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Scupper

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About Scupper

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  1. Thank you! Seems to work. Just tell me, what's this for: "_trig1= thislist;" and how could I add another list of units to that command if it is what I think? I also tried "... addEventHandler ["HandleDamage", {false}];" What's the difference between those two?
  2. Hello, I'm having fun with JDogs Nimitz and John_Spartans F/A-18 , both great addons. Maybe it's my bad flying skill but I don't want to explode my plane on deck anymore after a successfull air mission and already hanging in the wires due to clipping/ Arma engine weirdness or whatever. So I'm trying to implement a trigger that set's just the planes e.g. hornet1, hornet2 etc. invulnerable when they're on or close above the flight deck and makes 'em destructible again after being off the deck. Does anybody have an idea how to realize this? It would be great if it's MP friendly too. I already searched the forums and found very similar topics but I failed to implement the solutions in my mission, I know what .sqs are and I did a few triggers on different missions but I'm really missing a deeper understanding of arma script language. Any help would be great. Thanks in advance. :bounce3:
  3. Scupper

    USS Nimitz

    Thank you for this great addon and the time you spent in creating it JDog. It's a lot of fun in combination with Meatballs F-18. I would be nice to have Nimitz medical personnel like seen here on USS JFK: http://upload.wikimedia.org/wikipedia/commons/6/6f/US_Navy_040814-N-4190W-003_Aboard_USS_John_F._Kennedy_%28CV_67%29%2C_crew_members_including_medical_personnel_assist_Iranian_mariners_off_an_HH-60H_Seahawk_belonging_to_the_Red_Lions_of_Helicopter_anti-submarine_Squadron_Fifteen_%28HS.jpg?uselang=de with medic functions so I don't have to put Marine/Navy Corpsmen on the deck anymore.
  4. Scupper

    F/A-18 Super Hornet

    Thank you for this great plane. I'm having a lot of fun with it together with the Nimitz and my friends on lan. Once I ejected into the admirals bridge as came in too low ... had the laughter on my side. My editing abilities are limited but is there a possibility to change the weapon loadout in the ingame editor via the init box to other glt weapons?
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