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Steaksauce1337

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About Steaksauce1337

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    Lance Corporal
  1. Steaksauce1337

    will the start be fixed?

    This "small" stuff if the program is titled a "flight simulator". The FS community wants more than 3 switches to be thrown and full realism. So far I did not see it in the community beta. How can you implement or try to introduce physics in an engine that does not accompany it? ---------- Post added at 06:58 AM ---------- Previous post was at 06:55 AM ---------- Ever think people want that? Obviously not...
  2. So how would I go about making someone take a dump in one of the portable field toilets? I tried naming it and doing "assignascargo" but didnt work. I also would like to know how to open or close the doors as shitter animate ["Door", 0]; did not work. Kind of a dumb question but adds some immersion to a field base.
  3. #1 is it possible to spawn an entire enemy base so that AI cannot report it too early in a mission? #2 how would I begin writing a script that for example says.. when X units takes Y amount of deaths then Z will spawn for a retaliation .. and if possible spawn the camp so they can start lobbing mortar rounds?
  4. Steaksauce1337

    Scene.sqs help please

    Solved.. after help here and searching through the comref I was able to get this fixed and working sort of.... the rest I might be able to figure out on my own. showcinemaborder false; titlecut [" ","BLACK IN",1]; _camera = "camera" camcreate [0,0,0]; _camera cameraeffect ["internal", "back"]; comment "14:18:57"; _camera camSetTarget man1; _camera camSetPos [636.87,1281.61,3.87]; _camera camSetFOV 0.700; _camera camCommit 0; waituntil {camCommitted _camera}; sleep 5; ;comment "14:36:52"; _camera camSetTarget man1; _camera camSetPos [692.04,1241.83,0.79]; _camera camSetFOV 0.700; _camera camCommit 5 waituntil {camCommitted _camera}; _camera cameraeffect ["terminate","back"]; camdestroy _camera; For some reason when pasting location from camera.sqs it pastes the syntax as campreparepos instead of camsetpos, obviously wait until was needed also.. Sleep was also needed, oh and let me not forget the [ ] around coordnates need to be removed if you intend to set an object as the target.
  5. Steaksauce1337

    Scene.sqs help please

    thank you, these are the answers im looking for.
  6. Steaksauce1337

    Scene.sqs help please

    Did not work, would not even execute. Did exactly as you said and pasted the syntax. Tried mine ... again.. and was able to get it running.. again, but I STILL cannot go from 1 cam to the other, that's all I want to do.. is that so difficult? Ready to give up on this one, seeing that a stupid cutscene doesn't really affect the mission. titlecut [" ","BLACK IN",1] _camera = "camera" camcreate [0,0,0] _camera cameraeffect ["internal", "back"] showcinemaborder false; ;comment "20:41:59" _camera camPrepareTarget [man1]; _camera camPreparePos [636.40,1282.40,1.22]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 0; @cameraCommitted _camera; ;comment "20:43:19" _camera camPrepareTarget [man1]; _camera camPreparePos [644.36,1265.76,1.24]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 8; @cameraCommitted _camera; _camera cameraeffect ["terminate","back"] camdestroy _camera end1=true; exit; that is what I have and it will create and follow man1, but wont go to the next location or end..
  7. Steaksauce1337

    Scene.sqs help please

    that isn't what i'm after... The setrel will attach it to a vehicle and I do not want that. I want the camera to pan from 1 location to the next while still keeping the vehicle in the center. I have made the corrections to spelling and the cameracreate syntax but for some reason it will not change to the next camera position. It should change 5 seconds after the first camera is set.
  8. Steaksauce1337

    Weapon on back, slung arms.

    Yeah that IS pretty weird. I remember in OFP I could set behavior to safe and they would sling arms. Wasnt really that important but figured it would look good at a gate or something having a guard with arms slung giving a salute to people who come and go. Just for eye candy really. I guess "safe" now is when the gun is at the low ready.
  9. So I am trying my hand at camera for the first time and I can place cameras and get the angles I want, but when I run scene.sqs the camera never changes from the first point. Help would be appreciated. this is what I have so far: showcinenaborder false; titlecut [" ","BLACK IN",1] _camera = "camera" camcreate [0,0,0] _camera cameraeffect ["internal", "back"] showcinemaborder false; ;comment "0:19:57"; _camera camPrepareTarget helo; _camera camPreparePos [627.89,1254.37,31.39]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 0 @camCommitted_camera ;comment "0:16:27"; _camera camPrepareTarget helo; _camera camPreparePos [746.12,1187.28,5.58]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 5 @camCommitted_camera _camera cameraeffect ["terminate","back"] camdestroy _camera end1=true; exit; So again any help would be nice. I've read all the tutorials I can find and wasted hours on this already.
  10. Steaksauce1337

    Weapon on back, slung arms.

    nice it works perfectly.. now how do i get the guy to walk a path? like.. do an about face and walk back? i pretty much just want the guy to walk back and forth like a sentry (thanks for the help too!!!)
  11. Steaksauce1337

    What am I doing wrong? Adding music

    IT WORKS!!!!! I was putting it in my arma 2\user saved Looked at the editing manual AGAIN and noticed the guy had a mission.sqm which I didn't have in mine.. so I looked @ arma2\missions and put the description and music folder there.. it worked.. My own stupidity. Thanks everyone for your help! I love this community... Only took 3 days:o
  12. Steaksauce1337

    Weapon on back, slung arms.

    Thanks, how would I go about looping it? Other than copy / paste 1,000,000,000 times.
  13. Anyone know the command or syntax to make a unit walk with his weapon on his back as if he were marching. SoldierOne action ["WEAPONONBACK", SoldierTwo] tried this as a trigger and does not work.
  14. Steaksauce1337

    What am I doing wrong? Adding music

    I'm going to try a diff sound FX... also noticed all my files were set to "read only" that may of been an issue. I will give it a go in a few minutes.
  15. Steaksauce1337

    What am I doing wrong? Adding music

    still nothing. I checked the case sensitive part a while ago, playmusic does nothing and it is not in the list.. no doubt it is something simple... im thinking its in the folders or whatever.. the code has to be right
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