SouthSaturnDelta
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Everything posted by SouthSaturnDelta
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graphics bugs with ATI 4800 series (4850/4870/4890)
SouthSaturnDelta replied to fjaekel's topic in ARMA 2 & OA - TROUBLESHOOTING
Hi all, I too had major gfx glitches with strange shapes popping up and certain textures being transparent but one of the above listed tweaks and fixes solved anything. I've resolved the issue by uninstalling current ati drivers and installing an older ati catalyst v 12.1 I'm working away from home and using an older laptop with hd3650 gfx and these newer ati drivers have caused merry havok with all my BIS games. Hope this helps out anyone using an older mobile gfx card like me. All the best, SSD -
Steam - never get out of the boat ...
SouthSaturnDelta posted a topic in ARMA 2 & OA - TROUBLESHOOTING
Just got a hard copy of OA and I will NEVER AGAIN buy anything from steam. This has ruined my life for long enough. -
Steam - never get out of the boat ...
SouthSaturnDelta replied to SouthSaturnDelta's topic in ARMA 2 & OA - TROUBLESHOOTING
Poached eggs you say...... (Thread is tale of one mans liberation from Steam opression) Long story short - I couldnt get mods to run on steam. Disk arma2,steam OA.Combined ops and mods no worky. Months of misery. *Yes there is modmanager but atm I have all disk. No more steam,No issues,Happy Skiddy. MGM have contacted me to work on script for making tale into feature film.Screech from saved by bell to play me,Liam Neeson as Infam0us,and Dead3yez plays himself. -
The Unsung MOD (Vietnam War) Arma 2 Release
SouthSaturnDelta replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
theres a few servers out there - Many hosted but there are 2 Ded servers I know of The Grunts Kellys Heroes Gits clan -
mmmm, looks very good,am downloading now mr Eggbeast. Anyone playing it tonight perchance?
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The Unsung MOD (Vietnam War) Arma 2 Release
SouthSaturnDelta replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@JW CUSTOM wrt your server ,are you perchance using steam oa and disk arma2? As I have major issues with this combination and uploading missions.I reverted to using arma2 and the above solutions worked. Also re more spaces in the jungle / grassland - inside the editor there is a map placeable called uns_misc --- uns_grass_cutter_20 ect. These will make you a clearing and you can build a vill, ect. @Sav Yeah, get that crow,else I'm gonna agent orange the whole province! -
[OA] Co04/SP - Simple Instant Action - with random tasks
SouthSaturnDelta replied to wiggum2's topic in ARMA 2 & OA - USER MISSIONS
LIke the sound of this mission,but where do I download it from? -
The Unsung MOD (Vietnam War) Arma 2 Release
SouthSaturnDelta replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
DM missions using Unsung found on the ArmaNam forums here http://www.armanam.com/forums.php?m=posts&q=62&n=last#bottom -
receiving data mission not loading
SouthSaturnDelta replied to SouthSaturnDelta's topic in ARMA 2 & OA - MULTIPLAYER
Its steam. -
Hi all, I am running a ded server and have made a mission that I am trying to host. After selecting start mission I see receiving data for ages and then the mission dosnt start and kicks me back to mission select screen. I have the error 20:41:41 Mission Uns_hell_in_a_cell.csj_lowlands read from bank. 20:41:46 Roles assigned. 20:41:47 Reading mission ... 20:42:31 Cannot open object ca\rocks2\r2_boulder2.p3d On the server rpt file is found File description.ext, line 950: '/RscTitles/OptionsAvailable/GGHUD_Respawn.h': Missing ';' at the end of line File description.ext, line 961: '/RscTitles/OptionsAvailable/GGHUD_EndGame.h': Missing ';' at the end of line File description.ext, line 951: '/RscTitles/OptionsAvailable/GGHUD_Respawn.h': Missing ';' at the end of line File description.ext, line 962: '/RscTitles/OptionsAvailable/GGHUD_EndGame.h': Missing ';' at the end of line I am running arrowhead combined opps and the unsung mod. I have disk arma2, steam arrowhead. Thanks,# Skiddy
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Frigates, Weapons and Waves Addons By Gnat - OGN Exclusive
SouthSaturnDelta replied to Auss's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Excellent addons yet again Gnat. -
BattlEye OS Privileges (Need Help)
SouthSaturnDelta replied to Kokuto's topic in ARMA 2 & OA - TROUBLESHOOTING
I hate steam -
ArmA2:Oa Patch 1.54 released!
SouthSaturnDelta replied to royaltyinexile's topic in ARMA 2 & OA - GENERAL
Good point mate,also the voices are a bit naff to say the least.My guy sounds like Dolph Ludgren/stallone mix.The officers sound like the ladyman from Mighty Boosh. -
ArmA2:Oa Patch 1.54 released!
SouthSaturnDelta replied to royaltyinexile's topic in ARMA 2 & OA - GENERAL
Loving the new units folks,shame I got steam but if you work away from home a lot like me there isnt much of an altrnative...especially when on ts everyone is honking on about the new stuff ect.I regret not waiting and getting Arrowhead in disk format and lost a hell of a lot of my life playing with addon folders. DLC packs look set to be a lucrative spin off for BI as well - possibly something that was on the cards long before now (I remember many years back someone suggesting this). I hate steam. -
Welcome back Jerry! Indeed I too have missed the Sahrani radio shows - perhaps a few of us could get together and record a few new ads to pop inbetween the music ( I listen to as I type this). Anyway I hope your health improves and its great to see one of the communitys real characters at large again!
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Hello everyone - I would like to shamelessly announce my Operation arrowhead blog - http://operationarrowhead.blogspot.com/ Its main aim is to host views and promote all things Operation Arrowhead,so why not pop along even if to tell me what a shameless plugger that I am. Many thanks, Skiddy
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Those revive missions on that island were epic avgani if my memory serves me. Lets get more in the way of hidden snipers in missions so we can use our new arty ,and house to house battles as well.Units in buildings scripts from way back were superb. Some spanish lad made em for RHS russian units or something back in arma. Edicaio or something it was called. Gonna drink som ribena and calm down,I'm all fired up now. *Hi CALL911 - its actually me SSD from around but I think I called Wolle fat back in 2006 and got banned or something* Hi Wolle!
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British Troops DLC released & Official 1.01 Update
SouthSaturnDelta replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
About bloody time we brits got some units in this game - its been 2 years since playing UKF mod and I'm itching(*might be crabs - best get it checked out). Add some new stuff for the talibani as well please BI. Check out my blog on BAF DLC here - http://operationarrowhead.blogspot.com/ -
Hello to all. We gave a 32 slot dedi server running ACE2,but the main admin is away for a bit - normally he would update the server. I use YOMA and its patched to the latest - my question is how do I update the dedicted server to the new ace2? I have full admin access to the server and the files. I recall hearing there is some way to auto update using Yoma but does anyone have a link to intel? Many thanks, Skidder.
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Revive Script
SouthSaturnDelta replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi all. How do I add say 2 points to the reviver each tijme they save someone? My mission is rank based you see. I tried using player addscore2; to heal.sqf ... if (_reward_function == 1) then { _var = _name getVariable "NORRN_bonus_life"; _name setVariable ["NORRN_bonus_life", _var + 1, false]; _name addscore 2; player addscore 2; }; if (_QG_animation == 1) then { sleep 9; player playMoveNow "ainvpknlmstpsnonwnondr_medic0"; sleep 9; player playMoveNow "ainvpknlmstpslaywrfldnon_1"; detach _wounded; _name addscore 2; player addscore 2; But on mp server this dosnt work. Cheers, Skiddy -
Rearming AI vehicles.
SouthSaturnDelta replied to packtloss's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Fear not ! Not to hard to resolve. You'll need a trigger to detect any air units around - even better if you have given them names like ,erm, cyril or adrian. :icon_razz: Now Evo uses commands for human players but we could make a trigger for any ai planes whenever they go near (maybe not have to land either..) they get the Farp treatmant. _vec = -this select 0; for [{_loop2=0}, {_loop2<1}, {_loop2=_loop2}] do { sleep 0.200; if (getDammage _vec > 0) then {_vec setDammage ((getDammage _vec)-0.0125);}; if (Fuel _vec < 1) then {_vec setFuel ((Fuel _vec)+0.0125);}; if (getDammage _vec == 0 and Fuel _vec == 1) then {_loop2=1;}; if(_vec != vehicle player or speed _vec < -2 or speed _vec > 2 or position _vec select 2 > 2.0) then {_loop2=1;titleText _dam = (getDammage _vec)*100; _ful = (Fuel _vec)*100; }; _vec setVehicleAmmo 1; Now this could be called,erm, lets say "rearm.sqf". Make a funky trigger over your base and should do the trick. -
Title sums it up really. For each explosion ,have an array of explosive effects based on each type set off. Result is that we wont always see the same explosion and smoke effect for bombs,but a random selection each time. Wouldnt have to go mad either, just 3-4 for each. Also movement based on direction of ordnance as well. [Napalm for example could spurt out in the direction of impact].
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Yeah, can we be able to transport arty and such about by hitching them on the back of vehicles. Maybe only make it possible if two or more inf are present,but make the wheels able to spin in transit. Have the time delay quite long and apply animations accordingly.
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I dont care. If it means more players on a server then maybe after a year or two,but dont bother if its too much work. If someone wants to play arma then they can bloodywell fork out for a decent gaming rig like the rest of us. Lousey bluray toting,battlefield playing ,mofo's that they are.
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adding half filled magazines to units
SouthSaturnDelta posted a topic in ARMA - MISSION EDITING & SCRIPTING
Hi all, I need to give a unit a clip which must not be full. unit Addmagazine "m16" seems to be the sole method of adding clips, but this gives the unit 30 rounds where here I need to add less than that. Any ideas how to work around this? Many thanks, SSD