Jump to content

SoldierIsNotHistory

Member
  • Content Count

    114
  • Joined

  • Last visited

  • Medals

Everything posted by SoldierIsNotHistory

  1. SoldierIsNotHistory

    WIP: stuff you are working on!

    To add some informations 7560 vertices 7422 faces
  2. SoldierIsNotHistory

    WIP: stuff you are working on!

    French VBCI
  3. Hi all, I have some problem with binarizing process on p3d. After this step, i can't see alpha texture properties ingame, meaning aimpoint scope not transparent, muzzle too, etc... All these properties works fine in mlod work, but after this step, all alpha seems to lose their properties. But, some of these texture are not in binarized directory, but in already binarized ressources. That's why it's not a problem on paa file. Maybe odol p3d problem or rvmat. I've read all topics talking about this here, but can't find a solution. Need help Cheers PS for moderator: this forum don't display old topic,here it's less than 1 month. Is it a choice or maybe you have a problem too Edit, never mind of my PS ^^
  4. SoldierIsNotHistory

    ArmA 1.12 Linux Dedicated Server Public Beta

    New 1.12 solve low FPS and IA issues. Good game
  5. SoldierIsNotHistory

    SPACE INVADERS ARMA

    SUPER
  6. SoldierIsNotHistory

    OFrP Release #1

    After several months of hard work Team OFrP is happy to announce its first release for Arma. It’s been a long time as much you for than for us, but here is the first release of an adventure that we hope will be as long and addictive as the one on Operation Flashpoint. On the menu: Infantry, Weapons, Navy, Objects as well as 3 missions. OFrP Infantry Pack <ul> [*]19 soldier classes [*]European Camo [*]SPECTRA helmet, Vest, French out fit [*]Hidden Selection (Shoulder patch Ranks…) [*]Bipod script for FRF2 rifle [*]Script for single use launcher [*]LGI Script [*]Telemetry Script for Vector binoculard [*]Smoke script usable by AI OFrP weapon Pack<ul> [*]FAMAS F1 [*]MINIMI Para machinegun [*]FRF2 Scrome J8 [*]FRF2 APX L806 [*]ERYX launcher [*]ABL launcher [*]APILAS launcher [*]LRAC launcher [*]LGI (Individual Grenade Launcher) [*]Grenades (Offensive & Défensive) [*]Mine M1 [*]Destruction charges (500 gr. and 1 Kg) [*]VECTOR binoculars [*]TRC 9200 Radio [*]HK MP5 (model by BIS) [*]PAMAS (model by BIS) [*]M2 Tripod OFrP Navy Pack<ul> [*]Zodiac FC470 (model by BIS) OFrP Objects Pack<ul> [*]Ammo crates [*]French and OFrP flags [*]NATO marquers Official Missions<ul> [*]OFrP Neutralisation [*]OFrP Sarin War Reborn [*]OFrP Ame Agaru A few French Army fact sheets have been added in the Documents section of our site (only French translation). As a final note, you are free to leave comments in the English section of the ArmA-fr forums : Operation Frenchpoint > General Discussion - OFrP Team - Download OFrP Packs Download OFrP Missions A Fix is available to correct some trouble. - Mission which does not use OFrP on dedicated server are running now - English translation of Object Pack is ok - Fix on M2 tripod - Fix on Eryx launcher - Some corrections DOWNLOAD FIX #1 Thx for mirrors: BIS.4PLayers OFrP Infantry 1.0 OFrP Navy 1.0 OFrP Object 1.0 OFrP Weapons 1.0 ArmAholic OFrP Infantry 1.0 OFrP Weapons 1.0 OFrP Navy 1.0 OFrP Object 1.0
  7. SoldierIsNotHistory

    OFrP Release #1

    Hey there. A Fix is available to correct some trouble. - Mission which does not use OFrP on dedicated server are running now - English translation of Object Pack is ok - Fix on M2 tripod - Fix on Eryx launcher - Some corrections DOWNLOAD FIX #1
  8. SoldierIsNotHistory

    ArmA 1.12 Linux Dedicated Server Public Beta

    Debian Etch 32bit. tolower already ok, and all files in lower char. On server, to test I only activate "beta" which seems to be the correct way to test beta 1.12 ^^ On client, the same Every missions has the same problem. I have no log on my hand atm, but when i took a look on it, i didn't saw anything strange. It seems that server is not considering paquet from client, and don't move any local soldier, because when a mission is launched, you can travel the map and fire on AI, seems she don't see you and haven't any reaction. And AI don't follow their waypoint, just standing here and wait, etc...
  9. SoldierIsNotHistory

    ArmA 1.12 Linux Dedicated Server Public Beta

    Ok, just to add some stuff. Server is starting correctly. Then i connect to play, and while loading any map, server drop to 3FPS and stay at 3FPS even if i go back to missions choice. Memory load is not incredible, just ~80 Mo. But, if i look my CPU load on server, i see it climbs more and more, then reach 100% even if server is empty And still no AI managed by server reaction, but my local ai group work correctly. Plz BI, help us
  10. SoldierIsNotHistory

    OFrP Release #1

    Don't worry, i will answer to your PM But actually, I have a lot of work IRL and buildings OFrP Fix for servers.
  11. SoldierIsNotHistory

    OFrP Release #1

    Yes, sorry for this. We are working on a fix to correct it as soon as possible.
  12. SoldierIsNotHistory

    ArmA 1.12 Linux Dedicated Server Public Beta

    Exactly the same. Server drop to 3FPS, and no AI reaction Debian etch Core2Duo E6550 2x2.33GHz 4 Gb RAM 100 Mbps
  13. SoldierIsNotHistory

    OFrP Release #1

    Negative. ArmA 1.09 or later, and Final BI patch when it will be released.
  14. SoldierIsNotHistory

    OFrP Release #1

    Sorry, our server is totally overflowed
  15. SoldierIsNotHistory

    Alpha textures problem on BinPbo processing

    Ok, i've found the solution, due to external ressources binarizing again. Do not link your model to any rvmat already binarized in other pbo (including rvmat & textures concerned), otherwise, you will have no material on part of these model, and no more alpha channel on paa :s For example, do not link your p3dm to aimpoint texture of "ca" project Cheers, SoldierIsNotHistory
  16. SoldierIsNotHistory

    OFrP WIP

    Here is the time for some news. You can find latest screens of our infantry, showing you the state of work in progress. Weapons, equipment, camo, and more will come, but, it's time to work before. Full Size Full Size Full Size Full Size - OFrP Team -
  17. SoldierIsNotHistory

    OFrP WIP

    For now, if i remember, it's a mix of BI, NWD, and ours. But I am very interested in CAVS, because some OFrP members took part of this idea, and seems to be very realistic. But i think we gonna discuss it with you to fix a common value with ACE, 'cause of having MOD able to be played together
  18. SoldierIsNotHistory

    OFrP WIP

    WIP stuff again. Don't worry, end is near Famas F1 and Minimi Para screens: Full Size Full Size Full Size Full Size Some vidz of LGI (Individual Grenade Launcher) and Minimi: Download MINIMI HQ Movie (4,30 Mo) -> Streaming Download LGI HQ Movie (14,5 Mo) -> Streaming OFrP.net, ArmA-Fr.net OFrP Team
  19. SoldierIsNotHistory

    Cold War Rearmed v0.36 released

    Woooaahh. Many thx and merry xmas
  20. SoldierIsNotHistory

    Deploying things

    I think one of the ofp method is a good one. Using "Useractions" that add capability to deploy a mounted weapon, and then adding addAction on the createdVehicle. Permit to be used by AI, and maybe to run some extra scripts that allow AI to self install the package. We already use this method for "Vector" binocular, having binocular in hand used like binocular, and having a tripod on back "special slot", adding action to deploy and use both of them in a createVehicle. When you retake the mounted vehicle, the two part (binoc + trpido) are splitting, and each of them adding to your inventory only if you have free slot needed. The rest go in a weaponholder, to be able to be retaken by other guy. All these actions are AI suitable by commanding stuff, i don't remember if can be linked by action script command instead. And maybe your can think of a integrated system FSM. Other problem is to use multiple part deploying system, with different part carried by different unit. Example for us is a 81mm mortar LLR, normaly carried by 3 persons. Maybe there is a solution by using a weaponholder method, and check what is cargo-ed in it, to be able to mount when three part are here. But, we need a magazinesCargo and weaponsCargo script command to check content of a vehicle class dynamic. ( little suggestion to BI in it )
  21. SoldierIsNotHistory

    Advanced Combat Environment

    Hey hey!!! Nice to heard that. I hope ACE will be immersive as his gran-father WGL, and I hope your don't forget capabilty to plug mod between them, if you see what kind of thing i am suggesting Good luck, and do not hesitate to contact us, OFrP is still a big fan of your mod.
  22. SoldierIsNotHistory

    OFrP WIP

    Some WIP screen: Full size Full size Full size Full size Full size Full size Source : OFrP.net,ArmA-Fr.net
  23. SoldierIsNotHistory

    How to make a stand-alone unit in ArmA

    Thx for sharing that
  24. SoldierIsNotHistory

    Realistic armor

    Always the same problem. Each time, people go on their own work to create THE most realistic hit/ballistic/armor (choose your favorite) value. We need to define, all of us, a standard realistic mod, to use it tomorow like the ref addon that we can plug on our work, to make all work able to be in the game at the same time. I think NonWonderDog is going to do that very well, but need more work yet. Ballistic is OK Damage is unfinished. Armor is unfinished. And this has to be independant from any addon, just defining some CPP value. Just "mon avis a 2 balles"
  25. SoldierIsNotHistory

    Germany 1985

    Wow Amazing up. Maybe a new dead mod
×