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Pyronick

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Everything posted by Pyronick

  1. Pyronick

    Various physics SDK support for e.g. modder

    I hope they done it better now, ok I must admit Operation Flashpoint does come from the no-physics to little-physics enabled games but they had one of the first home-made physics engines. Still NovodeX would have been a great choice... It's so versatile... It has lots of features other games don't have... And its a Physics engine and API that is fully compatible with their PhysX card. If you saw their trailers... You gonna laugh at Half-Life 2 and Battlefield 2... It makes Meqon, Havok, MathEngine, OpenDE, Newton, and all the other physics engines look like nothing!
  2. Pyronick

    Engine comparison

    first: no! you understand it completly wrong. The PPU calculates all physical objects, which in OFP's situation is alot! second ... it was build on a specialized architecture which was very difficult to build even at 0.65nm fabrication. third ... no this was actually proved wrong. A Dual-Core Pentium D can only operate minor things like 30-40 real-time objects and maybe 40 more (just-in-time delayed). But the PPU can calculate exactly 45.5536 object real-time and 201.000 something more (just-in-time). Notice the difference? Now you can physique every hair/grass you can see and it features fully-destructable environments (fully destructable cities) with 0% CPU power loss... .. Beat that! This is simply a must for a big-scale game like this.
  3. Pyronick

    Engine comparison

    I don't care actually if the graphics are updated... Well a bit though I just want NovodeX physics and the dynamic destruction engine in ArmA... I know its too late for that now, but look at the advantages.<ul> [*]Hardware accelerated when you have a Ageia PhysX PPU, Software accelerated (and much quicker than nowadays physics engine) when don't have Ageia PhysX PPU [*]Enhanced much better physics engine, compared to Havok 2, OpenDE, Newton, etc. [*]When in the future even faster and better performing physics cards will come, you can get even more physiqued objects in the game... I can't find any disadvantages apart to the gamers who hate physics but those people are crazy. Physics, AI, proper controls, Realism and the story dominates gameplay. Physics are definatly important if you want to sell your game, and hardware accelerated physics are definatly important when you create huge battlefields.
  4. Pyronick

    Armed Assault Anticheats!!!

    You probably not but I had alot of cheaters, since 2002 or something those trainers went around big time. Quite annoying when people are shooting RPG's as some sort of MLRS thing... Or of course rocket spammage from city to city...
  5. Pyronick

    Dynamic Destruction System

    Bah, I know that gameplay and graphics of this game are far better than Soldner, but the fact is that BIS should however fight them at every front including advanced real-time dynamic destruction... It probably will be a Soldner-killer for sure like OFP1 was already, but now is the change to even amaze all Soldner players. Note to BIS and ARAS dev's: *Don't miss that chance BIS its your only chance to get more and more player=money=maybe more sequels * @Ryankaplan: I agree, I won't buy it either if it only would have JIP and a new campaign... It needs to have a improved gameplay, physics and graphics at least.
  6. Pyronick

    better Weapons sounds

    Doppler effects, its all about doppler effects. The way sounds changes depending on distance isn't just on the amplitude (volume) but its also about frequency. For example listen to an ambulance driving by, its sound doesn't also get softer but the frequency alters to a lower frequency. The great examples are an ambulance driving by or a C-47 Skytrain. Thanks to Doppler submarines now have not only the capability by searching for distance but now they can even give details about the relief in the seabottom. The Doppler engine developed by Creative for FarCry is only 3MB big and sounds great. Just like in real-life. Link:http://en.wikipedia.org/wiki/Doppler_effect
  7. Pyronick

    Wildlife and civillians

    In-game Wildlife as in form of seagulls, eagles, hawks, wolfs, deers, hares, wildrabbits, cats, etc is something that attracted me since I played FarCry, Deer Hunter, etc. I don't know why but the ambience is like very realistic when you have wildlife ingame. It gives you the idea like you are the soldier in this world, not a gamer which you can feel when you play Wolfenstein, Quake, Doom 3 etc. If the upcoming ArAs would be more a simulator then why not add some sort of wildlife. Preferrably with the models used in the VBS1 add-on of course. And civillians are feature I can't miss in ArAs too. And I the reason of more civillians come by the concept to see more variety between children, adolescenses, aged people, african-, indian people, etc. Of course there needs to be some sort of AI changing but hey, if this would be implanted you can't say BIS didn't change the AI! Anyways these are thing I hope to see in ArAs. Of course together with JIP, SpeedTree RT, VoIP, NovodeX, Dynamic Destruction, Dynamic Interactive Cockpits, etc.
  8. Pyronick

    Track ir

    I love TIR! I use it on every flight-sim, it's great! And indeed TIR-compatibility would make this game more simulator than it already is...
  9. Pyronick

    Wildlife and civillians

    I would also like to see this, also dont forget Fat and Skinny, built and small framed variation in civillians as well as soldiers. If it isint too much to ask. Also correct me if im wrong but wouldnt the game get banned if it is possible to kill children? I remember hearing some where that children wernt included in games where killing occures because in many countrys its against the law or somthing. And what if you can't kill civillians? Or what if you can't kill children? @T1on3r: If you are killed then you transform in a bird as some sort of respawn to spectator stuff. Its also in some mp-mission in CWC-1985. And since Battlefield 2 will have birds, and because BF2 is some sort of concurrent I think ArAs must have wildlife. Wildlife with independent packs/groups/rudels of animals which hunt on others. Of course there should be radio signals like: <span style='color:blue'>3:",WOLF, 10 o'clock, 100"</span> And every animal should have a variable setting like hungry or thirsty. So they will look for water or other animals. Playing animals would be nice too. But I know that AI for such things are hard to make but if this feature would be in ArAs it would break a new age of simulation. Other than that I want the AI not to be able to see through smoke or fog. Of course wildlife should be on the Civillian side, but think about guard dogs of the West and East side. Of course in variety: Bouviers, German shephards, etc..
  10. Pyronick

    Integrated RT MP Voice-over-IP

    I think he means In-game VoIP where you can speak with the lip sync. No the wav-to-lip where pong2cs is referring too, if I understand correct. Now this is something I've been interested in for years now. Just whisper in your mic when you are playing co-op, and the other player then would be able to hear you and see your lips move just like you said it for real...
  11. If you take a look at OFP in a graphical way, the only disaster is the groundtexture. It looks like different colors of play-doh mixed together. The other thing is the hand which also looks like a play-doh mix of different play-doh colors. I would like to see different variety's of grass like tall-grass, short-grass, etc. SpeedTree RT has all these things so BIS won't have to create those things themselves...
  12. Ok, this is my wishlist I posted on the AA forum (accidents happen): <ul>[*]Improved netcode (Including game-in-progress joining) [*]Improved AI (Which can't see thru smoke, looks for cover, etc.) [*]SpeedTree RT trees [*]Better Tree destruction (like said a million times before :P) [*]More civillians [*]Wildlife (Animals like deers, birds, hares, wolfs, etc.) [*]When driving thru water in normal cars, the engine should die and the vehicle shoudn't explode. [*]Dynamic Destruction Simulation (Like in VBS1, not like in Soldner) [*]DirectX9c-based graphics (Well I'm pretty confident AA has that already) [*]Improved physics and NovodeX support for Ageia's PPU [*]Interactive and Dynamic cockpits (I want to see working FLIR-screens/warning lights and of course being able to use your mouse to interact with cockpits and control consoles of tanks/cars/planes/helicopters, etc) Now that is something that would really interest me! [*]Hand-signals [*]Better flight physics (Eitherway better than in OFP, preferrably like those in LOMAC (Improved Il-2 engine) or the Enemy Engaged-games) [*]Better driving physics (Like something in Half-Life 2 where driving really was like a dream) [*]Compatibility with TrackIR would be nice [*]Positions outside vehicles like sitting on top of a T-55 turret and being able to shoot and useing your own weapon. And of course shoot from vehicles like cars. [*]Working BMP infantry gunports, like what the manual claims to be a feature in Flashpoint CWC. (For n00bs: It is a hole in the side of a BMP with a small window where soldiers inside the BMP can shoot through to hit something outside the BMP. In short: It adds more firepower to the BMP.) [*]Ability to swim and dive, like in FarCry. [*]Things like chaffs/flares for helicopters and smoke gens/grenades for tanks [*]Tank Turret-mounted MG's, which are only accessible when the user is "turned-out". [*]BETTER ANIMATIONS!! [*]Ejector seats! [*]Artillery support, I loved CoC! [*]Deformable terrain (Like in Soldner or FarCry) [*]Improved smoke and fire effects [*]Nyles his brilliant radio interface [*]Working flashing lights like in Mafia & H&D2. [*]WYSIWYG inventory (If use add a binocular in your inventory you should be able to see the binocular from the outside. As you might notice, there are alot of flightsim-like and tanksim-like features... But what are your opinions about the Interactive- and dynamic cockpit/control consoles/dashboards?? I think its brilliant...
  13. Pyronick

    Second wishlist :P

    Jumping would only encourage bunnyhopping, even if you can only jump once in a minute it remains a problem. Thats why they invented: Climbing! It much more simple to use and now you can even place snipers on top buildings! Like in real wars! . second, the APC in this picture took a beating I believe. but note that everything shown is pre-alpha .[/quote--><table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Quote (gandalf the white]First off @ I am no admin / moderator . second, the APC in this picture took a beating I believe. but note that everything shown is pre-alpha .[/quote)</td></tr><tr><td id="QUOTE"> OMG! Is it true? Are the marines in OFP1 who looked like regular G.I. actually turning in Marines?? The AAV which always is misindentified as an APC can tell...
  14. Pyronick

    Game physics

    Yes I totally agree, if this game is a 2006 game without NovodeX support, it ain't gonna last long enough... Only the diehard Flashpoint fans who have extreme overclocked super dual-processor 2+GB RAM computers would buy this. Because the PPU calculates all the physical events in the game, the CPU will be more focused on AI. Thus being able to deliver more power for AI, which means AI will be much better. Take an example like Call of Duty 2, Their producer Infinity Ward decided to add no physics at all, this however is a very bad choice. Over 8000 people who follow(ed) this game all decided not to buy it. Infinity Ward says: We don't want players to play with exploding barrels but just to play with guns. OMFG?!?! What happend to these people? Can't they see HL2 is the bestselled game just because of these so-called physics?!?! Eitherway, OFP2 would be a flop if it won't have reasonable physics or NovodeX support.
  15. Pyronick

    Second wishlist :P

    hmmm, well actually I just wanted to improve the flight and tank part, but I'm a real infantry man when I go play OFP I always go infantry. But what do you think about the Interactive Dynamic Cockpit?
  16. Pyronick

    Graphics engine improvement

    I really wanna see SpeedTree RT in Flashpoint 2, actually I want to see SpeedTree RT in most of all games. If you look at the forests VBS1 and OFP has you know what I mean. The LOD is simply to low both in models as in textures...
  17. Pyronick

    Armed Assault - development suggestions to BIS

    Well actually I was looking for the OFP2 section, just can't believe I just posted that in the wrong forum :P. Anyways if these functions are in AA that would be great though :P.
  18. Pyronick

    Armed Assault - development suggestions to BIS

    Oh, well my list of wishes contains this: <ul>[*]Improved netcode [*]Improved AI [*]SpeedTree RT trees [*]Dynamic Destruction Simulation (Like in VBS1, not like in Soldner) [*]DirectX9c-based graphics (Well I'm pretty confident AA has that already) [*]Improved physics and support for Ageia's PPU [*]Interactive and Dynamic cockpits (I want to see working FLIR-screens/warning lights and of course being able to use your mouse to interact with cockpits and control consoles of tanks/cars/planes/helicopters, etc) Now that is something that would really interest me! [*]Hand-signals [*]Better flight physics (Eitherway better than in OFP, preferrably like those in LOMAC of the Enemy Engaged games) [*]Better driving physics (Like something in FarCry/Half-Life or something where driving really was like a dream) [*]Compatibility with TrackIR would be nice [*]Postions outside vehicles like sitting on top of a T-55 turret and being able to shoot and useing your own weapon. [*]Working BMP infantry gunports, like what the manual claims to be a feature in Flashpoint CWC. (For n00bs: It is a hole in a BMP with a window where soldier inside the BMP can shoot through to something outside the BMP. In short: It gives greater firepower.) [*]Ability to swim [*]Things like chaffs/flares for helicopters and smoke gens/grenades for tanks [*]Tank Turret-mounted MG's, which are only accessible when the user is "turned-out". [*]BETTER ANIMATIONS!! [*]Ejector seats! [*]Artillery support, I loved CoC! [*]Deformable terrain As you might notice, there are alot of flightsim-like and tanksim-like features... But what are your opinions about the Interactive- and dynamic cockpit/control consoles/dashboards??
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