follows roads nicely, just to bad they get messed up in their head when on a dedi server..but thats not IB fault. Im working on some missions where i wanted AI to drive for bit, but had to give it up..Worked perfectly in editor and local host but on dedi he got stupid and never drove where he should. Tried all the things i know about ( not that really says anything :) ) -
TKOH Patch 1.06 - Release Candidate 1
sjaba replied to DnA's topic in TAKE ON HELICOPTERS - BETA PATCH TESTING
I did a quick test of the patch and it worked flawlessly on install for me..Really nice to have this "automagic". From the small test i did not find any showstoppers, tried both arma2 content in TKOH world and vice versa. -
Blackhawks by YuraPetrov
sjaba replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Looks great :) Got to try :) -
Jungle Wars: Island of Lingor
sjaba replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice to know that dialoge still works in this world of wars :) Keep up the good work both of you and dont let this drain your motivation. There are lots of players, me included that are greatful for the hours you guys put into making Arma life more fun yet simpler :cool: -
Jungle Wars: Island of Lingor
sjaba replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thx for the heads up IB :) Probably will release as 5 series mission campagin as soon as the new updates are out. Just need to ensure things still work after island update ;) -
Jungle Wars: Island of Lingor
sjaba replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This is not intended to push a release date, but is there some estimated time of release on the units and island version 1.338 ? I ask because we are currently working on a project for our clan and this have a certain time limit for when we need to finish. -
Jungle Wars: Island of Lingor
sjaba replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey Great to hear that you are on the ball with fixing stuff IB. I have just made a mission series using lingor v1.337, only using the Lite version and mostlyA2OA content in addition to some ACE/ACRE stuff. But will the new update change positions of bulidings, elevations etc ? So far i have not expected any problems in testing. However some fellow clan members told me there are some potential config problems causing the sound of the guns to sound the same ?? I have not been able to replicate this so far. Just wanted to hear if anyone else have noticed this..( will check dev heaven..) Btw i just want give you credit for this great island once more. Now that i have been fiddling with it for some days, its just so fun being a mission maker as there is so much cool places and features to build upon. -
Jungle Wars: Island of Lingor
sjaba replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great work Icebreaker...Spreading the word in our clan. -
Helicopter Service
sjaba replied to osmo's topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
This sounds really cool, would be nice with an arma2 oa version too :) dont like those magic repair trucks :) -
PowerShow Event: Opening Ceremony for Lingor Island
sjaba replied to icebreakr's topic in ARMA 2 & OA - MULTIPLAYER
Ok, Np. Just good to know :-) Im looking forward to the release tomorrow, got missions planned for lingor. -
PowerShow Event: Opening Ceremony for Lingor Island
sjaba replied to icebreakr's topic in ARMA 2 & OA - MULTIPLAYER
Just wonder if there is a sign up to this event or how can one enter the release party? -
PowerShow Event: Opening Ceremony for Lingor Island
sjaba replied to icebreakr's topic in ARMA 2 & OA - MULTIPLAYER
This opening ceremony is not to be missed..:)