Hello, I'm having fun with JDogs Nimitz and John_Spartans F/A-18 , both great addons. Maybe it's my bad flying skill but I don't want to explode my plane on deck anymore after a successfull air mission and already hanging in the wires due to clipping/ Arma engine weirdness or whatever. So I'm trying to implement a trigger that set's just the planes e.g. hornet1, hornet2 etc. invulnerable when they're on or close above the flight deck and makes 'em destructible again after being off the deck. Does anybody have an idea how to realize this? It would be great if it's MP friendly too.
I already searched the forums and found very similar topics but I failed to implement the solutions in my mission, I know what .sqs are and I did a few triggers on different missions but I'm really missing a deeper understanding of arma script language. Any help would be great. Thanks in advance. :bounce3: